Lowest player count since launch
tallhotblonde
Join Date: 2012-12-11 Member: 174770Members, Reinforced - Supporter, Reinforced - Shadow
http://steamcharts.com/app/4920
Nearly 3 years on, 230 average is really pretty impressive.
I wonder how higher the number would be if we had combat maps to play
Nearly 3 years on, 230 average is really pretty impressive.
I wonder how higher the number would be if we had combat maps to play
Comments
Meanwhile a 10 million dollar triple A game with an insane marketing budget that was released 60 days ago has only ~300 more players ..
http://steamcharts.com/app/273350#All
Not bad, all things considered..
Hmm... If we decrease at this rate, and those left only get stronger... THAT CAN ONLY MEAN ONE THING!
For example
A comparison to an utter, unredeemable failure and going "not bad" is self-deceit at best. You're cherry-picking, or turd-picking rather, and you know it.
Not even the quote is from Highlander. It's supposed to be: "There can be only one."
I wanna see the cherries then... Find us a comparison from NS2 to a similarly-themed game not spawned from widely known and critically acclaimed IP thats doing better
I can't really be bothered.
Something tells me that since you dont have even one counter-example, you're just talking out of your backside.
For now I'm just going to go 1v6 against Titus and win single-handedly without leaving the chair... Actually nah, I cant be bothered.
Look how copious amounts of money, appealing to the masses, console release, asymmetric play, matchmaking, unlocks and pretty graphics still won't be beating out our 2.5 year old niche game that we love after a few more weeks here..
But seriously @Therius , instead of being a little debbie downer cynic, put your money where your mouth is if you think it's cherry picking.
It's not easy to find an example that's not a f2p survival early access game etc
More like "NS2: The slowly-ending turnstyle of rookies who bought it cheap and will only play for a few weeks (if that) before quitting".
I tried playing in a pub this weekend, and there were a handful of people there that just bought the game. The 200ish concurrent players wouldn't be too bad if it was a stable majority of veterans who still enjoy the game. Doesn't help that 20% of the population at any given time is on Wooza's...
What about this one? Has double the playercount of NS2.
http://steamcharts.com/app/264710
What about that Chivalry game? 5x the playercount of NS2, released at a similar time from a small company. It's not got the alien v marines theme but then almost none of those games exist. In fact, perhaps that should make it easier to get a higher player count (just a perhaps though)
Continuous content updates is one thing that helps, but they have money on their side, too. Their game also has arguably better player retention, seeing as the game is easier to learn for one. It's the same thing with Insurgency, one of my favorite games.
Great example actually. The player retention in that game baffles me, but I think part of it is how the game is innately the kind of game you can just pick up and play, run, scream, hit people with shiny things.
The skill curve is BARELY there, after a few hours of acclimating myself to the game I was running superior scores to people with twice my playtime.
And if you join a game late, its fine. If you get team swapped due to balance, thats fine too because the teams are exactly the same (I actually really think NS2 players need to MAN UP and swap teams for numerical imbalance more often. People love to whine about team balance preventing them from spawning, but never swap).
Chivalry plays like a console game though, which is why I cba with it.
Really? If only DLC expansions had been easy back when NS2 did that... Depth just did a promotional thing with Chivalry (new map, new weapon skins) and I was going to suggest NS2 doing something similar
The CDT should definitely revisit the possibilities for this soon, since frankly, a Depth-NS2 crossover promotional with DLC would be freaking awesome.
While we're mentioning Depth, Depth is an example of a freaking awesome game that, to quote Samus, "has done everything right that NS2 did wrong". However Depth's steam chart looks even worse, despite the promotions and despite having matchmaking, skins, etc.
I think it puts you back at 20 pres.
Of course, this would need to launch and be integrated within ns2 otherwise it would be detrimental to the community by separating ns2 players from players of this new "combat" mode and would prevent the whole community growing together. It would be suicide to consider launching as a separate game! Hmm, anyone have any ideas?
In fact, a quick google search makes me quite positive of it.
http://unknownworlds.com/ns2/chivalry-ns2-deal-on-steam/
This is what I imagine when reading Samus' opinion on what NS2 could have done right to be more like Depth:
@Nordic during the Reinforced launch NS2 shared a booth at PAX with the Chivalry team, too. They were good people.
I thought it carried over. This may be way back from beta when I did fade, but I remember swapping teams and going fade. Still don't like the new fade movement as much as the old fade movement.