My first 2 hours of experience with the game, and what I really want to change.
Lightdevil
Austria Join Date: 2015-06-10 Member: 205381Members, Subnautica Playtester
So yesterday I played Subnautica for the first time! (Yes I have talked in the forums before I even played it heh..)
Well the game was going well I really enjoyed it as I expected but then something happened, after 1 hour and 30 minutes I had: A high capacity airtank, A finished seamoth, a seaglide, a builder, a knife, a welder, the blueprints for: Terraformer, Propulsion Cannon, Stasis Rifle, Workbench and obviously Seamoth. So basically the only thing thats missing is: Exosuit Fragment, Reinforce Hull Fragment...
I DID NOT have: Fins, Radiation Suit, Still Suit, Compass, Thermometer.
Maybe some of you already expect where Im going with this but maybe im the only one to have this opinion. I did not expect to find all the fragments so quickly and I really disliked finding them. I had a seamoth before i had fins.. I had a seamoth before i had a high capacity airtank. I have the ability to build every thing that you can find fragments for yet I dont even have some footwear? And since I found all of this so quickly, I tried doing everything at the same time I got hit in the face with all the stuff I could do and this could seriously be less "in the face" if fragments werent so easy to find or even better, if they are only found in dark caves.. Then you would have to craft a big airtank, pipes, flares and fins before even thinking about all the fragments you could maybe find. The game would slow down by alot and I would really love it that way. Because while all of that happened so fast, I barely had time to look at all the cool stuff, it was hectic, I couldnt relax and enjoy the game and get immersed like I hoped I would. Maybe it was just my luck to find all the fragments so fast? But still even the possability for all of this to happen should not be given. I want to craft fins before getting a seamoth. I want to undergo dangerous explorations in caves in order to find the good stuff, which would be the fragments. I hope you all agree and I hope the developers will make those fragments rarer, so you dont get overwhelmed at the start..
Well the game was going well I really enjoyed it as I expected but then something happened, after 1 hour and 30 minutes I had: A high capacity airtank, A finished seamoth, a seaglide, a builder, a knife, a welder, the blueprints for: Terraformer, Propulsion Cannon, Stasis Rifle, Workbench and obviously Seamoth. So basically the only thing thats missing is: Exosuit Fragment, Reinforce Hull Fragment...
I DID NOT have: Fins, Radiation Suit, Still Suit, Compass, Thermometer.
Maybe some of you already expect where Im going with this but maybe im the only one to have this opinion. I did not expect to find all the fragments so quickly and I really disliked finding them. I had a seamoth before i had fins.. I had a seamoth before i had a high capacity airtank. I have the ability to build every thing that you can find fragments for yet I dont even have some footwear? And since I found all of this so quickly, I tried doing everything at the same time I got hit in the face with all the stuff I could do and this could seriously be less "in the face" if fragments werent so easy to find or even better, if they are only found in dark caves.. Then you would have to craft a big airtank, pipes, flares and fins before even thinking about all the fragments you could maybe find. The game would slow down by alot and I would really love it that way. Because while all of that happened so fast, I barely had time to look at all the cool stuff, it was hectic, I couldnt relax and enjoy the game and get immersed like I hoped I would. Maybe it was just my luck to find all the fragments so fast? But still even the possability for all of this to happen should not be given. I want to craft fins before getting a seamoth. I want to undergo dangerous explorations in caves in order to find the good stuff, which would be the fragments. I hope you all agree and I hope the developers will make those fragments rarer, so you dont get overwhelmed at the start..
Comments
Maybe it could be that the escape pod fabricator is "learning" as it builds... it already knows you need fins so is demands quartz for silicon... so you make fins. DING! The fabricator realizes it can use the quartz to make glass.... now throw in that scrap metal... DING! fabricator comes up with a way to craft an air tank by combining this metal and using that glass it just thought up....
I hope it is how you say
The devs want feedback on stuff if it's not working right. The game is a bit mushy right now, but that's ok.
But since this is still the early access version where things are still being developed and put together it would make sense that it doesn't take to long to get up to speed and going. I imagine fragments will be harder to come by in the final game (hope so at least).
IMO. Things like the Seamoth fragments should be relatively easy to find since it would be the first form of transport you'd want to build.
Other than that, I'd say it should be a real bonus to come across fragments for anything else - including the Cyclops which should be available only with fragments and take a very long time to analyse, (I'm talking about a couple of hours to analyse even with 4 fragments and at least 8 hours of game time with just one fragment). It should take a lot of hard work to get the Cyclops which would make you really worried about it being destroyed. While we're still testing it, destroying the Cyclops isn't really an issue as it's easy to build another one.
I am on the latest stable build, I started with a knife, copper wire and glass.
No fragment analyser or the blueprint to the Seamoth, but I had a blueprint for the Cyclops, which is odd.
To get a Seamoth I was required to build either a base or a Cyclops so I could place a analyser to analyse the Seamoth fragments.
To me this is a contrary build path as one would expect to build a small exploration vessel (Seamoth) to seek out a ideal Base which to power and resource a large exploration vessel (Cyclops).
Not having access to a Seamoth early limits the range where you can build your base.
I know I can build a basic foundation / corridor/ power generator to bypass this BASE requirement, its just not a smooth progression in my opinion.
I am a fan of the improvements to the survival aspects (slower hunger / thirst, less salt requirements, easy water access), not too keen on the speed the food degrades (heck the creepvine is rotten before I get it to the fabricator luckily it doesn't effect the medpack), do wish the resources would SLOWLY respawn so you still have to roam but wont farm out regions.
I do wish the medical box in the pod had some storage capacity so I could put in a few medpacks (and be able to build said box in bases / Cyclops ).
Would be nice if you could take out power cells, like for example from the pod when you leave to go to your base permanently ... I may leave a partially depleted cell in to power the pods location beacon but otherwise would yank out the others.
... well I could go on and on, but that's all for now, its a huge improvement from the 1st time I played with it (up to when the Cyclops was first introduced), and seems to be going nice and smoothly.
The only real concern I would say is that once you have visited the various biomes and played with the various 'toys' in the game, there is very little reason to return but I trust more will be introduced once the bones of the game are in place
Good work so far.
I disagree, that should be the seaglide. With how easy the Seamoth is accessible right now, the seaglide is not really needed IMO. So id like the seamoth to be accessible only later. Since the Seamoth is a vehicle with air in it, you dont need an airtank, or pipes, or anything like a rope to find way back out of caves (since seamoth is a beacon in itself ASWELL) Seamoth is just so incredibly overpowered im really confused why everyone wants it to be accessible so early.
You can place a analyzer in the lifepod.
Actually, no you can't.