Seamoth Dive Capability

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Comments

  • Sold!Sold! Armenia Join Date: 2015-06-23 Member: 205701Members
    I think it's fair to limit this light sub's depth, but maybe extend it to 150. Though it was pretty cool parking it at 124 and free diving the last 30m in a cave to get the lithium and then racing back up to get back in the moth before the sand sharks could eat me...so maybe it adds to the challenge and fun. The seamoth makes a nice diving bell early in the game. What I don't like about the seamoth is the rate of power consumption. That should be halved...it burns through power cells too quickly.
  • CrawlinChaosCrawlinChaos Pittsburgh, PA Join Date: 2015-06-05 Member: 205267Members
    So, this is slightly off-topic, but has anybody been talking about the player character's crush depth? I mean, it is actually sort of annoying to me that both of our subs made out of titanium crumple like tin cans past 400 meters, but somehow the character can be just fine and dandy at 5000 meters. With a little research on IRL scuba diving, it looks like the maximum dive depth for a human body is between 1000-2200 feet, so like 300-670 meters. And that was with very specialized gas mixtures and preparations. The game obviously can't be ultra realistic about the effects on depth on the human body or else we'd be getting the bends on the time. However, its quite a stretch in my mind that a high-tech submersible is inferior to the human body when it comes to deep sea diving.
  • TotallyLemonTotallyLemon Atlanta Georgia Join Date: 2015-05-22 Member: 204764Members
    edited June 2015
    So, this is slightly off-topic, but has anybody been talking about the player character's crush depth? I mean, it is actually sort of annoying to me that both of our subs made out of titanium crumple like tin cans past 400 meters, but somehow the character can be just fine and dandy at 5000 meters. With a little research on IRL scuba diving, it looks like the maximum dive depth for a human body is between 1000-2200 feet, so like 300-670 meters. And that was with very specialized gas mixtures and preparations. The game obviously can't be ultra realistic about the effects on depth on the human body or else we'd be getting the bends on the time. However, its quite a stretch in my mind that a high-tech submersible is inferior to the human body when it comes to deep sea diving.
    If the devs really wanted to, they could just say that future humans are genetically engineered and get it over with. Honestly, the game is already going to have genetic manipulation. Of course, I have previously suggested a technology that can bend conventional rules on the subject. I believe that the devs are considering adding an "armored dive suit" which may afford depth capability.
  • Websterx01Websterx01 US Join Date: 2015-06-25 Member: 205768Members
    So, this is slightly off-topic, but has anybody been talking about the player character's crush depth? I mean, it is actually sort of annoying to me that both of our subs made out of titanium crumple like tin cans past 400 meters, but somehow the character can be just fine and dandy at 5000 meters. With a little research on IRL scuba diving, it looks like the maximum dive depth for a human body is between 1000-2200 feet, so like 300-670 meters. And that was with very specialized gas mixtures and preparations. The game obviously can't be ultra realistic about the effects on depth on the human body or else we'd be getting the bends on the time. However, its quite a stretch in my mind that a high-tech submersible is inferior to the human body when it comes to deep sea diving.

    I definitely agree that the human shouldn't seem to be unaffected while the Seamoth and Cyclops are so fragile. I think that the Seamoth, since it's smaller, should be able to go maybe 100m deeper than it currently can. At that depth it can reach most of the biomes with relative ease, but some of the really deep ones still require swimming around, and you can still easily damage the Seamoth in the biomes it can reach. As for diving to extreme depths, 1000ft is insane and probably took days to achieve. With Nitrox diving you can go quite a bit deeper for longer and with a special verson of Nitrox you can achieve a bit more, but that's pretty extreme already. To avoid the bends I think the game could just rationalize it by saying that they found a way to remove the inert gasses (nitrogen, etc.) from the "air" mixture in tanks which pretty much eliminates or at least very much reduces the issues of the bends.
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