Placing buildings deforms the terrain too much
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Anybody else think when you drop a building it should conform to the terrain better with its supports rather than taking a large chunk out of it depending on where you place it?
I found a scenic spot in the shallows I wanted to place a large building on and it consistently takes out huge chunks of the ground when it should have been fine with the supports lifting it up while keeping the ground features intact.
Come to think of it, this could be fixed by letting the player alter the height of the structure while placing it using the mousewheel (or some other key) rather than having it hard snap against the terrain. There would be a maximum height of the supports of course, but it would fix the problem.
I found a scenic spot in the shallows I wanted to place a large building on and it consistently takes out huge chunks of the ground when it should have been fine with the supports lifting it up while keeping the ground features intact.
Come to think of it, this could be fixed by letting the player alter the height of the structure while placing it using the mousewheel (or some other key) rather than having it hard snap against the terrain. There would be a maximum height of the supports of course, but it would fix the problem.
Comments
"Hatch is blocked!" etc.
Also, start with a Corridor rather than a Foundation or Room. Corridors barely mess with the terrain.
Especially for moonpools, I hate scraping the bottom of my seamoth every time I get in or out.
Later on it would be nice to see a visual display of what terrain will be deformed when placing a structure as well (ie... shade the area red).