New vehicles and stuff
PajamaJams
Boulder, CO Join Date: 2015-08-14 Member: 207121Members
Here's some images of vehicles and other stuff we need.
Geo Satellite:
http://m5.i.pbase.com/o6/93/329493/1/73943965.aYref3L8.IADOct06058.jpg (Mars Pathfinder lander)
Cyclops docking boat:
https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/US_Navy_Sea_Shadow_stealth_craft.jpg/800px-US_Navy_Sea_Shadow_stealth_craft.jpg (US Navy Ghost)
A transport submarine:
http://psipunk.com/wp-content/uploads/2011/05/Bionic-Submarine-futuristic-watercraft-01.jpg
A floating city:
http://static.dezeen.com/uploads/2014/05/Floating-city-by-Atdesign_dezeen_468_0.jpg
Hope you like them!
Geo Satellite:
http://m5.i.pbase.com/o6/93/329493/1/73943965.aYref3L8.IADOct06058.jpg (Mars Pathfinder lander)
Cyclops docking boat:
https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/US_Navy_Sea_Shadow_stealth_craft.jpg/800px-US_Navy_Sea_Shadow_stealth_craft.jpg (US Navy Ghost)
A transport submarine:
http://psipunk.com/wp-content/uploads/2011/05/Bionic-Submarine-futuristic-watercraft-01.jpg
A floating city:
http://static.dezeen.com/uploads/2014/05/Floating-city-by-Atdesign_dezeen_468_0.jpg
Hope you like them!
Comments
2. Yes to Large surface ship
3. The Seamoth is your rapid transport sub.
4. Just build your Seabase on the surface of the water
1. It scans the ocean for all the locations of biomes and quartz and scrappys
2. It sends you the info on a new console called the Main Computer
3. You now have a map of the whole ocean.
So like a sonar but a geo tracker?
It would be nice if resources were more centralized in certain biomes.
I like the idea, it expands on my own:
Although, being able to scan that much area might to a bit OP at first. I still like the idea of us having to go out and Sonar map the surrounding areas and upload it to a mainframe. However, it could be an eventual upgrade to that, that is withheld until the player reached a certain amount of territory scanned. At that point it could be discovered tech that results in a Schematic. Even then it could provide basic mapping only, so we still have a reason to go explore it.
What about if you would have to upgrade the system in order to obtain sonar distance instead of just having that right off at the start?
All the better. If it leads to meaningful game play I'm all for it.
The holo-map in the habitat Command Centre or Cyclops should reflect the gradual nature of this process as it updates according to the areas you have covered.
That would be the Duck's Guts. First Rate. Absolutely A-One.
On the subject of new vehicles and stuff, I'm not quite so certain now. The idea of having a modified, flight-capable Seamoth is slightly appealing, although it would need to have its own unique drawbacks: No deep-submergence capabilities, no electroshock field and no torpedoes permitted. It would have to be a pure exploration vehicle in order to make it slightly less desirable as a sole means of getting around. I'd like to see the solar recharge function retained, though.
Nothing quite like dropping from x hundred metres to ruin a feller's day.
With the latest Seamoth Update, this handy little scooter has really come into its own. I have five of them currently, all configured to perform specific tasks.
The Cyclops Seamoth, 'Calypso' has 3 deep-submergence and 1 sonar modules equipped.
'DeepStar 1' has the same fit-out as 'Calypso'.
'DeepStar 2' has three deep-submergence and 1 electroshock modules fitted.
'Stingray' has electroshock, torpedoes, a locker (with all changeover Seamoth modules) and solar charging.
'Mako' has electroshock, armour, solar charging and 1 deep-submergence module.
I'll probably build just one more Seamoth configured for resource scavenging in hazardous shallows.
Dammit. It's like eating potato chips. You can't just stop after the first one.
also I feel we should have to find a fragment for the cyclops as well as the seamoth or start with the seamoth blueprint
Adding this into the game could allow the devs to also add in underwater pressure as a mechanic that players would have to worry about at deeper depths. This could also allow them to add deep ocean exploration suits to reduce pressure on the player (do Exo suits already fulfill this purpose? I don't know anything about them).
Possible upgrades could include the standard: increase to safe diving depths, increased armor/resistance to hull damage, a defensive mechanism, and storage space. A unique upgrade could be an escape mechanism that uses energy to give the vehicle a small burst of speed to escape dangerous situations.
This is just something I thought could be unique and helpful to the player with its own drawback. If there is already something in development/suggested let me know!
Exosuits are planned to do something similar to this. We'll just have to wait for it to come out though.
A rocket you can place on a floating surface, similar to the Constructor but bigger.
http://cdn.obsidianportal.com/assets/178481/959_large.jpg
If you planed to colonise a planet you have to know wher/if you can land you ship so you sends first sat and probs.
A cargo ? why ? you can build storage unit in the cyclop and you can upgrate the seemoth with storage box. Thats it, this game do not need a cargo.
Like this.