Scientists play Subnautica/world size comments
Glowfish
Miami, FL Join Date: 2015-09-29 Member: 208222Members
New user here; my partner and I discovered the game a week ago and are huge fans. She actually got so excited she got a whole new computer just to play it. She's a field biologist, and she loves the work put into the game environments. She's always complaining about the lack of variety of plants and animals in games, how they have one kind of fish and one kind of tree. It makes it really boring to explore because you quickly run out of surprises.
I wanted to put in a few words in favor of world size—both in the sense of having more biomes, and putting more of them farther apart so you have to explore farther to reach them.
Both of us are much more excited about the "exploration" element than the "building" element. We built an initial base and stuff, but just wanted to find enough resources to keep exploring. (Which is a great gameplay motivation!) We were kind of disappointed when we hit the edges of the Subnautica map and realized how easy it was to crisscross the whole world. We were really expecting the scale of the world would be larger. Even if the biomes were repetitive, or we had to cross long abyssal plains to reach a new area, we wanted to feel like there was a chance of finding something new if we took longer and longer trips out across the sea.
I've read some of the discussion of the world size, and I understand the tradeoffs between hand-crafting and procedural generation. I've played a lot of Minecraft, and even though it's a procedurally-generated world, I loved the feeling of exploring a long distance from home. I had a lot more fun exploring than I did building elaborate redstone mechanisms.
I wouldn't be surprised if early-access players, who are probably more active and serious gamers, might skew toward the "building/crafting" types, or the weapons-and-tools types. So I wanted to put in a few words in favor of larger worlds and more exploration. If our house is any indication, this game is hugely appealing to a demographic that might not be the usual one! And the things we'd most love to see are a larger map, more long trips, and more weird stuff to stumble across.
In any case, thank you for an amazing game! We're so excited to see where it goes next
I wanted to put in a few words in favor of world size—both in the sense of having more biomes, and putting more of them farther apart so you have to explore farther to reach them.
Both of us are much more excited about the "exploration" element than the "building" element. We built an initial base and stuff, but just wanted to find enough resources to keep exploring. (Which is a great gameplay motivation!) We were kind of disappointed when we hit the edges of the Subnautica map and realized how easy it was to crisscross the whole world. We were really expecting the scale of the world would be larger. Even if the biomes were repetitive, or we had to cross long abyssal plains to reach a new area, we wanted to feel like there was a chance of finding something new if we took longer and longer trips out across the sea.
I've read some of the discussion of the world size, and I understand the tradeoffs between hand-crafting and procedural generation. I've played a lot of Minecraft, and even though it's a procedurally-generated world, I loved the feeling of exploring a long distance from home. I had a lot more fun exploring than I did building elaborate redstone mechanisms.
I wouldn't be surprised if early-access players, who are probably more active and serious gamers, might skew toward the "building/crafting" types, or the weapons-and-tools types. So I wanted to put in a few words in favor of larger worlds and more exploration. If our house is any indication, this game is hugely appealing to a demographic that might not be the usual one! And the things we'd most love to see are a larger map, more long trips, and more weird stuff to stumble across.
In any case, thank you for an amazing game! We're so excited to see where it goes next
Comments
Spoiler, imo it looks like a complete my overhyped game
On topic, I agree entirely with the post, my most wanted stuff for SN right now is to work on the biomes and animals
Crafting to me is just too repetitive in this day and age of gaming
http://forums.unknownworlds.com/discussion/137809/coloration-age-and-size-variation
http://forums.unknownworlds.com/discussion/137865/biofouling
http://forums.unknownworlds.com/discussion/137791/in-game-predators-are-useless-and-here-s-why
1) Limited time to make new models
2) They have to take into account a wide range of computers when making the game.
3) Size of the game is a huge concern, as well as stability.
4) More creatures means more attributes and behaviors to program, and the number of complications on them interacting with the environment and each other increases exponentially with each new creature.
Plus a ton of other factors.