weather conditions

Chris1217Chris1217 Meyrin (Geneva) Join Date: 2015-10-14 Member: 208476Members
add some weather conditions like: heat wave, rain, storm and/or hurrican.
heat wave: less fish and predator more aggressive during heat wave and higher dehydration rate when walking on island.
rain : more fish, less aggressive predator
storm and/or hurrican: it becomes dangerous to leaves the base do to giant wave and lightning, storm and hurrican can damaged base close to the surface.

Comments

  • TheKubaWTheKubaW Kosina Join Date: 2015-09-05 Member: 207747Members
    Good idea. Very good.
  • smackumzsmackumz US Join Date: 2015-10-13 Member: 208465Members
    In regards to hurricane/severe storms:

    If we liken the weather effects to that of earth, a hurricane is felt up to 300 feet down (92 meters roughly) and can last years. Coral is destroyed from the currents, and the change in salinity from the rain causes impacts for months to years afterwards as new coral development slows. Fish on the other hand can be killed since the amount of oxygen in the water is changed and the temperature is altered due to lower depths cooler water mixing with upper's warmer temps. Sharks tend to survive since they can sense the 60 foot swells and either leave the area or dive down where they are safer.

    This could be translated into the game in the following ways:
    1. Sea currents that come from one direction for a second or two and then the opposite for a second or two. The strength of the currents would be like the ones coming from a current generator in the area and not exceeding their strength.
    2. The current will relocate things that are not nailed down like the scrap, gravballs, crates, current generators, subs etc.
    3. The acid mushrooms and coral could have a small percentage chance to break off and be moved.
    4. The sandy bottoms of the seafloor could be turned up into a haze much like fog for reduced visibility.
    5. Some fish could leave the area or dive down to safer depths prior to the storm (think early warning if you're observant) while the rest could stay in the area darting about to feed (stirred up sea floor probably has some things to eat) and due to the shifting currents as waves pass over.
    6. The depth would fluctuate up and down by 60 feet (18 meters) at the most to represent the change in depth by the waves.
    7. The hull integrity of the sea base should drop by a consistent factor in respect to the severity of the storm but only for the sea bases above 100 meters. If the sea base goes below the current threshold it leaks.
    8. The shift in depth should apply the sea base hull impacts vs depth. i.e. if you build a sea base mostly glass at 90 meters and you're hull integrity is at 25.5, at the onset of the storm your hull integrity would reduce by say 15 to 20 leaving you at 5.5 in the worst cast scenario. Then during the storm your sea base depth fluctuates between 72 and 108. In the moments you're below 100, the new hull integrity is in place putting you in the negative and leaking/damaging your sea base.
    9. After the storm passes the fish slowly return to normal patterns and the haze effect from the sediment being stirred up slowly fades over the next day or two cycle.
    10. Solar power could be impacted by the somewhat murky waters.
  • Chris1217Chris1217 Meyrin (Geneva) Join Date: 2015-10-14 Member: 208476Members
    + it add a new science: meteorology, and by the way meteorological equipment.
  • paradineparadine usa Join Date: 2015-09-18 Member: 208004Members
    smackumz wrote: »
    In regards to hurricane/severe storms:

    If we liken the weather effects to that of earth, a hurricane is felt up to 300 feet down (92 meters roughly) and can last years. Coral is destroyed from the currents, and the change in salinity from the rain causes impacts for months to years afterwards as new coral development slows. Fish on the other hand can be killed since the amount of oxygen in the water is changed and the temperature is altered due to lower depths cooler water mixing with upper's warmer temps. Sharks tend to survive since they can sense the 60 foot swells and either leave the area or dive down where they are safer.

    This could be translated into the game in the following ways:
    1. Sea currents that come from one direction for a second or two and then the opposite for a second or two. The strength of the currents would be like the ones coming from a current generator in the area and not exceeding their strength.
    2. The current will relocate things that are not nailed down like the scrap, gravballs, crates, current generators, subs etc.
    3. The acid mushrooms and coral could have a small percentage chance to break off and be moved.
    4. The sandy bottoms of the seafloor could be turned up into a haze much like fog for reduced visibility.
    5. Some fish could leave the area or dive down to safer depths prior to the storm (think early warning if you're observant) while the rest could stay in the area darting about to feed (stirred up sea floor probably has some things to eat) and due to the shifting currents as waves pass over.
    6. The depth would fluctuate up and down by 60 feet (18 meters) at the most to represent the change in depth by the waves.
    7. The hull integrity of the sea base should drop by a consistent factor in respect to the severity of the storm but only for the sea bases above 100 meters. If the sea base goes below the current threshold it leaks.
    8. The shift in depth should apply the sea base hull impacts vs depth. i.e. if you build a sea base mostly glass at 90 meters and you're hull integrity is at 25.5, at the onset of the storm your hull integrity would reduce by say 15 to 20 leaving you at 5.5 in the worst cast scenario. Then during the storm your sea base depth fluctuates between 72 and 108. In the moments you're below 100, the new hull integrity is in place putting you in the negative and leaking/damaging your sea base.
    9. After the storm passes the fish slowly return to normal patterns and the haze effect from the sediment being stirred up slowly fades over the next day or two cycle.
    10. Solar power could be impacted by the somewhat murky waters.

    yes do this for the next update please
  • emersonmarshallemersonmarshall Brazil Join Date: 2015-12-18 Member: 210064Members
    Fantastic.It was one of the first things I thought. Attacks by predators at the base would be good too. We could build robots or towers with any defense that could control the base ...
  • Captain_PyroCaptain_Pyro Germany Join Date: 2015-05-31 Member: 205116Members
    I'd like to see some kind of whirlpool occur from time to time. Just to mess you up and make some areas impassable
  • paradineparadine usa Join Date: 2015-09-18 Member: 208004Members
    i like the idea of weather messing with solar recharge and predators attacking the brightly colored base from time to time (gives you a reason to make the welder and something to do after a while)
  • SPIRIN1224SPIRIN1224 Moon Join Date: 2015-04-15 Member: 203469Members
    Sheesh @paradine, you got some gumption :)

    Would LOVE, LOVE LOVE LOVE weather, totally steal it from stranded deep, with water droplets visible from in the water, hurricane, that affect animals, (they hide)

    THIS COULD BE A NEW GAMEPLAY!!!!

    DEVS PLEASE ADD WEATHER!!!!!!!!!!!
  • DarthdamonDarthdamon netherlands Join Date: 2016-01-02 Member: 210799Members
    Good idea indeed maybe get like a water tank that catches rain water and with that is that you can use about 4 floaters to make a regular base part but that it will float above the water and like a reciever for thunder that powers ur base and stuff can anyone think further about dont have the time right now
    Thanks
  • terraformer004terraformer004 north america, central standard time Join Date: 2016-01-03 Member: 210832Members
    Im not convinced that severe weather is the most realistic option to try and implement... hurricanes and 18 foot waves are going to take a lot of energy to add. plus, i'd be sad to see the permanent damage done to a lot of the beautiful reefs, flora, and fauna.

    Don't get me wrong! for Weather in general, I am a proponent.

    Here are some simple weather ideas i'd support:
    1. light rain - can collect for drinking water
    2. heavy rain
    3. thunderstorm
    4. a more beautiful night sky - galaxies, more stars. (very simple to add yet super impactful I.M.O.)
    5. cloudy days/nights
    6. windy days/nights

    Plus any effects to the ocean that each of those items might have (i.e. darker waters on cloudy days, greater fish on clear days, foggy water on a thunderstorm. small waves)

    That's all my thoughts on weather :)
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