The Skill Level is changing the NS2 main strategy
TheTemplarKnight
Join Date: 2013-08-21 Member: 186997Members
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There must be a misunderstanding. The only player action that affects the hive skill rating is if you win or loose. Nothing else.
So if people want to improve their skill ratings they should focus on contributing as much as they can to the team's victory.
More details can be found here
I saw the details and they look like a college master's work.
Maybe associate the hive-Skill with the low strategic quality of the players is wrong at first sight.
The fact is that most players of the servers I played (MCG, Diamond, Ibis) act as if the strategy and decision-making were the last important thing.
I noticed that it began to grow with the launch of Skill-hive.
So I figured this system you are using is new, it is not the first system.
The bad thing is that the game's growth as a strategy and decision-making never really happened, and I see it in their own official championships.
I can say with conviction that now never exceeds 50% the maximum amount of interested and aware players within a server.
The other 50% or more always are in order to naughtiness and bluster.
You are completly wrong.
As most have been arrogant.
edit- Because of the difficulty of balancing the game across many different player counts the strategy element of ns2 is more of -what not to do- than -what do we do- when you get down to the core, the exempt options are of course choosing where and when to drop pg's, gorge tunnels, when to hit the base ECT.
Probably you are counting only with the facts related with your particular experiences.
It is much more than a true, it is a disaster.
When the Hive-skill was launched I knew this could happen, I saw it happen and did nothing. Now that the ship has sunk I came to say.
If you are a badass gorge that never kills anything but leads your team to victory, your hive skill will rise.
It is not the first system.
I have no idea what you mean by "first system". Maybe you mean that before hive there was ns2stats, a community project? So yes, hive is indeed the "second" system. ns2stats is no longer working though.
In fact I am referring to the Skill Level system that tells the player that he is better than the other, at the entrance screen and records.
Dont get me wrong there is some really skilled players - but some of them have a really low hive skill score.
I'm guessing that these images produce a sense that takes the players to look for ways to have boast that make these players worse.
You are not right at your principles.
Just to remind you, this topic is not about technology, but about game-design and psychology.
Ah! Now i get it. :-)
what are these advanced strategies you speak of ? Please tell us how you think the game is meant to be played.
eheheheh
Ah now i know what you talk about. The main menu display of the hive LEVEL, which is different to skill. The hive level is purely based on your playtime.
So it only measures who plays more. You can loose every single game and your hive level will increase.
All jokes aside, why is the number even visible to players? It just encourages people to do really stupid stuff to boost their score... just look at [insert #1 hive skill player here]. Dude admits to cheating the system. If the only reason we have the system is for voting to balance by hive skill, then just hide the score. No one needs to see it.
+1.
But then on what basis will the zealots project their forum and in-game chat snobbishness?
Buut then we wont be able to have our weekly chats about Hive and how awesome it is
And what would you have people making those decisions on, tea leaves? The fact is that the hive skill score WORKS. On a general level you can immediately see which players are better than others, and by how much, and compare it with yourself to see in advance just how badly they can kick your ass or vice versa.
In addition to team balancing it can also impact immediate playstyle, when you know a player has 1000+ skill over you you don't bother attacking them alone from the front, even as a higher lifeform/with a better weapon. When they have 500-1000 less, you can do exactly that relatively safely. On your own team it tells you which players you can rely on in a fight, who is good to support, and who probably isn't worth your time. It impacts the game at a strategic level when you can take out softer targets quickly and efficiently and save time and teammates for the harder ones, rather than approaching every player as if they were the greatest possible threat. Generally the sort of reading takes the form of checking the scoreboard for the highest-rated players on the other team and making sure none of the new-faces have the numbers to surprise you.
Of course, while accurate, hive score isn't all that precise. A 10 point difference doesn't really mean much at all, and even a 100 point difference is fairly inconsequential. 500 point differences in player skill though are at least 99% decisive that that player is better/worse.
What? have you even looked at the hive skill stat? there is some players in there that cant even hold there on in a 1v1 with a higher lifeform - some have even cheated the system to get there????
I have seen players with 3k+ score get wrecked by 1000-1500 players, so again, i dont see how it should be considered as a "True" skill, you are correct that the overall team average if lower than the other team then they are less likely to win - but they still can win.
Also just because a player has a very high hive score - it dont mean they understand the game - all the says is they win alot - there could be factors in why they win alot - but again there is also players that can solo a server on there own - but still have a low hive skill score.
ye novorei go fuk yourself
Ok...
NOPE!