Lack of real dangers
Xadie
Germany Join Date: 2015-11-06 Member: 209020Members
I love subnautica for its style and atmosphere, but what I miss are more dangerous areas. As soon as I have a knife and the base builder tool I basically already conquered all dangers on the alien planet.
With a knife i can defend myself from multiple stalkers/bonesharks at once and whenever I run out of oxygen I just drop down a corridor with a hatch and I'll be fine.
As soon as I have both tools i can practically settle anywhere (and have) without much hassle with exception of the radiated surroundings of the aurora.
For instance I'd like to see new nocturnal creatures at low depth that are able to reduce my mobility at range. As the players mobility in combination with the knife is his strongest asset, it would make these creatures actually dangerous and would give starting areas as well as kelp forests some more tension.
And please add an Oxygen Generator, which needs energy, as a buildable module to the game and making it a requirement to have breathable air in a base. It would fix the current exploit and would make venturing out dangerous again.
On top of it I really miss possible dangers for my base. Maybe down the line it would be great if certain biomes have creatures that actually are able to attack sea bases and would require the player to build defense turrets and such like to protect himself and his base.
Or something like an ingame unlockable "Hard Mode" akin of how terraria does it. As soon as this Hard Mode is unlocked, new creatures roam the world posing a high threat to base and player. As trigger for this mode can be the exploration of the aurora - and checking on its ship computer?
Anyway, I look forward to see the survival aspect more pronounced and feeling actualy threatened
With a knife i can defend myself from multiple stalkers/bonesharks at once and whenever I run out of oxygen I just drop down a corridor with a hatch and I'll be fine.
As soon as I have both tools i can practically settle anywhere (and have) without much hassle with exception of the radiated surroundings of the aurora.
For instance I'd like to see new nocturnal creatures at low depth that are able to reduce my mobility at range. As the players mobility in combination with the knife is his strongest asset, it would make these creatures actually dangerous and would give starting areas as well as kelp forests some more tension.
And please add an Oxygen Generator, which needs energy, as a buildable module to the game and making it a requirement to have breathable air in a base. It would fix the current exploit and would make venturing out dangerous again.
On top of it I really miss possible dangers for my base. Maybe down the line it would be great if certain biomes have creatures that actually are able to attack sea bases and would require the player to build defense turrets and such like to protect himself and his base.
Or something like an ingame unlockable "Hard Mode" akin of how terraria does it. As soon as this Hard Mode is unlocked, new creatures roam the world posing a high threat to base and player. As trigger for this mode can be the exploration of the aurora - and checking on its ship computer?
Anyway, I look forward to see the survival aspect more pronounced and feeling actualy threatened
Comments
also did you ever go into the dangerous areas like the mushroom caves and the blood kelp biome because these will kill you really quick.
also the deep ocean biomes and the mountain biome with the reaper will kill you unless you have advanced upgrades for the seamoth.
Oh that would be nice.
Went there right from start in my last run. With "base hopping" they're no problem. I dunno but i had the feeling as soon i build fundations and stuff those reapers didn't spawn anymore?! I didn't saw them once I settled there
and yes if you have enough titanium you can build bases everywhere and be safe but maybe try the blood kelp biome with an upgraded seamoth (2x depth increase) the shockers they added are dangerous and immune to electricity thus they are kinda hard to fight.
The Reaper is really not dangerous because Cyclops, and because he spawns only in certain areas... so IMO we need a lot more creatures out there that actually HUNT the player, instead of just sort of swimming around and aggroing when the player gets too close (because frankly that's just ... gamey)
I agree so much. Even in the areas Reapers spawn, just drop down a base and sooner or later they will despawn and never come back. :-|
The problem is there are a lot of people who don't really play the game for certain aspects: some play it for building, some ONLY exploring (no combat) so they never actually try and figure out a way to deal with the dangers... They just come on the forum and complain (And no, I'm not pointing fingers, there ARE people that do this though) and therefore, awareness needs to be raised that ...
IF you actually TRY to come up with ways to dealing with said dangers, they are absolutely challengeless:
here's why in a nutshell:
Not because they aren't dangerous. That's not why there is no challenge in dealing with, for instance, stalkers. Stalkers pose no threat because if ANYONE thought for a second and observed the stalkers, they actually have a very obvious way to handle them: Juking. This can be done even with the REAPER to an extent, and my god, does it make all the predators boring and toothless (PUN INTENDED ) as all hell.
Ok my rant's over now xD
Thank you.
That's what I've said in EVERY lethal weapons thread EVER lol. No one ever talks to me about my issues though
but yes, in all seriousness, I'm so happy to finally find someone who thinks like I do
That sounded way more dramatic than it needed to be but whatever, lol
But yea, there needs to be more enemies that actually pose any kind of threat. I don't know if my save is just goofed up by I've never been attacked by shockers except once when I spawned one in a pit and then stabbed it with the knife. The crabsnakes are absolutely pants soilingly terrifying, especially if you don't know it's around and it grabs you from behind. The howls of nearby reapers sends chills up my spine, especially if I'm not sitting in the cyclops. Really the only enemies that pose any threat anymore are crabsnakes, reapers and those obnoxious spike shooting plants (hey come on, they can be hard to see and they don't make a noise right away). I'm hoping they add the sea dragon, or the sand crab thing (it has the jumping out of the hole motion in the gallery now), rock puncher, and some more enemies that can't be defeated, or at least not as easily as shooting it with the stasis rifle then knifing the crap out of it.
The need to make the bases more realistic, how do the bases get air when the are under water???
actually it's quite simple, run a strong enough electrical charge through water and you can separate the elements that make it up, and we all know what water is, H20 which is 2 parts hydrogen and 1 part oxygen. You can do this with salt water to get chlorine as well. Simple way to put it is that bases have an inbuilt system when constructed that provides the oxygen you breathe in the base by separating water into it's base elements.
Nah, as long as reapers don't attack buildings they're still nothing more than decoration with a terrifying scream. Last run i basically "hunted" for reapers and started building a base right under their nose (until they despawened >_>) whenever I found one. That without anything more than fins, o-tank, knife, rebreather und builder tool, no subs or other equipment. Went from blood kelp to whole dunes biome to mushroom forest to mountain biome without much of a scratch. :-/
Can't remember the last time i actually used the stasis rifle. There is no need for it...
breathing pure O2 from electrolysis would get you high as a kite.
AND WHAT"S THE PROBLEM WITH THAT?
lol xD
What if the diver is secretly permanently high and he's actually just in one of Earth's many oceans? O_________________O
He hallucinates all the crazy stuff, and aliens
this is quite true i myself actually built my first sea-base right there at the shallows because i stuck to safety buuuuuut wheres the fun in that as i ventured out i found out its much more fun because then there is danger and if you want even more danger or feels of that kind then go out of shallows around night i don't know if this is a thing and ima go look it up but i feel the spawns are ill willed towards you at night as they start showing up everywhere ^^ so yeah leave shallows and do it at night going to look this up real quick and make sure night is a thing with spawns
so yeah, seems others see the same thing with night time lol you want danger, wait for night, then do your normal thing just swap what you normally do during the day and do it at night and there is your fix (\^.^/) https://steamcommunity.com/app/264710/discussions/0/618457398960741646/ is what I was looking at this is player feedback though not official that I know of it might be official, but I won't say it is but creatures certainly feel much more scary and (dangerous) at night rather than day so everyone try that out before saying it lacks danger if that does not satisfy you then you can retry at the dev's this way everyone is happy
Before I go rambling on I am just going to put my opinion strait down, yes I do believe there should be more danger in the game. You crash-land on an alien planet there should be NO safe place, you have no idea how to survive hell, you don't even know if a fish the size of your hand will kill you so you create a base feel pretty cool and that's that but NO that is not that I assume unknown worlds are currently making/working on a way that will make the game all around more dangerous because weather you admit it or not we all know danger makes a game more fun, take the last of us for example at any point you could be attacked by anything, a zombie or a bandit.
All I am really saying is the game should have NO completely safe spots and should be all around more dangerous.
yeah currently the only time it feels remotely dangerous is at night but as for the all time thing I do have one thing you could probably agree with and this is the capsule. my problem I run into is I wish there at lowest was a 50meter in all directions repel for the big creatures (reaper) and up as I have literally been spawn trapped by them so you have to give a little wiggle room there as for what you're saying yes, I think danger is not at the standards most people that want that kind of thing desire but anyhow joe_Hogan would you care to throw some examples out here that you're wanting to see? I am quite curious.
Sorry pal, there is a big difference between beeing a nuisance and beeing dangerous. Only because biters attack players on sight doesn't make them dangerous. With equipped fins the player is faster than biters and the knife has a longer range than them. You could easily kill hundreds of them by just swimming backwards and keep slashing.
Sand Sharks have a very little aggro zone and a especially low vertical awareness, often you can just swim along with them and they don't bother. Stalkers and Bone Sharks - just juke 'em and slash 'em.
Hahahaha...
Warning: blunt comment incoming
You need to rethink your strategies if you are having trouble surviving in this game. Being annoyed and being in mortal danger are two very different things, consider what you're saying carefully
Never said anything about making the game more realistic... just that I never feel threatened, that i can survive ANYWHERE with just a knife and builder tool, some building material with exception for the rediated area around the Aurora. Give me a full radiation suit and that area is also a piece of cake.
And thats the problem. IMO anything beyond safe shallows and kelp forest shouldn't be survivable with just that much basic gear. At this point a lot of crafting stuff is just there to be cool, but isn't really needed for the players survivability.
It's not like in hardmode creatures are stronger - so "even" in hardmode not a problem to survive multiple bonesharks attaking. Just keep moving and dodging. Just few slashes at them makes them flee.
Creatures that stalk the player sound much more appropriate and logical. Besides, we haven't seen everything the game has to offer - spike traps especially.
Then there is the part about being able to kill multiple stalkers with just a knife, the main problem is that you as a HUMAN, can outmaneuver FISH. Stalkers, Bonesharks and Sandsharks should be more agile and also faster, right now the only fish thats faster than you is the reaper. This would be enough for the shallow biomes. Im against any more threats in the beginning biomes, just make the stalkers and everything else less lazy would be a good idea.
Then we have the deeper biomes. The shocker is pretty much passive and poses no threat it seems. I never had problems with it i play in survival on experimental right now and the blood kelp was spooky, yes, but nothing really dangerous. Then in the jellyshrooms we now have the snake things i just forgot the name of them. oh yeah crabsnakes. They are an actual threat! But thats still not enough i think. And with that i mean not enough threat in general, but enough threats in the jellyshrooms. Right now the Bonesharks in the Grand Reef seem to be non existent so im guessing developers will be adding something new, and hopefully more dangerous in there soon.
This has been my 2 cents.