Water Filtration Machine - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Water Filtration Machine - Subnautica
The ocean on Subnautica’s underwater world sure is pretty, but is isn’t potable. Constantly scavenging for water to drink can be tiring. Enter the Water Filtration Machine: A habitat component...
Comments
Just loaded in all the icons are super low texture (playing super high version)
So far the filter is working great, however im having rendering settings but this just might be because i updated the map from an older version.
the land has loaded it just the platform is the only place not loading if im too far away, about 5 pieces away, it is just made up of black on the inside.
5-7
got some salt.
the map is floating in front of the sea glide instead of on it (there should also be an upgrade so you can see ores,quartz and creatures on it)
water effects are still showing inside ships,I got the water it takes a long time for it to finish but its balanced out by the cheap cost.
But, it's way OP. It should require researched technology to get the blueprints and exotic materials to build. And it should be an energy hog.
Yep. Mighty pleased with the addition of that nifty RO unit. Satisfies the Techie's Itch I've had since starting the game.
How about NOPE.
It's perfectly okay the way it is. It uses current real-world technology, consumes power and takes time to deliver its products. That should be penalty enough, without imposing any further restrictions on this device.
Now, about equipping the Cyclops with a decent real-time navigation/mapping display and sonar system...
But otherwise they are pretty dope! have two of em so far!
Next stop, make it where the edible fish re-spawn so that there is not a food deadzone around your personal base
Once that is fixed, I will feel better about playing survival.
Dude don't give us an update on every little thing you do. At least make it as one longer comment. Also your glitches are probably caused by you being in experimental mode.
Filtration machine is good thing to develop a real usefull sub_base
I imagine this machine like that
- Blueprint need to be find
- More ressources to create it : Titanium, computer ships, copper and other (this must be more expensive)
- To make water, player should have to add ressources like ACID or other
This machine is good but need to cost more to build and work
Nice job
As regards to the comments on it making the game too easy, and that it is overpowered etc, it is on the implementation pass, so it's more to see how people react to the machine (and I guess the new update style).
I would expect the final game to have a much slower tech progression than we currently see, so the traditional method would be used until such point as we were managing too much tech to be able to spend all that time getting water.
Remember we are terraforming a planet for colonisation, so the gameplay will change as we work towards our goal. Catching fish is fun at the start, but it becomes annoying after a while when you are deep into base building and construction etc, so now we have aquariums to make our lives easier.
The game will change its focus as we progress,
I have no issue with its power requirement. Yes its large, let it be large. Its production of water and salt is also fine.
I see it as not early game tech. Later on you are probably in either still-suit or seamoth and are using less water. It keeps up with the pace just fine.
Due to its power requirements, a on/off switch WOULD be very nice. For the moonpool you have the option of not docking your seamoth, thereby preventing it using power.
For anything which hogs this much power, yes please.. a off switch. Especially if you do not know the power requirement.. Its not like the game tells us.
I actually did not realise and hit a power wall when I was doing stuff. (ever heared a base going online/offline nonstop for a minute orso? I have haha)
That's almost exactly 180° the wrong direction for a survival game.
@Devs: What's that gonna be?!?
At first, it's a constant struggle to remain properly hydrated and fed. That's the way it would be in most hypothetical survival situations.
Please bear in mind that The Survivor has access to almost-magical technology that enables him to construct complex items out of raw materials and manipulate the placement of molecules by using energy beams. That's a huge survival advantage right there, and it's an integral part of the game.
In a similar situation, I'd either fabricate a large sheet of silicone to catch rainwater (assuming that there was a weather mechanism in the game), a high-tech solar seawater distillation system or the sparkly new Alterra Water Purifier. Eventually reducing or removing water supply problems might be considered a normal progression of events in a survival situation operating under these conditions.
Also frees up some spare time for other productive activities such as base building or vehicle construction and exploration, I'd suspect.