Need some intel
[AwE]Sentinel
Join Date: 2012-06-05 Member: 152949Members
in Mapping
I fired up yakushima after a long time and the console is pointing out that it has some trouble with the pathing mesh and fastload:
[ 96.924] Worker 14 : Loading 'maps/ns2_yakushima.level'
Loading pathing mesh for level maps/ns2_yakushima.level
[111.835] Worker 14 : Error: Unable to open 'fastload/maps/ns2_yakushima.level-server.tile_cache_grid' (usage 0x1)
Couldn't find pathing mesh file maps/ns2_yakushima.level-server.tile_cache_grid, building it now ...
Finished loading 'maps/ns2_yakushima.level'
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
[132.647] Worker 06 : Loading 'maps/ns2_yakushima.level'
Loading pathing mesh for level maps/ns2_yakushima.level
[133.263] Worker 06 : Error: Unable to open 'fastload/maps/ns2_yakushima.level-client.tile_cache_grid' (usage 0x1)
Couldn't find pathing mesh file maps/ns2_yakushima.level-client.tile_cache_grid, building it now ...
Finished loading 'maps/ns2_yakushima.level'
Client : 0.000000 : INFO: LuaJIT setup: maxtrace=17,000, maxmcode=32,000
Loading took 9.0373802427656 seconds
Haven't touched the editor for a long time. Did something change, do I have to change an entity or create some fastload stuff?
[ 96.924] Worker 14 : Loading 'maps/ns2_yakushima.level'
Loading pathing mesh for level maps/ns2_yakushima.level
[111.835] Worker 14 : Error: Unable to open 'fastload/maps/ns2_yakushima.level-server.tile_cache_grid' (usage 0x1)
Couldn't find pathing mesh file maps/ns2_yakushima.level-server.tile_cache_grid, building it now ...
Finished loading 'maps/ns2_yakushima.level'
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
[132.647] Worker 06 : Loading 'maps/ns2_yakushima.level'
Loading pathing mesh for level maps/ns2_yakushima.level
[133.263] Worker 06 : Error: Unable to open 'fastload/maps/ns2_yakushima.level-client.tile_cache_grid' (usage 0x1)
Couldn't find pathing mesh file maps/ns2_yakushima.level-client.tile_cache_grid, building it now ...
Finished loading 'maps/ns2_yakushima.level'
Client : 0.000000 : INFO: LuaJIT setup: maxtrace=17,000, maxmcode=32,000
Loading took 9.0373802427656 seconds
Haven't touched the editor for a long time. Did something change, do I have to change an entity or create some fastload stuff?
Comments
You can now ship the pathing mesh with your map, so it doesn't have to be build by the clients. By doing so you shorten the first time loading of your map slightly.
All you have to do is to load up your map ones and run the builder.
Please note that the 277 builder_setup.xml contains a bug and a fixed version is avaible here.
If you close builder with "exit", it closes fine. If you close it with the "X" in the upper-right corner, it will continue to run.
Hmm, THAT one is new to me.
@echo off
taskkill /f /im explorer.exe
start explorer.exe
taskkill /f /im Builder.exe
taskkill /f /im Overview.exe
taskkill /f /im hl.exe
taskkill /f /im ns2.exe
taskkill /f /im fmod_designercl.exe
Why is Half-Life running with the builder??
Natural-Half-Life-Selection 33 confirmed!!