Resource Renewal Rate?
Scorpionleader
Florida Join Date: 2015-12-18 Member: 210078Members
I don't own the game, but I was watching a Youtube video where the person said the resources don't renew. This wouldn't make sense to me because of having to craft renewables.
I don't want to get into a game to keep building batteries/power cells and countless other things, but I have to venture further and further away or abandon a place I call home to make a new home for a fresh resource palette. I am LAZY, and prefer to build a base and make it home. Short memory also has a little to do with not wanting multiple bases.
I'm not having much success with early access and developer's being in touch with the players reporting the errors, so I really want to be cautious now.
I don't want to get into a game to keep building batteries/power cells and countless other things, but I have to venture further and further away or abandon a place I call home to make a new home for a fresh resource palette. I am LAZY, and prefer to build a base and make it home. Short memory also has a little to do with not wanting multiple bases.
I'm not having much success with early access and developer's being in touch with the players reporting the errors, so I really want to be cautious now.
Comments
And for the nomadic lifestyle ... don't worry, moving over the map takes a good amount of time spent ingame ... and you find stuff literally everywhere. It's rare that i have to make an extra trip to stock up on something other than quartz or titanium and the seamoth has storage boxes now. You can have items for days as long as you always return to your base with your inventory full.
I do agree that fish should respawn however , being a necessity to keep playing.
I too belive fish should respawn, and that's not because I eat them all, but because stalkers do. Several times After living close to a stalker (even in freedom mode) I found the vicinity of my base to be out of fishes.
Fish should renew itself assuming you did not fully empty everything in the first place. I mean, fish multiply dont they. Also you are not the only predator around.
Which brings me to the point that predators should also renew.
I can totally imagine that non living resources do not just renew. Like quartz. But that does mean we need lategame tech to get more. Like a device which digs for materials or something.
That I have to explore to FIND the fragment.. sure, no issue.
That I can perhaps only do stuff in certain areas, like only on a geyser.. sure.. I can work with that.. again explore.
I have killed several stalkers in the past just to save the peeper population of half a biome. After they eat one, they go right for the next with enormous speed ... primitve AI they are u_u
Like it's realistic to be able to build an underwater base by pointing a builder thing at the ground? Or building a Cyclops with half a dozen 'ingredients'?
Come on, this is a computer game where there needs to be a bit of suspension of real life.
You're being overdramatic...
True, true, Captain. I've got a terabyte HD. *G
Valid points on which i agree with you on 100% the builder should indeed require lots more reagents to build stuff and the Cyclops recipe should require ALOT more stuff to build, like, ALOT ALOT more lol.
Its just that right now ressources are so abundant that really, we dont need respawning ressources. u need quartz? go anywhere at nighttime, theyre f**** everywhere I could see the need if someone played like 40+ hours per week for over 2 months on the same savegame maybe ...... has anyone really ran out of ressources in a game before? :P