Solar Panel depth and Bioreactors
gblnk
Join Date: 2016-02-15 Member: 213083Members
Right now there's no incentive to use the bioreactor. The gap between the maximum depth for solar panels and the depth at which geysers and lava vents become available is pretty narrow. I think panels stop producing charge around 250m, but if this were changed to 50m, then they'd be effectively limited to being used in the safe shallows and the bioreactor would be a more attractive choice for bases in the kelp forest and grassy plateau biomes.
Comments
It'd be completely different if they would give the bioreactor some unique advantage, like being able to work interior and invulnerable to future creature attacks or something similiar useful. Or maybe you could feed it with minimal biomass of all different kind or even use this thing as a waste disposal unit for needless stuff to consum. More of a waste disposal reactor. Whatever.
It would be cool if you could feed the bioreactor ANY kind of biological components like any plants, old/rotten fish ... with the new planter system im growing plants like mad in my bases and feeding some to the bioreactor would become much less tedious and a more incentive way to attract players into using them. A way to dispose of stuff would also be great, altho ive heard they are soon implementing something thatll act as an Incinerator which is a welcomed idea.
That's exactly what I would expect of a bioreactor, especially if it's science fiction. If chemically eats every organic stuff you put into its container and converts it to energy. So you just keep feeding the container until it's full and refill from time to time. That's acceptable micromanagement. I've just created a thread on bioreactors and nuclear reactors. These are the type of resource eating reactors, but their management is not well and I tend to stick with the self-replenishing ones like solar power and thermal power.
as far as kelp, you can grow some in exterior planter trays and inside the large aquarium but the mushroom pieces you cannot, not yet anyway not sure if theyll implement that in the future
Still, unlike solar and thermal power, you have a hard time managing reactor arrays, because there is no autofeed from gathered resources.
Of course, for gameplay balance purposes the bioreactor should generate energy at a slower pace to the solar panel, but that rate should be constant based on the availability of bio-material in the local water environment.