What sort of base components would you like to see implemented?
Seamothwizard44
Join Date: 2015-09-17 Member: 207995Members
Join Date: 2015-09-17 Member: 207995Members
Comments
- Cyclops Docking (something like this may be in development)
- More furniture (bed, chairs, tables)
- Research areas (botanical & species analysers are in development).
- Oxygen management systems (in consideration/early development)
- Internal power generation systems.
- PDA-interface with base, for example to dim the lights in some rooms.
- Glass dome for the multipurpose room.
- Airlocks (opposed to the immersion breaking simple hatches, just with slightly sped up filling/emtpying animations to prevent tediousness)
And a very big one:
- The Map room! (like the concept art)
oh so like that scanner room http://subnautica.wikia.com/wiki/Fragments it is a blueprint in game but it dose nothing
It would be great to have even a simple 2D map on the PDA and ability to add comments.
Other then that, it would be nice to make existing items more practical.
ie add oxygen tank refill and make tanks last longer and perhaps add an upgrade option to make a self refillable tank when surfaced.
Someone mentioned before oxygen limit in seamoth, which would work great with the refillable tank mechanics.
allow the bench to be used to skip time or add a bed/hibernation chamber for this?
and then a bigger room to fit it all in:)
Or that talked-about Map Room. Like, if you could build map scanners and plonk them down in certain areas, and the scan data is sent back to a map room in the base.
THIS.
Also pretty much everything else listed on this whole thread, except maybe airborne bases.
It'd be nice to see something like the moonpool, but without the dock, and with a solid floor, and maybe a version with rounded glass roof, like a greenhouse?. Somewhere that feels like it properly fits the new indoor planters.
Edit: also, some dedicated staircase, ladder, or elevator. Please. I'm tired of coming up with excuses to make hallways to attach vertical connectors to. Also the ability to rotate ladders. Please.
1) Larger rooms - I'm talking twice the size of the current multipurpose room. Basically Hub rooms.
2) Square rooms - Similar in size to 2 corridors long and 2 corridors wide. 6 connection points.
3) Glass rooms - A glass variant of all of the above discussed rooms.
4) Sloped Corridors - Twice the length of a normal corridor, one end is a corridor higher than the other.
5) Stair Corridors - Normal length for a corridor, one side is a corridor higher than the other.
6) Better ladder mechanics - Ladders that I can rotate in corridors, can get of halfway if available without having to build separate ladders.
7) Airlocks - Instead of the current hatch with an entry/exit animation
8) A dedicated divers moon pool - perhaps with some hangers for different available suit types
9) More full room upgrades - Such as "Med Bay", "large scale fabricator", "vehicle fabrication bay", "power transformer room".
Yeah thats pretty cool actually, shame devs rarely ever check here.
They're working on a map room.
What I really want is not listed as an option; glass domes that you could build on top of Rooms. Everyone who's heard me say this is no doubt tired of listening to it.
But back on topic... They probably ought to add a jukebox to change to mood. And the desk should be functional at some point (if they haven't planned anything for it already)
It's a work in progress. Just because tester/player ideas aren't implemented immediately doesn't mean they aren't planned, or unread.
BRO U ARE BLOODY EPIC
I think a magnetic docking clamp is in the works, according to Wikia. And what are you talking about? We already have a way to hatch creatures; Large Aquarium. Or are you suggesting these creatures would be tame when hatched and released into the open?