The problem is that a submarine powered by water isn't possible (at least not to my knowledge). There are pump jets, the famed magnetohydrowhatever drive, but all of these propulsion systems need some sort of other power to get them to run. So no, I don't like that option. Too OP and scientifically incorrect.
Before hating me cheater. Let me explain. I think I read about a chemical way of splitting water which you can than use in a hydroelectric power to power the sub. You would still need to replace the catalyst every few months
so it's not really cheating.
Before hating me cheater. Let me explain. I think I read about a chemical way of splitting water which you can than use in a hydroelectric power to power the sub. You would still need to replace the catalyst every few months
so it's not really cheating.
ok, lets assume you are correct and there is a material when combined with sea water splits it up turning it into O2 and H2. Endless supply of water, but due to the law of conservation of energy, E in = E out. E in, includes Losses so even if you had a perfect 1:1 material to engine power there are losses along the way meaning you will not be able to sustain this indefinitely. Now in the real world materials do not line up perfectly, and in order to get them to work together many times requires energy input (heat) which also takes away from the efficiency.
The point is that even if it is possible, it is highly unreasonable to implement
SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
I don't really like the idea of them being powered by the water, per se, but I'd like to be able to upgrade the cyclops so that it isn't a power cell hog - the ability to install solar and/or nuclear power (like we used to be able to on its back, but in a more seamless and supported fashion) so that we can run for long periods without constant maintenance. That's gonna be a big deal when there starts to be things to do at extreme depths.
Yeah, unlimited power would just be too OP if there weren't SOME kind of catch. Hell, even the solar charger on the seamoth is impractical further down and you have to surface to use it.
(Which is something I'd implement for the Cyclops. A solar charge mode that you need to surface, and probably only works when you've stepped away from the steering column. Or an upgrade that lets the Cyclops power itself through thermal power, but you gotta park your ass next to a thermal vent to use it and, again, power down the engine)
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so it's not really cheating.
ok, lets assume you are correct and there is a material when combined with sea water splits it up turning it into O2 and H2. Endless supply of water, but due to the law of conservation of energy, E in = E out. E in, includes Losses so even if you had a perfect 1:1 material to engine power there are losses along the way meaning you will not be able to sustain this indefinitely. Now in the real world materials do not line up perfectly, and in order to get them to work together many times requires energy input (heat) which also takes away from the efficiency.
The point is that even if it is possible, it is highly unreasonable to implement
(Which is something I'd implement for the Cyclops. A solar charge mode that you need to surface, and probably only works when you've stepped away from the steering column. Or an upgrade that lets the Cyclops power itself through thermal power, but you gotta park your ass next to a thermal vent to use it and, again, power down the engine)
Too boring. I need a cyclops that recharges in daylight, one that powers up through intense heat and a standart one which recharges at docks.
I'd also like deadly energy traps in the lost river, where the subs energy would be drained when diving through.