An advanced culture...
Coranth
Join Date: 2015-06-02 Member: 205160Members
With the advent of the Fabricator - as we play our characters in Subnautica - we ought to think like we are the advanced people. Some thoughts...
1. As soon as I got in there, I thought, 'basics first': food, water, shelter. I gathered enough materials to construct a simple base with a room and a large aquarium, then filled it with Airsacks, installed a Fabricator there, then went hunting for solar panel fragments. The end result? I now have an Airsack and Reginald Farm; I never have to think about food and water again nor do I need to deplete the wonderful biome...
2. "How can I go about my business without 'strip-mining' the environment?" I hate the fact that you even have to do this!!! I want a battery and powercell charger, damn it; I WON'T strip all those pretty acid mushrooms away. Initially, yes, it should be a bit of a 'struggle to survive' (bleh!) but the more tech you get, the more you advance, the less and less of an impact you should have on the environment. (I love the farming update by the way... that's what I'm talkin' about!)
2a. Implement Mineral and Crystal growing, so you can - eventually - 'grow' the minerals needed to make whatever (copper, silver, aluminium, etc); the raw stuff can then be refined in the Fabricator. No more strip mining, though this would need to be mid/late end game tech???
3. I don't want to build the Seamoth without getting the Moon Pool first--but I can't get to the Grand Reef where the Moon Pool Fragments are without building the Seamoth and suckin' down cells which needs two batteries which need Acid Mushrooms and Copper Ore which requires me to destroy my Biome... HELLO, ADVANCED PEOPLE HERE! PLEASE FIX THIS IDIOCY... Devs? Hello?
4. A MOBILE Vehicle Bay. A. MOBILE. Vehicle. Bay. As in, hey, I can carry this vehicle maker WITH ME WHEREVER I GO. WHY THOUGHTLESSLY DEPLOY IT NEAR THE ESCAPE POD???? Maybe I'll take it to, oh, I dunno... WHERE I'M GOING TO NEED THE SEAMOTH before I MAKE the Seamoth... SAVING A TRIP! JUST THOUGHT I'D PUT THIS HERE!!!
5. Different sized rooms, so I can have a small/large bedroom, etc.
6. Answered. Thank you.
7. Okay, I've finished getting the tech out of a wreck and finished with the escape pod; it's done with, let me just get out my builder so I can break down these eyesores in the beautiful world and recycle them into useful res--Hey, nothing's happening! Why can I not do this? DEVELOPERS?!
8. We no need big base. Ungh. Ungh. We better people. We get resources make small outpost. Small enough we take apart with building thing and carry with us as move on!!! BANG. HEAD. DESK!
9. Guns in Subnautica? We have no need of those primitive slug firing devices; we have a more elegant weapon that can do this thing called STASIS.
stasis
ˈsteɪsɪs,ˈsta-/Submit
nounformaltechnical
1.
a period or state of inactivity or equilibrium.
"long periods of stasis"
"I don't need a gun to stop you..."
We also have this thing that can shove other things away from you.
repulsion
rɪˈpʌlʃ(ə)n/Submit
2.
PHYSICS
a force under the influence of which objects tend to move away from each other, e.g. through having the same magnetic polarity or electric charge.
"bond lengths are increased due to increasing repulsion between the atoms"
Just thought I'd put this here, y'know, maybe to make the gun nuts stop and rub their brain cells together...
1. As soon as I got in there, I thought, 'basics first': food, water, shelter. I gathered enough materials to construct a simple base with a room and a large aquarium, then filled it with Airsacks, installed a Fabricator there, then went hunting for solar panel fragments. The end result? I now have an Airsack and Reginald Farm; I never have to think about food and water again nor do I need to deplete the wonderful biome...
2. "How can I go about my business without 'strip-mining' the environment?" I hate the fact that you even have to do this!!! I want a battery and powercell charger, damn it; I WON'T strip all those pretty acid mushrooms away. Initially, yes, it should be a bit of a 'struggle to survive' (bleh!) but the more tech you get, the more you advance, the less and less of an impact you should have on the environment. (I love the farming update by the way... that's what I'm talkin' about!)
2a. Implement Mineral and Crystal growing, so you can - eventually - 'grow' the minerals needed to make whatever (copper, silver, aluminium, etc); the raw stuff can then be refined in the Fabricator. No more strip mining, though this would need to be mid/late end game tech???
3. I don't want to build the Seamoth without getting the Moon Pool first--but I can't get to the Grand Reef where the Moon Pool Fragments are without building the Seamoth and suckin' down cells which needs two batteries which need Acid Mushrooms and Copper Ore which requires me to destroy my Biome... HELLO, ADVANCED PEOPLE HERE! PLEASE FIX THIS IDIOCY... Devs? Hello?
4. A MOBILE Vehicle Bay. A. MOBILE. Vehicle. Bay. As in, hey, I can carry this vehicle maker WITH ME WHEREVER I GO. WHY THOUGHTLESSLY DEPLOY IT NEAR THE ESCAPE POD???? Maybe I'll take it to, oh, I dunno... WHERE I'M GOING TO NEED THE SEAMOTH before I MAKE the Seamoth... SAVING A TRIP! JUST THOUGHT I'D PUT THIS HERE!!!
5. Different sized rooms, so I can have a small/large bedroom, etc.
6. Answered. Thank you.
7. Okay, I've finished getting the tech out of a wreck and finished with the escape pod; it's done with, let me just get out my builder so I can break down these eyesores in the beautiful world and recycle them into useful res--Hey, nothing's happening! Why can I not do this? DEVELOPERS?!
8. We no need big base. Ungh. Ungh. We better people. We get resources make small outpost. Small enough we take apart with building thing and carry with us as move on!!! BANG. HEAD. DESK!
9. Guns in Subnautica? We have no need of those primitive slug firing devices; we have a more elegant weapon that can do this thing called STASIS.
stasis
ˈsteɪsɪs,ˈsta-/Submit
nounformaltechnical
1.
a period or state of inactivity or equilibrium.
"long periods of stasis"
"I don't need a gun to stop you..."
We also have this thing that can shove other things away from you.
repulsion
rɪˈpʌlʃ(ə)n/Submit
2.
PHYSICS
a force under the influence of which objects tend to move away from each other, e.g. through having the same magnetic polarity or electric charge.
"bond lengths are increased due to increasing repulsion between the atoms"
Just thought I'd put this here, y'know, maybe to make the gun nuts stop and rub their brain cells together...
Comments
Item #6 - The Moon Pool: It does not flood the base because the air pressure inside is (theoretically) greater than the water pressure outside. Try filling a sink with water, then slowly lower the open end of an inverted glass into the water. The water will not fill the glass because the air pressure remaining inside the glass is equivalent to or greater than the water pressure outside. That's how diving bells work.
Actual 'Physics', actually.
Oh. Thank you. It just... seemed really weird. Heh, with Subnautica you learn something new every day...
4. I think the point is that you *can* take it wherever you go. People have (including myself) built cyclops's which then dropped into the safe shallows and either became partially or totally stuck (though you can then terraform to rescue it), the *mobile* just means that you CAN build your cyclops over water that's more than 10m deep
7. my explanation is that they're so ruined that the fabricator no longer the wrecks as building modules due to fact that they've been so badly damaged, and never recognised the escape pod to begin with.
8. I happen to have a big base and LIKE it, just saying, nothing's stopping you from only having a small base
9. a gun does not necessarily fire a slug, it could be a rail-gun round, a ball of plasma, a laser beam, etc..... I would call the stasis rifle and propulsion/repulsion cannon guns, as the stasis rifle visibly projects a ball of ?stasis? in a straight line, and the propulsion/repulsion cannons are essentially gravity beam weapons, I'm not sure whether I'd fit the terraformer in there too.....
Try doing this at 100 m depth, let alone 1km. Air is compressed.
The pressure inside the diving bell will crush you.
There have to be some sort of force shield in the Moon Pool (its not as far in the future as it seems: https://en.wikipedia.org/wiki/Plasma_window)
You've never used SCUBA gear in real life. I can tell.
You'll need to look up the word 'bathyscaphe' at some time, too.
Fact: As long as the air pressure inside a vessel (base module, submarine or human lungs) equals the pressure outside, no-one's getting crushed. However, divers descending below 300 metres usually require some sort of armoured diving suit (JIM suit) to contain a '1-Atmosphere' breathing gas mixture, as the decompression times required for that depth would be excessive.
Deep diving involves some complicated business involving different partial pressures of oxygen and nitrogen and other stuff like helium being added to the breathing gas mix. Also up to three weeks of decompression time required before you can surface, if you've been deep enough for long enough. A bit too complicated to explain right now.
No forcefields are used in the moonpool. Trust me on this one.
Yes. Physics is involved here, too.
This. I too like self-sufficiency and sustainable resources, but equating environmentalism with advancement is not correct. Doubly so when you're struggling to survive. You're alone on an alien world, you do what you need to. Period.
Number 4 seems especially silly. You're advocating lugging a not-really-that-portable vehicle fabricator long distances just to build a vehicle that could have made the trip 10 times easier to begin with.
PS. I have MD in engineering. You wanna teach me physics lol?
You really should take a closer look at the physiological effects and physics of deep submergence. Try Google.
I have over twenty years experience as a SCUBA diver. Open ocean and freshwater cave diving.
You wanna teach me physics?
Step 1. deploy bay build seamoth
Step 2. fold in mobile bay en take it with you to point b
Step 3. deploy mobile bay again and build cyclops
The *mobile* means you can put it down and pick it up again, and therefore take it with you wherever you want.
putting my credentials out there first - I'm a nurse, who's also done a chemistry degree (took physics at A-level), and one of my nurse friends is also a scuba diver (I will show this to him when he gets back to uni)
IF the inside of the base was always 1 atm, then at great depths, it'd be easily crushed, whereas if the inside was consistent with the water pressure outside, it'd be harder to crush.
IF the inside of the base was always 1 atm, then entering the base at great depths would result in instant decompression, and at great depths, lung damage, and at particularly great depths, death has been recorded from actual diver explosion (1 incident - wikipedia, but apparently well documented),
ALSO - carrying on above point, as soon as you entered the base you'd get the bends, and at great depths, I think the gases dissolved in your blood dissolve back out (the bends) but forming bubbles in the arteries (this is where nursing comes in) - this *could* play havoc with your circulatory system, and as the gas would absorb the pressure the heart exerts on the blood to pump it round the body, leading to imminent heart failure/arrest
regarding long term habitation at high pressures, I'm not coming up with any immediate reason why not..... as long as carbon dioxide is removed from the body, and oxygen is getting in. (and stay within normal blood gas parameters)
Is the aurora really a terraforming vessel? It doesn't much seem like that.
Aurora
it is right there in the first line.
There is a technique known as 'saturation diving' that is used for long-duration underwater operations. It involves a controlled pressurization (either by direct descent or in a submersible transfer chamber) sequence to gradually acclimate the diver to pressures experienced at the working depth. A carefully controlled mixture of gases is used for breathing, usually requiring the addition of inert gases such as helium or even hydrogen to counter the effects of nitrogen narcosis and HPNS (high-pressure neurological syndrome [a.k.a: 'The Shakes'] and also to counter the effects of oxygen toxicity at increased partial pressures in the breathing mix. This method allows divers to work in relatively deep water (up to 300 metres or so), although its greatest drawback is the prohibitively long decompression times required to return a diver safely to the surface. A 'full-on' saturation diving mission that requires a long duration underwater stay in a habitat pressurized to a specific depth may require up to three weeks of carefully monitored decompression time.
This is why the 'One-Atmosphere' armoured diving suit ('JIM Suit') is the preferred equipment for particularly deep dives.
Subnautica does not have properly implemented game mechanisms to account for either nitrogen narcosis or decompression requirements yet. If it did, the game would be nothing but an endless stream of Insta-Death incidents for most players unaware of what's actually involved.
Net result: I gave up trying to explain the mechanics of these concepts to other players ages ago.
It seems that some folks have a fixation with things getting 'crushed' at depth.
There's a concept called 'pressure equilibrium' to consider.
If the pressure inside an object; be it a submarine, diving bell or human lung is in equilibrium (perfectly balanced) with the pressure acting on the outside of the object, it will NOT be crushed.
Word. Straight out of Physics 101.
Underwater work starts to get particularly hazardous when the diver's bloodstream accumulates enough dissolved nitrogen to require precisely calculated decompression stops to be made during the diver's ascent to the surface. Decompression gradually releases and prevents the expansion of any dissolved nitrogen still in the diver's bloodstream as the external pressure decreases during ascent. Requires the use of specifically formulated calculations (Decompression Tables) to be safely achieved.
There are heaps of other health and safety considerations, such as oxygen toxicity at depth, nitrogen narcosis, spontaneous pneumothorax, barotrauma, aseptic bone necrosis, HPNS, etc. associated with compressed-gas diving operations.
The info's all out there on the Wild & Wacky Web.
Just assume our diving suit built by people with space age magic gravity for people in space can handle a bit of pressure differential and keep us at 1 atmo, imo.
Now as I said I'm not a doctor and I don't know what damage to the body prolonged exposure to high pressure environment does.
But you can be sure that some damage is done otherwise there would be no need to design the submarines the way they are designed - to maintain large pressure difference between outside and inside.
I doubt that short-term diving is equal to living under high pressure for months.
Yes. Some further explanation is required.
Submarines and One-Atmosphere armoured diving suits rely entirely upon their hull integrity to act against external pressure.
The strength and shape of the materials used provides the necessary equilibrium between external and internal pressures. If the external pressure exceeds that equilibrium point, the submarine will be crushed.
Regarding 'short-term diving' versus high pressure saturation diving:
Yes, there is a difference, although nitrogen absorption is cumulative. There is a point where the diver's body tissues become completely saturated with dissolved nitrogen at depth, and an extended decompression procedure will be required before the diver can safely return to the surface. This situation can also occur whenever multiple dives are made below 2 Atm (10 metres) without decompression. The default no-decompression time limit for a depth of 45 feet is 310 minutes, if I remember correctly.
Note: These figures vary according to the maximum depth and time factors applied to any immediately consecutive dives.
Exceeding the no-decompression limit will require a decompression sequence before returning to the surface.
Can I go now?
Sorry, folks.
Um... wouldn't that be a PhD? Generally one is not a Medical Doctor of Engineering.
It's hard to take a claim like that seriously when it seems so obviously made up.
Degree you get after Bachelor