Missing several chunks of terrain.
Moleculor
Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
I have a world started after the H2.0 update (but before the stability one).
I have several chunks of this world that seem to be missing a proper heightmap. Terrain is 'there', but it looks like someone went through with a magic steamroller and flattened out the entire terrain cube to a value of about 158m deep.
'Props' such as stalagmites/tites, rocks, resources, plants, etc, just sit in mid air as if terrain still exists.
https://imgur.com/a/eMsGx <-- Examples
Any solution to this? Any way of avoiding it? What do I need to send in to help solve the issue? (I'm assuming the stuff here as this might be a save game bug, but I'm not entirely sure.)
I don't want to start trying to repair the issue (I was thinking of simply deleting the 'baked-batch-cells' files associated with the area, which for this specific area appears to be the files baked-batch-cells-(14-16)-(17-19)-(16/19).bin to see if the game would regenerate) before sending in info to sort out whatever bug this is.
I have several chunks of this world that seem to be missing a proper heightmap. Terrain is 'there', but it looks like someone went through with a magic steamroller and flattened out the entire terrain cube to a value of about 158m deep.
'Props' such as stalagmites/tites, rocks, resources, plants, etc, just sit in mid air as if terrain still exists.
https://imgur.com/a/eMsGx <-- Examples
Any solution to this? Any way of avoiding it? What do I need to send in to help solve the issue? (I'm assuming the stuff here as this might be a save game bug, but I'm not entirely sure.)
I don't want to start trying to repair the issue (I was thinking of simply deleting the 'baked-batch-cells' files associated with the area, which for this specific area appears to be the files baked-batch-cells-(14-16)-(17-19)-(16/19).bin to see if the game would regenerate) before sending in info to sort out whatever bug this is.
Comments
@Alex: The issue isn't that objects are in the wrong place, it's that the complete terrain goes missing for certain camera tiles. So there's just a massive square hole in the ground.