Ns Script
Badmaster
Join Date: 2002-12-12 Member: 10707Members
<div class="IPBDescription">have a look!</div>Once made a Script which didn't work at all because the hotkeys r disallowed to be used in aliases... now i was bored (or i'd have had to do sth i don't like ^^) again and got my Script working...
there r still quite a lot of unused aliases in it.
If u use some of my aliases plz keep the �with it.. thnx...
i think my script covers most of the needs u might have and as 1.1 isn't out yet i think u can't script more anyway ;)
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<b>New Version!:</b>
Look at the Readme for Changes :)
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Comments/Bugs/Questions/Suggestions to badmaster@gmx.ch or just in this thread :)
Have Phun! also have a look @ the Script Page
<b>Download Ver 0.4</b>
Download Ver 0.3
Download Ver 0.2
Greetz [TAC]Badmaster
there r still quite a lot of unused aliases in it.
If u use some of my aliases plz keep the �with it.. thnx...
i think my script covers most of the needs u might have and as 1.1 isn't out yet i think u can't script more anyway ;)
_________________
<b>New Version!:</b>
Look at the Readme for Changes :)
_________________
Comments/Bugs/Questions/Suggestions to badmaster@gmx.ch or just in this thread :)
Have Phun! also have a look @ the Script Page
<b>Download Ver 0.4</b>
Download Ver 0.3
Download Ver 0.2
Greetz [TAC]Badmaster
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->[TAC]Badmasters - NS - Commander / Marine / Alien Script [English Readme]
{ Deutsches Readme weiter unten }
Info:
I made all aliases myself and did NOT copy anything from some1 else!
If u use any of my aliases plz keep my � notice.
Installation:
simply unzip all files into natural-selection mod folder.
if upon connecting the script won't be executed anyways type exec autoexec.cfg in console.
Bindings:
please have a look at normal HL ingame control setup...
[Evolving]
Keypad 4 -> Lerk
Keypad 5 -> Onos
Keypad 6 -> Fade
Keypad 1 -> Skul
Keypad 2 -> Gorg
[Upgrading]
Keypad 3 -> Cloak Upgrade
Keypad 0 -> Carpace Upgrade
Keypad . -> Adrenaline Upgrade
[Building]
o -> Build Offense Chamber
p -> Build Defense Chamber
k -> Build Movement Chamber
l -> Build Sensory Chamber
j -> Build Resource Tower
Version Info:
[0.4]
- added several new Binds/Aliases
- added Hive Communication Aliases with Map Switch
[0.3]
- added saysoff for aliens...
- new binds..
[0.2]
- fixed sayscript and various impulse cmds...
- hotkeys for com fixed
[0.1]
-first release
Contact:
Any Bugs/Comments/Questions/Suggestions to badmaster@gmx.ch
[TAC]Badmasters - NS - Commander / Marine / Alien Script [German Readme]
Infos:
S�mtliche in diesem Script verwendete Aliase wurden von mir pers�nlich erstellt. Ich habe KEINEN Code weiterverwendet.
Wenn ihr Teile meines Scripts anderwertig benutzt dann bitte lasst den � dabei... danke
Installation:
Das gesamte zip ins ../Half-Life/ns/ Verzeichnis entzippen.
Falls die Scripts nciht automatisch ingame ausgef�hrt werden "exec autoexec.cfg" in die console eingeben.
Bindings:
Viele Controls k�nnen �ber das ingame Controls Men� festgelegt werden... der Rest ist fest (wer will kann nat�rlich editieren ;)).
[Evolving]
Keypad 4 -> Lerk
Keypad 5 -> Onos
Keypad 6 -> Fade
Keypad 1 -> Skul
Keypad 2 -> Gorg
[Upgrading]
Keypad 3 -> Cloak Upgrade
Keypad 0 -> Carpace Upgrade
Keypad . -> Adrenaline Upgrade
[Building]
o -> Build Offense Chamber
p -> Build Defense Chamber
k -> Build Movement Chamber
l -> Build Sensory Chamber
j -> Build Resource Tower
Versions Info:
[0.4]
- wieder ein paar verschiedene neue Binds/Aliase
- Hive Kommunikations Aliases mit Map Switch hinzugef�gt
[0.3]
- Sayscript von aliens kann nun auch ausgestellt werden...
- neue binds..
[0.2]
- div. sayscript und impulse kommandos gefixt...
- hotkeys f�r den Kommander gefixt
[0.1]
- erstes Release
Kontakt:
Fehler/Kommentare/vorschl�ge an badmaster@gmx.ch<!--QuoteEnd--></div><!--QuoteEEnd-->
Greetz Badmaster
while telling the team that a hives going up is good, the teamsay while building chambers is plain spam so i would like to see this removed
sayoff was bugged because i moved my script into a seperate directory...
is fixed now..
u can always type sayscript in console or bind a key to that in ingame controls...
will write different sayscript levels...