@sabin77 Sorry, but the terraformer is going away for good.
they could allways change his behavier making him/her/it deffend nests or mid in game they somthime come to your bases and have to make som thing to keep em off
I think a good idea for the rock puncher would be that it hunts some sort of large, mostly or entirely immobile shelled creature, and that it punches the shell to crack it open.
While it shows no interest in the player, perhaps it may try and break open submarines and bases, thinking that they are some sort of odd shelled creatures.
I thought of the precursors also as aliens first but since "precursor" means "came before" I would now rather think that we already saw 2 of those "precursor" bases. On the floating island and in the JellyShroom (TM) caves.
Actually, those bases belonged to scouts from the Torgaljin corporation if I remember correctly from the PDA's you find there. We are not the first people to visit the planet.
yomamaOn the freewayJoin Date: 2016-04-17Member: 215861Members
edited April 2016
It's amazing to watch the game get better and better on Trello. As far as the update, I think they would already have changed the card for it with a date rather than "TBA". This gives me the feeling...maybe incorrectly...that the big update is further out than this week just because they have added SO MUCH GREAT STUFF. As they are adding some substantial features they are also chasing hordes of bugs. Look at the xb1 release announced for 4/1 and still not ready. Patience, when it's ready it will be worth the wait. These guys make up for the many abandoned EA crap piles on Steam. Just my $0.02, but I wish they would give a realistic rough target date instead of the "TBA"
I wonder if the first part of the lost river would be ready for the update
Let's see:
Lost River Geometry (about 2 areas inside)
Lost River Skeleton (roughly inside)
Lost River Flora and Terrain Art (still in development)
Lost River Fauna (most is spawnable)
Lost River Flora Placement and Atmosphere (still in development)
Lost River Creature Placement (probably some time later)
I'd be surprised to see more than a polished skeleton, basic terrain, light athmosphere and some basic plants this week. But April's update is called machinery anyways (of course the machinery is still missing and they need to speed up for this week).
Now only 3 working days left for April 28th. Or 4 working days till end of April and begin of May update. Still no machinery to be seen (a partial scanner room and most cyclops rework is done).
So maybe they really do it. Work to finish some LR flora and fauna and call this month update Lost River update, shifting all machinery to exosuit update, which is also a tech update.
yomamaOn the freewayJoin Date: 2016-04-17Member: 215861Members
I'm kind of wondering if it will be more like an early May update. Personally I'd prefer a delay to releasing a very buggy stable update. That sort of thing is fine for those of us who choose to play experimental. Btw, anyone else notice issues with the powerglide spinning when equipped?
I would also be very impressed to see any major update happening this month. dont want to blow anyone's hopes but most of what they hope to release in that major update isnt added to the Experimental branch as of now for some testing and fine tuning.
either they drop alot of what they were planning to in order to release it faster, which i highly hope they wont do .... either that machinery update will happen sometimes in may (closer to mid may im guessing)
-Obraxis
We're aiming for next week for the update. Probably mid-week. We have a lot of it done now, but it needs some polish and bug fixing for the stable branch.
So the Machinery Update will come in a few Days.
For me, who plays Stable Build most of the time, it will be a huge Update with big and much new Content
Can´t wait for it
Maybe they want a machinery update with beautiful new Lost River pictures. They focused much on bringing in all creatures, giving everything LODs and creating the base LR areas. That probably suspended the machinery work.
If you'd ask me what tech should come this update at all costs, I'd say:
Scanner room (almost ready and can be tuned later, also could be used to scan creature attacks)
ScottT's cyclops rework (only cams missing and we could see acceptance and future cyclops rework early)
Interior reactors (test case for creature attacks and maybe usable for cyclops too)
What I don't get is the non-modularity of the scanner room. Because all elements (camport and holomap) could be used inside the cyclops too. And while the camports stack, the holomap itself only needs 1 single central place or even a smart HUD interface.
I do know that in the new update (apart from the lost river) they will be adding the crabsquids, spine eels, spine fish, and a couple other creatures. They will also be adding new scanning graphics. So instead of the tools being boxes and safes, it will be a part of the actual item. They will also be extending the map, adding the prototype for the Cyclops docking and adding more story line.
Next I think they will probably finish the Cyclops docking station, add more storyline, and if the map will be extended, possibly a new sub.
Terraformer was one of the best things inside the game, giving the players massive creative choices.
Besides, Machinery update is already late. At this time all Updates normally are already available (usally on Thursdays). I hope this doesn`t mean they postpone the 2nd content update (and maybe even worse cutting (more) Stuff).
As always, their policy on letting people know what they work on is great, but letting people know if an update comes (known via tello or not) or is being postponed simply sucks. Sorry to say it that clear.
They also seem to improve a lot of models. Rework of thermal reactor:
<iframe width="640" height="480" src="https://sketchfab.com/models/d08297bb2f71474f8974ac266464702d/embed" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></iframe>
Nope zetachron, this is the 2nd postponed content update, meaning they`re way behind with stuff, so don`t think about future stuff coming earlier xD
Even worse, no Trello Roadmap update. Either they throw it out today what is unlikely since they normally use Thursdays, or again they simply don`t feel the need to tell us what`s going on with the updates like always.
Nope zetachron, this is the 2nd postponed content update, meaning they`re way behind with stuff, so don`t think about future stuff coming earlier xD
Even worse, no Trello Roadmap update. Either they throw it out today what is unlikely since they normally use Thursdays, or again they simply don`t feel the need to tell us what`s going on with the updates like always.
Sorry for you, or better happily, the picture above is ingame and no concept art. The lowpoly model already is there. And try to spawn your ingame exosuit and realize (although still with the old clumsy model): The exosuit controls are ready and there. Programming implementation is ready.
No, I think now only the Aurora expansion is missing to get the exosuit. Or it could even happen in experimental the next days.
Comments
they could allways change his behavier making him/her/it deffend nests or mid in game they somthime come to your bases and have to make som thing to keep em off
While it shows no interest in the player, perhaps it may try and break open submarines and bases, thinking that they are some sort of odd shelled creatures.
Actually, those bases belonged to scouts from the Torgaljin corporation if I remember correctly from the PDA's you find there. We are not the first people to visit the planet.
i know
That's 4 working days from monday to thursday to implement
Let's see:
I'd be surprised to see more than a polished skeleton, basic terrain, light athmosphere and some basic plants this week. But April's update is called machinery anyways (of course the machinery is still missing and they need to speed up for this week).
Now only 3 working days left for April 28th. Or 4 working days till end of April and begin of May update. Still no machinery to be seen (a partial scanner room and most cyclops rework is done).
So maybe they really do it. Work to finish some LR flora and fauna and call this month update Lost River update, shifting all machinery to exosuit update, which is also a tech update.
either they drop alot of what they were planning to in order to release it faster, which i highly hope they wont do .... either that machinery update will happen sometimes in may (closer to mid may im guessing)
-Obraxis
We're aiming for next week for the update. Probably mid-week. We have a lot of it done now, but it needs some polish and bug fixing for the stable branch.
So the Machinery Update will come in a few Days.
For me, who plays Stable Build most of the time, it will be a huge Update with big and much new Content
Can´t wait for it
If you'd ask me what tech should come this update at all costs, I'd say:
What I don't get is the non-modularity of the scanner room. Because all elements (camport and holomap) could be used inside the cyclops too. And while the camports stack, the holomap itself only needs 1 single central place or even a smart HUD interface.
Next I think they will probably finish the Cyclops docking station, add more storyline, and if the map will be extended, possibly a new sub.
Hope this helps..
it not here the update nooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Besides, Machinery update is already late. At this time all Updates normally are already available (usally on Thursdays). I hope this doesn`t mean they postpone the 2nd content update (and maybe even worse cutting (more) Stuff).
As always, their policy on letting people know what they work on is great, but letting people know if an update comes (known via tello or not) or is being postponed simply sucks. Sorry to say it that clear.
<iframe width="640" height="480" src="https://sketchfab.com/models/d08297bb2f71474f8974ac266464702d/embed" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></iframe>
Even worse, no Trello Roadmap update. Either they throw it out today what is unlikely since they normally use Thursdays, or again they simply don`t feel the need to tell us what`s going on with the updates like always.
Sorry for you, or better happily, the picture above is ingame and no concept art. The lowpoly model already is there. And try to spawn your ingame exosuit and realize (although still with the old clumsy model): The exosuit controls are ready and there. Programming implementation is ready.
No, I think now only the Aurora expansion is missing to get the exosuit. Or it could even happen in experimental the next days.
Exosuit components: