Cyclops and base ideas
Finrod
Germany Join Date: 2015-09-03 Member: 207683Members
I just got some "wouldnt it be nice if..." moments while playing:
Base:
- Glass roofs and floors for base rooms
- Ability to place and use things like those snack vending machines you can find in wrecks
- command center room with map of the base and the ability to controll light and wall color in different areas
- Docking arm for cyclops (guess that was mentioned before 100 times but still)
- Mining/Drilling platforms for getting large amounts of titanium, copper and quartz in the endgame
Cyclops:
- Rework the room under the engine so it has space for lockers/plants or things like a bed and stuff to make it a living quarter (its a mobile base after all)
- Give use to the computers on the bridge: The cyclops has tons of antennas and stuff on the roof without any use. Cyclops needs a sonar, a map like the one in the scanner room and maybe a remote camera drone.
- Adjustable floodlights: Maybe the ones on the front or additional on extendable arms or something. Would be nice set the lights in the direction you want them to.
Edit: Also it would be real nice if you could see the camera drones like a beacon on your hud so you can find them after sending them out.
Base:
- Glass roofs and floors for base rooms
- Ability to place and use things like those snack vending machines you can find in wrecks
- command center room with map of the base and the ability to controll light and wall color in different areas
- Docking arm for cyclops (guess that was mentioned before 100 times but still)
- Mining/Drilling platforms for getting large amounts of titanium, copper and quartz in the endgame
Cyclops:
- Rework the room under the engine so it has space for lockers/plants or things like a bed and stuff to make it a living quarter (its a mobile base after all)
- Give use to the computers on the bridge: The cyclops has tons of antennas and stuff on the roof without any use. Cyclops needs a sonar, a map like the one in the scanner room and maybe a remote camera drone.
- Adjustable floodlights: Maybe the ones on the front or additional on extendable arms or something. Would be nice set the lights in the direction you want them to.
Edit: Also it would be real nice if you could see the camera drones like a beacon on your hud so you can find them after sending them out.
Comments
Probable reason:
The game is too small. If the cyclops could drive well and allow to see things than it would take only minutes to get to the end game area. Only creatures or dangers that are able to sink the cyclops could expand the time it would need to get to the end game, but this would also make the game more lethal - something the devs don't want. The cyclops is planned as an invincible mobile underwater base and to increase the game time it means to decrease the cyclops maneuverability.
My suggestion for the devs, who tend to ignore it:
Make it really hard to find the cyclops pressure upgrades and tie this to a really long search and quest together with the story. That means a good feel driving the cyclops and the 3 depth levels get unlocked time by time. It also allows the cyclops to get damaged by the leviathans, making the game more thrilling.
This should give time for player to weld the breaches, while the sub itself making sure that it won't go to the crush depth.