Power System Musings...
Coranth
Join Date: 2015-06-02 Member: 205160Members
Each Solar Panel is supposed to only give 25 power, yet I have one and get 50. Wut? This needs fixing - hopefully in the power system overhaul when they add in the new battery and cell chargers. Additionally, when it's night... that 25 power should vanish to Zero. Gone. Kaput. Nada. If you use it during the day, it should charge as normal because Sunlight, but at night--nope. You'd better have that Bio-Reactor stoked up and ready with its 100 power and manage said power carefully to last you through the night... or your base'll go black as pitch
Got that Creepvine fully grown in a double Tank? You'd better--if you misuse your power you'll need it's light to ward off anything... nasty. Got that sample from the Brain Coral you dug up? Better get it growing in your tank(s). You'll need it blowing those precious O2 bubbles if you're careless with your power. Too dangerous at night now, with Stalkers venturing into the Shall--oh, crap.
There's a warper outside right now...
And all you have to ward him off is your Flashlight...
(In other words, the Devs could twink the Power System to add huge tension and atmosphere to the game, if handled correctly!)
Got that Creepvine fully grown in a double Tank? You'd better--if you misuse your power you'll need it's light to ward off anything... nasty. Got that sample from the Brain Coral you dug up? Better get it growing in your tank(s). You'll need it blowing those precious O2 bubbles if you're careless with your power. Too dangerous at night now, with Stalkers venturing into the Shall--oh, crap.
There's a warper outside right now...
And all you have to ward him off is your Flashlight...
(In other words, the Devs could twink the Power System to add huge tension and atmosphere to the game, if handled correctly!)
Comments
They can store up to 25 power, adding more enlarges the base overall power capacity.
The cells already won't charge the base capacitor after nightfall and thats fine for now.
The base capacitor just happens to be invisible and "just there".
As long as we don't have a battery pack that we can install in our base, energy storage has to be managed within the appliances.
If you build solar panels very close to the surface, I believe less than 20 meters deep, they produce 50 power instead of 25.
The tooltip on the panel itself still reads 25, but the seabase's power goes up by 50.
Btw: Anyone noticing that nuclear rods turn into depleted rods before vanishing? Didn`t try to get one out of the N-Plant but maybe we can recharge em too at a later point(?).
That's exactly what happens ingame.
You are right, sort of, I tested it.
75m depth - 25 max power - consumption 5/craft
2m depth - 25 max power - consumption 5/craft
above water panel on foundation - 50 max power - consumption 10/craft
above water panel on ground - 25 max power - consumption 5/craft
both 2m depth and above ground on foundation: 75 max power - consumption 10/craft for the first 50 power, then 5/craft
Same also i think we should be able to take at least one of the self charging power cells from the lifepod
Make a new interior object that's responsible for storing power (a capacitor or something?), then have the base's max power depend on how many of them you build. Power generation would use the same things we have in game now, but you wouldn't get any additional power storage from building more Solar Panels for example. Ideally make them smaller than things like the nuke/bio reactor, so you could put multiple in the same large room.
The end result being that if something in the wild goes and munches on your generator, the base might have enough power stored up for you to be able to respond. Of course if said critters damage and flood the room the batteries are in, you might have a whole other problem to deal with...
it IS seperated for now, even if you get more max power by building more, if you got different types of power generators only one generating power won`t ever get you max power, only the max power of that power gen.
I think he meant seperating the power generation aspect from the power storage aspect and not seperating the 4 individual solar panels for instance. He would want solar panels - lets keep to this example - to only create power and a battery pack at the base that would only store power. At the moment, the generators also have a power storage built in.
This way, one singel solar panel would be able to provide 1000 power or whatever given it has enough time to charge it.
True, but that's not exactly what I meant. Like Coranth said in his original post, when it becomes night I feel like solar panels should drop to 0/0 power. Solar panels by themselves should not have any capacity to store energy, merely generate it.
You're correct in that if you have 3 solar panels and a thermal generator at night, the thermal generator will never be able to fill up the solar panels capacity. However what I was trying to get at is a system where NONE of the power generators themselves have the capacity to store power. They would all recharge a storage device by a certain rate, but none of them would actually store it directly.
Love the ideas though!