The Potential For Warpers Is ASTRONOMICAL!
ResolutionBlaze
The Dunes Join Date: 2016-04-06 Member: 215392Members
I think, with the introduction of the Warper, there is a HUGE amount of potential here.
In the concept art, is seemed the Warper was able to go from one biome to an entirely different one. This is a fantastic idea but right now from the Experimental version, they only teleport several yards or so.
I think they should add larger Warpers (maybe they're older and more powerful than the smaller ones), which have the ability to not only open portals to go across biomes, but across MAPS!
I really wanted there to be two different maps: The normal map, which has all the biomes we have now, and an arctic area, with an entire sheet of ice layering across the ocean (which you can walk on, but monsters can burst from the ice and attack you) with new creatures and leviathans and everything! New biomes that vary from the normal map, and resources which can further help the player in discovering new things and technologies.
This can only be accessed by following a Large Warper through it's portal into the map. But I'm thinking if you collect a Warper body, you can warp yourself to locations and to your beacons (OP Players xD).
Anyway, Warpers have huge potential with both human tech and with warping to entirely new places that would not have been originally possible.
In the concept art, is seemed the Warper was able to go from one biome to an entirely different one. This is a fantastic idea but right now from the Experimental version, they only teleport several yards or so.
I think they should add larger Warpers (maybe they're older and more powerful than the smaller ones), which have the ability to not only open portals to go across biomes, but across MAPS!
I really wanted there to be two different maps: The normal map, which has all the biomes we have now, and an arctic area, with an entire sheet of ice layering across the ocean (which you can walk on, but monsters can burst from the ice and attack you) with new creatures and leviathans and everything! New biomes that vary from the normal map, and resources which can further help the player in discovering new things and technologies.
This can only be accessed by following a Large Warper through it's portal into the map. But I'm thinking if you collect a Warper body, you can warp yourself to locations and to your beacons (OP Players xD).
Anyway, Warpers have huge potential with both human tech and with warping to entirely new places that would not have been originally possible.
Comments
Its possible they will add more after release, as add-ons or entire expansions maybe tho who knows. this is only early access after all much more is to be done in the future to make the game complete.
One fun (end) game addition would be to get warper nodes (like stalker teeth) with range and carry weight depending on the maturity of the specimen. Little ones could be fashioned into fabricator and storage "portals" which would allow the fabricator to source raw materials from storage containers containing a portal node/device. (Fabricator upgrade and maybe just lob the storage module into the box(s))
This would mean we could request complex items and as long as the materials were in storage (tied to warp network) the fabricator could make all the intermediate items required.
Larger nodes could made into a "stepping stone" system for bases and transport player and backpack items.
4+ large nodes could be made into a moonpool upgrade that would transport a seamoth between bases.
Maybe bases with an upgraded moonpool could also share warper storage networks (moonpool gates tying local networks)
Lots of nodes, vast power and a barrel load of cpu/wiring kits and you could transport a seamoth directly to a point on a map with percentage chance of missing target, on target but deep/high or turning inside out in flight. Maybe require an upgraded scanner room to set the target location?
fun stuff!
You may not have to kill them. Killing a Stalker yields no reward; you have to wait for them to chip a tooth while they struggle with a piece of scrap. Maybe a node or residual energy from when a warper portals out/in can be harvested with no harm to the creature itself.
Not to say that your ideas aren't bad; quite the contrary. Killing a Warper might yield the greatest reward but, if the Warpers are a sentient race, then there should be some dire consequences for attacking them. This would force the player to weigh the moral implications of their actions.