We're going to be getting our resources' worth out of the Battery Charger...
Coranth
Join Date: 2015-06-02 Member: 205160Members
Trello Card.
No more 'freebie' Scanning, Building, and Terraforming. This'll make things a bit more difficult, as you'll have to carefully prioritize what you build and scan... and be careful not to make mistakes when you Terraform. Strange that they'd include the Terraformer in here, as this is going to be removed as part of stopping terrain pop-in...
... Hey? I wonder if you could install a Power Cell Charger in the Cyclops' Engine Room, and carefully 'trickle-charge' its power Cells. Yes it'd use power, but if you then put a recharged power cell back in, you'd 'regain' some power. Possible exploit?
No more 'freebie' Scanning, Building, and Terraforming. This'll make things a bit more difficult, as you'll have to carefully prioritize what you build and scan... and be careful not to make mistakes when you Terraform. Strange that they'd include the Terraformer in here, as this is going to be removed as part of stopping terrain pop-in...
... Hey? I wonder if you could install a Power Cell Charger in the Cyclops' Engine Room, and carefully 'trickle-charge' its power Cells. Yes it'd use power, but if you then put a recharged power cell back in, you'd 'regain' some power. Possible exploit?
Comments
Power cells: a moon pool will instantly recharge any power cell stuck in a docked seamoth's slot (provided it has enough power). Why do we even have a power cell charger at this point? maybe the moon pool needs to take time to charge too.
I haven't even found any charger fragments and I can already recharge anything. Granted with swim charge fins, it takes a while. But at least the seaglide doesn't just nom copper now.
Even so, the battery and power cell charging stations are much more efficient than the aforementioned methods. Plus, you can throw a power cell charging station inside the cyclops itself (like shown in the trailer) and the amount of power you get back is more than it takes to charge them ??? infinite power.
That doesn't sound right.
I tested it and it's true. For every 1 power the charger drains from the cyclops, it's putting about 3 into the cells in the charger. It may be a slow process, but it definitely works.
I was intending to test it myself. Is this related to the power efficiency module or independent thereof? If it only works this way with the power efficiency module, I'd think it might be easy to only apply the efficiency to drive functions and leave direct power drains to draw directly from the cells.
Ah, that is a problem. The charger needs to be more thirsty if we want physics to be sustained!
Isn't current, Earth-bound charging technology somewhere well below 50% efficiency? Depending on the in-universe efficiency of the charging systems, I could believe maybe somewhere up to 75% efficiency.
I have no doubt they will "fix" a perpetual power bug.
.....How late to the party am I on that idea?
That would make charging batteries and power cells annoying if you lost a large amout of power to charge them.
I used a similar method. Install a solar charger on the seamoth then swap out the drained cyclops cells to fill them that way.
The First Law of Thermodynamics: The Law of Conservation of Matter and Energy.
That said, conversion of energy is NEVER a loss equation. That would violate that law . It's just almost impossible to get 100% conversion to the form you want it in. You end up converting some to things like heat.
Yep, that's what I was going for.
Probably they will, and I believe it should be fixed. But until then, I can afford to be picky, build a cyclops before building a base, and take my sweet time finding a nifty place to build.
Actually, if you install the power efficiency module, it says "Power efficiency now 400%" on screen. When you then remove it, it says "Power efficiency 300%", so the 3:1 rate of exchange makes complete sense as far as the game is concerned, and it's probably 4:1 if you have the module in.
So it's confirmed in-game that the first law of thermodynamics is more like a guideline.
Concerning Thermodynamic laws is nice but kinda irrelevant when you talk about a game where interstellar travel is possible. I mean not too long ago people thought the Earth was a disc. Now we know it is not. Maybe our current view of the laws of physics will be "partly" obsolete in a time where people can fly to other planets. I think you have to allow that argument in a video game that plays on an alien planet. That beeing said I do think that it should not be possible to charge cells with other cells and actually get away with it. Not that I would mind to have a not so limited supply of power on a submarine the size of the Cyclops.
What I do like to see is what MrRoarke said. Versions of the current base generators for the Cyclops. Like a Solar charge module or Bio- /Nuclear- reactors or even a Thermal reactor if you plan to take your Cyclops to the corresponding depths/biomes that have the needed temperatures. Or a combination of more then one power generator. Like Solarcells for shallow depths and Thermal reactors for higher depths with more heat?
Or what about a reactor that can generate power out of water pressure? Like the "Unobtanium" metal from the movie "The Core" which could generate power out of heat and pressure? That would be a cool thing for exploring the deeper parts of the map. Just go deeper then 200 - 300m and your cells start to recharge or something like that.
Just next to the floating island is a thermal vent, I popped a thermal reactor there and it does very well! The bone sharks make building somewhat hazardous tho
He's talking about the island that's on the surface, not the underwater ones. No bone sharks there.
Well, there is that huge spinning generator thing in the power room so maybe the powercells are just the priming force for a much larger source of energy (Microwarp? Dark matter? Laser induced fusion, whatever). So in that case a power multiplier effect is very reasonable. And it makes the Cyclops a very practical roving base (couple spare cells in a charger, an indoor garden and you're good to go!)