Update 303 Released! - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Update 303 Released! - Natural Selection 2
Happy Summer Marines! We are ushering in the sunshine with update 303. This is a lighter patch focused on some bug fixes and a couple tweaks and additions to the...
Comments
@.trixX. +1 for Hillarump
- Rating screen is nice but needs to be made smaller and look slicker. Stats should appear (if enabled) after the player has rated the game so they don't overlap each other (if they do currently, not sure). Center the box in the middle of the players screen.
- If the game was poor, I like that it has a few preset reasons to pick. It would be nice if there was an 'other' option to type in a (brief) reason why the game was poor beyond the preset reasons. It may produce some low quality responses but may be more helpful if it doesn't match the presets.
The other changes are good too.
...eggs have a spawn animation? ô.o
There are. They removed the rifle deploy animation after spawning at the IP, allowing you to fire instantly.
Admittedly, that's minor.
Hopefully the results of this feedback will help push the completion of Hive 2.0.. We desperately need a better skill/shuffling mechanic to help balance teams so there aren't as many bad one sided games.
Also I noticed that during warmup mode friendly fire is on. I assume this is a bug or mistake since the PGP mod never had friendly fire on... Would be nice if this could be fixed since it is good for nothing but trolling/griefing other players on your team.
While exiting the tunnel aliens always looked in the same direction in which they looked at the moment of hoping out from tunnel. Is it different now?
"Marines will now always look in the proper direction after using a phase gate. Before, having previously used a gorge tunnel would cause the view angles to be different."
It's about marines. If you used a gorge tunnel as a marine and then used a phase gate, your view angles were different than not having used a gorge tunnel and then a phase gate. That is how I understand it.
Yup, that's what the fix was.
Those were just examples. It will work with seige+. It will work with any non-"ns2" game mode.
Since in most servers people tend to insta-shuffle, that is annoying because you can no longer look at the stats unless you go back to the ready room
Could we get that back please?
Not sure if this is a NS2+ thing or something about vanilla
EDIT: sometimes seems to work somehow
Very annoyed with this. Also it can make your keys get stuck.
Very tempting to 1 star everything and put "game is bad" just because of being required to vote.
It even stays in your screen for a few seconds after you voted...
Thanks for your feedback. We're going to be making some changes to it, hopefully before the weekend. Your idea of making it take up less of the screen is good too.
For us, it's a balance. We want to encourage as much feedback as possible because otherwise the data isn't useful, but we also don't want people getting irritated by the feedback system nor gaming the system because either way, the data then becomes less reliable.
This made me laugh.
Anyways, message received.
Give you an example: NSPlayer vs NSPIayer
one of them is using an i and the other is using an L
can you tell which one is which?
Because of this, sometimes trolls use other people's nick with L/i and use it to insult/vote others.
Creates a lot of misunderstandings
You asked for them - and to be so ignorant is only deserving.
I play modded (on a popular pub).
I enjoy my server.
[Snip] Please be civil and less toxic with your feedback.
That is a problem with most sans-serif fonts
I have never understood why people get offended when they see things written in Comic Sans, and yet they say nothing about 2 letters having the same character in so many other fonts
I don't like Comic Sans myself, just saying that this is a worst design flaw
Has holding down the key stopped working? You could get your stats up that way in the past.
This really needs to be fixed asap, I thought I was the only one.
2) the first time (after each respawn) that you change your weapon to the rifle, the animation is not displayed. In detail:
respawn(no animation) - press 2 - press 1 (no animation) - press 2 - press 1 (yes animation)
3) This one is not a bug, it is a suggestion to improve a classic problem. As a marine commander when a skulk attack a random extractor you get a warning, but if they attack a power node you don't. That is one of the things that makes so easy to bile rush the power node against an average pub commander. Power nodes of locations where you have phase gates or infantry portals should send a warning of "structure under attack"