Natural behavior
Slackerstu
Join Date: 2016-05-24 Member: 217432Members
-It is natural for smaller fish and schools to congregate under refuse and objects floating in open water. It would be satisfying to see some of the smaller schools of fish prone to hang out under my cyclops when I park it and around/under my base as well.
* This could potentially be exploited as a base size limiting mechanic. Maybe make something like biters or bleeders (annoying but not particularly dangerous on their own) attracted to these covered safe areas so that the bigger you build the more you'd attract at some point discouraging you from going much larger. - The safe shallows area should remain immune from this effect or rather attract food fish instead.
-Outdoor gardens and artificial kelp beds should alter behavior slightly also. For example If I place a varied mix of plants to fill a bed it should attract schooling and food fish but a grow bed full of creepvine might just have a stalker try to move in.
- It would be very satisfying to see something like the symbiotic behavior of the Remora https://en.wikipedia.org/wiki/Remora . Maybe a Reaper swims past your base window with a few lavaleaches on its side
-Lazy fish... Everything in subnautica's oceans are in constant motion with the exception of the crash and sandworm I think. We need more energy conserving ambush types to up the realism. Consider a Ray sitting on the bottom partially covered in sediment, nearly invisible but capable of quick bursts to catch nearby prey and large eels like the Moray that often wait in rocky dens for something to swim by and grab it.
* This could potentially be exploited as a base size limiting mechanic. Maybe make something like biters or bleeders (annoying but not particularly dangerous on their own) attracted to these covered safe areas so that the bigger you build the more you'd attract at some point discouraging you from going much larger. - The safe shallows area should remain immune from this effect or rather attract food fish instead.
-Outdoor gardens and artificial kelp beds should alter behavior slightly also. For example If I place a varied mix of plants to fill a bed it should attract schooling and food fish but a grow bed full of creepvine might just have a stalker try to move in.
- It would be very satisfying to see something like the symbiotic behavior of the Remora https://en.wikipedia.org/wiki/Remora . Maybe a Reaper swims past your base window with a few lavaleaches on its side
-Lazy fish... Everything in subnautica's oceans are in constant motion with the exception of the crash and sandworm I think. We need more energy conserving ambush types to up the realism. Consider a Ray sitting on the bottom partially covered in sediment, nearly invisible but capable of quick bursts to catch nearby prey and large eels like the Moray that often wait in rocky dens for something to swim by and grab it.
Comments
As for lazy fish, we kind of already have this with the sand shark and crabsnake. The sand shark will burrow in the sand and lunge out at the player if they get too close, though they also tend to swim around and chase other fish. The chasing behavior could be dialed down a bit to leave them burrowed more often. The crabsnake tends to hang out in or around their large mushrooms and I've rarely seen one swimming around like other fish. A smaller ambush type predator could be added to another biome to make them seem more prevalent. Perhaps a smaller version of the crabsnake that hides in holes in the ground or in cave walls. Would be easy to add something like that to mushroom tree biome or grand reef.