Clearer Water

xtr3m3dawgxtr3m3dawg USA Join Date: 2016-07-17 Member: 220341Members
I do not know if there is a thread on this, but I have noticed the water is incredible unclear. It takes away at being able to marvel from the observation room. It is also dangerous driving your cyclops and seamoth when you do not see what is in front of you until it suddenly appears out of the murky water. Could ya'll work on making the water clearer?

Comments

  • GarthGarth CA Join Date: 2016-07-15 Member: 220263Members
    Most of the ocean in real life is murky and dark. Its all that plankton, algae, and fish poop. I rather like that much of the waters in Subnautica are murkier. It makes it spookier and more true to real life. Clear water is best for the safe shallows and around the island.
  • Jim_Jim_ Join Date: 2016-07-07 Member: 219811Members
    Visibility in the water is actually quite good in the game. It seems to range from fantastic to unreasonably amazing.

    Diving locally, you can see about 15 feet on average and 30 feet on a really good day. In the tropics 100+ foot visibility is amazing.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Jim_ wrote: »
    Visibility in the water is actually quite good in the game. It seems to range from fantastic to unreasonably amazing.

    Diving locally, you can see about 15 feet on average and 30 feet on a really good day. In the tropics 100+ foot visibility is amazing.
    where I'm from, we got an ocean, but the water hella murky, but that's the gulf of mexico for you, sediments from the river, strong deep ocean currents coming along the eastern part of the south continent and the south east of the northern. hell, that and the jelly fish are hell.
  • DactylosDactylos United States Join Date: 2016-07-11 Member: 220055Members
    By the shore in Jersey, you can't see your feet if you dunk them into the water. Stuffs dark. This ocean is plenty clear. The only visibility problems are in the dark.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Dactylos wrote: »
    By the shore in Jersey, you can't see your feet if you dunk them into the water. Stuffs dark. This ocean is plenty clear. The only visibility problems are in the dark.

    for ocean, a lot of the interesting things are right above the edge of the midnight zone, and water clarity rapidly decays throughout the descent from 800m-1000m. so, it stands to determine cave water should be clearer relatively than say the Dunes or the Deep Grand Reef.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    I don't know about you, but I get really freaked out (and for good reason) when I'm heading in my seamoth for the first time towards the Aurora front on a new survival and a Reaper pops out of the murk. I imagine that if you could see that from quite far away it wouldn't be half as scary.
  • ZionExpressZionExpress Join Date: 2012-04-09 Member: 150154Members
    A large part of this game is suspense and not knowing what creatures lurk in the deep. The darker the water is, the more suspenseful (and potentially dangerous) it is. Yes, there is a fine line between what is realistic and what is "playable" but I think the devs have done a good job adjusting the clarity of the water as you progress through the game. Early biomes are clear and colorful and friendly; later biomes you can't even navigate without exterior lights. Deeper biomes are darker because they are further away from the surface and sunlight just can't penetrate that deep. This is true for our own oceans which get darker as you go deeper, it's just the way light works in water.

    This being said, I do agree that it is sometime too difficult to navigate in some of the darkest biomes, especially in the Cyclops. It would be nice if there were some kind of sonar mapping system you could use to show obstacle outlines while driving the Cyclops, similar to the sonar module you can equip on the Seamoth. Instead of a single "ping" though, I'd prefer it to be something you can toggle on/off like the interior and exterior lights. It can drain a constant amount of power while active and show outlines or wireframes of nearby obstacles.
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