Original Model Ideas Thread

RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
<div class="IPBDescription">because we've all seen enough avp and SC</div> Okay, I just made a thread for people to post whatever creative ideas they have floating in their heads that they want to share, heck, perhaps a modeller will even pick one of your ideas out and design it (I might make reference back here if I feel like it after I do the farm set etc). This thread is for ORIGINAL ideas though, so I hope that people will avoid posting things from movies and other video games, just try to be unique, before we end up basing the next sets of models off of teenage mutant ninja turtles...

Ideas if anyone needs inspiration:
Insectile alien models (spiders, ants, bees, beetles, and grasshoppers or whatever)
Jungle Life (somewhat different from farm, like lizards, monkies, etc versus demolition teams turning the jungle into... a space ship? doh)
Robotic alien team... I'm sure something robotic will come to you, tractors and soforth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Ninja marines
secret agent marines
secret agent ninjas (what? ninjas are cool)
powersuits (there are tons of designs out there, everyone loves powersuits)

I might get the time to take a few of these ideas myself, but I'll see how things go, BE ORIGINAL and CREATIVE people... and learn to model from scratch <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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Comments

  • JimJim Join Date: 2002-11-26 Member: 9989Members
    robo-aliens = win, but make them close to the defaults <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Actualllyyy....

    It's not exactly original, but the ASWAT skin from Sven-Coop is sweet looking, and its original.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Insectile aliens would be sweet...ant for gorge, fleas for skulks, fly or mosquito for lerk, praying mantis for fade, rhino beetle for onos?

    thatd be pretty sweet
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    the original model is called ASWAT! you can find it in the Sven CoOp mod. If Sven altered it then the base name is still ASWAT..and I like the entire robotics idea for the marines.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    but aswat isnt correct <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Automated Special Weapons and Tactics! Read the readme that comes with the original.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I haven't seen enough AvP and SC Stuff yet...definately not enough SC stuff.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--sheena yanai+Jan 15 2003, 08:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jan 15 2003, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hey what the...?

    I'm just saying...I would still like to see SC models...we don;t have any...and a few new AvP things that I have thought of that haven't been done...
    I hate it when people say things like 'ok...' <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    lol sorry ctx.. i wasnt answer you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> i meant the aswat thing..
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin--sheena yanai+Jan 15 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jan 15 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol sorry ctx.. i wasnt answer you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> i meant the aswat thing..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KamakazieKamakazie Join Date: 2002-11-25 Member: 9958Members
    lol ctx just did what he said he doesnt like people doing =P
  • BillyBacusBillyBacus Join Date: 2002-12-22 Member: 11376Members
    How about making the aliens hunched over and two legged or on-all-fours monkeys/simians. A little monkey in place of the skulk, fatter little monkey in place of the gorge, winged little monkey as the lerk, an upright poo/rock-throwing ape as the fade and a big gorilla-looking ape as the onos.

    Anyone read The Descent? Maybe make them in the image of the Hadals if basing them off conventional simians seems too generic.


    And how about a George W Bush marine?


    "because we've all seen enough avp and SC"

    Has someone released an SC skin yet?
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Simians did evolve to our level because they were doing something right so...Good Idea Baccus.(sry if spelled wrong)
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    Monkeys dont have much grip so they couldnt climb up walls, hmm the shulk doesnt either must just be all that sticky swamp/hive area they come from <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Just a one-model thing rather than a race concept, but I've always thought skulks would look better with gecko-style feet than those silly claws. It'd look much more believable.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    It works!

    A gecko relies mostly on it's jaws to attack, they can climb ANYTHING, they can regenerate (I once tore off a gecko's tail by accident, it grew back, sort of), they can leap amazingly far and they are cool, but what kind of Gecko should it be?
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Hmm, a gecko that fits in the skeleton and hit boxes of the skulk, that would be one hell of a deformed gecko.

    The most practical change that could be made was the robot aliens idea, they can be created in the same hit boxes and general shape and still look cool.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I don't mean that it has to look like a gecko - just that clingy feet would be better than those daft claws.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Yet to see Starcraft in NS...There is a soundpack anyways.

    Although, I have to encourage anyone who is not happy with what the community is producing to pick up modeling him/herself. Also, If you want originality stick to the defaults, you won't seem them anywhere but in NS.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Sirus+Jan 15 2003, 02:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jan 15 2003, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have to encourage anyone who is not happy with what the community is producing to pick up modeling him/herself.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> It's harder than it seems. MS3D is terrible for working from scratch, and I have no means of getting hold of a high-end 3D package. If only there was a way to use GMAX for HL modelling.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--Souris+Jan 15 2003, 09:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Jan 15 2003, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't mean that it has to look like a gecko - just that clingy feet would be better than those daft claws.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But if they have clingy feet then how can you justify leap doing so much damage...Are they gonna like leap at them and suction to their faces then repeatedly pull it off then suction to it again to annoy and damage them? hehe
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited January 2003
    First reference pic for a model I hope someone makes!

    <img src='http://home.insightbb.com/~bghsurge/images/art/marineref.jpg' border='0' alt='user posted image'>

    Ignore the scratchiness. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Not much editing done.
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    I STILL WANT MY DAMN PREDATOR MODELS TO MAKE IT avP!!

    also,

    howabout robo aliens vs the those robot guys from terminator?! omg ROBO HELL!! that would be schaweet!
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    how about, the humans get a new style of armor, with a higher polycount for us who can TAKE the stress on our computers, and the aliens just a slightly new style, but sticking to the same race, just redesigned..
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    If you've read the documentation that comes with NS, you see there is speculation that the Skulk claws are so grippy because of hairs, or something, that expand within the impact made by the claws themselves. The NS team has provided an explanation for it. They just haven't coded it so the Skulks actually have their feet on the walls or cielings that they're climbing on.

    As for original ideas, I was revisitting some of my old drawings the other day and figured this gun might be interesting to someone. I discussed it with Sheena and she came up with a viable explanation for the length of the clip, since real-world clips of such length have a tendency to jam: inside the clip, the bullets would be on a chain, instead of pushed up by a spring. This allows more room for bullets and prevents most jamming. The magazine, therefor, serves only as protection for the chain, preventing the introduction of dust and dirt and ensuring optimum performance.

    You can see the bolt that would function somewhat like an M16's forward assist to dislodge jammed rounds, while the ejector port is on the opposite side. It would also be cocked when a new magazine is slapped in, since the firing mechanism is bulk enough to suit a heavy machinegun, due to the ammo being fed on a chain similar to a minigun's.

    The fire selector is visible. A serial number and manufacturer's details are on the little rectangular placque you see on the receiver. Digital status read-out is on the bolt casing, just behind the bolt [the dimensions of it should probably be modified if more than just an ammo-count is to be shown].

    The modular grenade-launcher can be replaced with any number of things, including a shotgun, HEAP round launcher, gas grenader, LAM unit, et cetera.

    The large compensator on the barrel would denote its current function as a heavy infantry support unit.

    You sight down the rails on the top of the bolt casing, through the thing the sticks up in front of it, and down to the forward sight. If the gun's to be used in a sniper role, a special scope can easily be snapped on to the front of the thing you see protruding in front of the bolt casing. Night-sight scopes would, of course, be available.

    Yes, I realize the pump rail on the grenade launcher is not long enough for practical use. I drew this a while ago. There's space to lengthen it in the actual model, if anyone decides to build it.

    A carbine version would be appropriate for infantry, while this model would be for support and sniper work.

    A magazine release latch is absent from the drawing, but can easily be imagined in a position under or near the thumb.

    The handle should be a bit heavier, more solid.
  • Blood_OathBlood_Oath Join Date: 2002-12-17 Member: 10946Members
    yeah that would be killer, new species of the kharaa! evil!
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    edited January 2003
    Nice gun Kahler. Looks like a morita style weapon, with sorta modular attachments. Length the barrel, trim down on the fire suppressor, reduce the grenade pump size. Could be used as a Cornucopia of guns, where it doubles as the LMG with a carbine version (grenade pump and fire supressor removed), GL with the pump but no fire supressor and HMG with no grenade pump but a double-sized clip.

    *edit* The ironsights look like they were taken off an M16 or the m41a
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    surge, I like that drawing except for the guy's shorts. They just kind of stick out, dunno :\

    anyway, a cool reskin of the HA would be cool: making it all silver and curvy and shiny. That would own.
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