New biome idea with a special characteristic

24

Comments

  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    edited July 2016



    what do you think if you saw this in subnautica?

    9IHP9AT.jpg

    its an underwater lake



  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    its called a underwater river, cause by either differences in salt in the ocean, or trappings of salt water beneath freshwater. a lost river is what they are referred to sometimes (wink wink, nudge nudge.) though to be fair, no mans land resembles currently an offshoot of the A/ILZ
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    :P welp, after sleeping the day away, I am back!
  • MurpfullMurpfull Join Date: 2016-05-11 Member: 216640Members
    edited July 2016
    Swivel wrote: »


    what do you think if you saw this in subnautica?

    9IHP9AT.jpg

    its an underwater lake



    I think that they might add an under water river looking thing in the lost river... the concept art of the lost river looks like it has one.

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    we need some concept art of this area.
  • UncertainhavocUncertainhavoc Boulder Join Date: 2016-07-24 Member: 220630Members
    jak_fr wrote: »
    A biome that shuts down electrical devices? Like the bermuda triangle? I like that idea a lot, but what happens, let's say, if you go too far in it and are unable to get away? You lose your sub? Also how do you breathe...?

    The fish that lures its prey was mentioned by Jamezorg, it's the angler fish ;)

    Definitely my first concern when I read this.

    Perhaps, similar to how the vessel warns you about depth, it also gives you a *very* advanced warning before entering the zone? Maybe the effects aren't instantaneous, where upon first entering the field, your vessel begins to slow, and the lights start flickering, giving you time to react and turn around.
  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    What if the vessel warns you with that A.I voice saying 'warning, approaching EMP effect, electronics will be disabled' something like that... could've worded it better but you get the idea... hopefully :p
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    Murpfull wrote: »
    I think that they might add an under water river looking thing in the lost river... the concept art of the lost river looks like it has one.

    They definitely will.
    Sigmalx wrote: »
    we need some concept art of this area.
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    800?cb=20150923125032
    latest?cb=20160204204534
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  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Murpfull wrote: »
    I think that they might add an under water river looking thing in the lost river... the concept art of the lost river looks like it has one.

    They definitely will.
    Sigmalx wrote: »
    we need some concept art of this area.
    800?cb=20151221044559
    800?cb=20150923125032
    latest?cb=20160204204534
    800?cb=20160501024357
    latest?cb=20160526224206
    latest?cb=20160204204803

    Not to rain on your parade, and I may be wrong, but I believe they meant concept art of their creation.
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    @dealwithitdog Yeah. Makes sense now that you mention it.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    @dealwithitdog Yeah. Makes sense now that you mention it.

    It happens to the best of us.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    it does, doesn't it. anyway, a warning to vessels and the player.

    "warrnnnnn... Approaching Elllleeelllee field. avvvv field, haza.... electronics, failing." (it should start being affected by the fields as soon as the alert goes off, so may as well scramble it)
  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    So similar to the effect when the A.I is counting down till explosion from Aurora and it starts buzzing out when it goes below 5.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    So uhh, what happened to the liveliness?
  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    Basically ran out of ideas for the moment....
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    ah. well, we need to start making something, I'm gonna look into sketchfab and see what I can submit
  • WastelandJoeWastelandJoe USAUSAUSA Join Date: 2016-07-05 Member: 219591Members
    An abyssal zone biome would be amazing, Pitch black, no escape, Claustrophobia setting in

    A noise in the darkness

    A magnesium flare illuminating the horrors that man was not meant to see.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    An abyssal zone biome would be amazing, Pitch black, no escape, Claustrophobia setting in

    A noise in the darkness

    A magnesium flare illuminating the horrors that man was not meant to see.
    go down over the edge, past 2000 meters, there you go. also technically speaking the sea floor is around 3thousand meters deep.
  • WastelandJoeWastelandJoe USAUSAUSA Join Date: 2016-07-05 Member: 219591Members
    Sigmalx wrote: »
    An abyssal zone biome would be amazing, Pitch black, no escape, Claustrophobia setting in

    A noise in the darkness

    A magnesium flare illuminating the horrors that man was not meant to see.
    go down over the edge, past 2000 meters, there you go. also technically speaking the sea floor is around 3thousand meters deep.

    we must go deeper, where light fears the dark.

    hottopic-deepsea1en.jpg
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Sigmalx wrote: »
    An abyssal zone biome would be amazing, Pitch black, no escape, Claustrophobia setting in

    A noise in the darkness

    A magnesium flare illuminating the horrors that man was not meant to see.
    go down over the edge, past 2000 meters, there you go. also technically speaking the sea floor is around 3thousand meters deep.

    we must go deeper, where light fears the dark.

    hottopic-deepsea1en.jpg
    so about 1.6km? that's where light dies

  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    oh hey, if you play experimental mode, I guess we can assume where the exosuit drill will play into effect, those giant mineral outcroppings we cant touch yet
  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    Do you know if the devs have set a limit to how far you can dig? i.e. a layer of unbreakable material marking the boundary of the map
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Swivel wrote: »
    Do you know if the devs have set a limit to how far you can dig? i.e. a layer of unbreakable material marking the boundary of the map
    in reality, it just ends, you find the edge of everything, and if say you are in the exosuit.... uh bye forever

  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    Right now im thinking where the location of this biome is in the map, because i dont really think it should be in proximity to the mushroom or lost river biome or grand reef, what do you think,
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Swivel wrote: »
    Right now im thinking where the location of this biome is in the map, because i dont really think it should be in proximity to the mushroom or lost river biome or grand reef, what do you think,

    I had the idea that, if the arctic biome becomes a thing, that it would be around/under that biome.
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    hmm, I need to stop writing until 4 am and sleeping nights instead of days.
  • SwivelSwivel China Join Date: 2015-12-26 Member: 210374Members
    This may be out of topic, but what do you think of the names of the creatures in subnautica?
  • SigmalxSigmalx USA Join Date: 2016-07-12 Member: 220132Members
    Swivel wrote: »
    This may be out of topic, but what do you think of the names of the creatures in subnautica?
    sometimes really obvious or funny. in reality, besides the reaper leviathans and maybe the reefback and crabsnake. All the creatures are named by the player in some regards.

  • A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
    Have to be honest, haven't read the whole chain, so I may have missed this already being mentioned, but...

    due to lack of defense in the game on your own, this area would be very difficult to navigate. I love the idea, but all you have to defend yourself is a puny knife. Unless they add a convenient pistol-like gun that can at least ward enemies off, exploring this area, or really most areas in the game, is probably too dangerous if you don't have a sub. Although the odds for anything resembling a gun being added are slim, they did add torpedos, so I really don't see why they couldn't put in a pistol that doesn't even have to do much damage, just ward enemies away.
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