Plans for the Void?
MrShinjun
Join Date: 2016-09-05 Member: 222103Members
I am thoroughly enjoying this game. However, there is one thing that fascinates me when I think about the potential possibilities that could be added. The Void. I have always been Obsessed with boundaries in games. I always want to see how far they go, what lies beyond, is there a way to get past them? Minecraft had a point where terrain generation would poop itself (the far lands), and going farther than that would eventually lead to crashing. The Jak games had a man eating fish or squid. GTA IV made your vehicle explode, and GTA V made your vehicle fail and sink down into the Abyss. (which is unfortunately cut short by an invisible floor)
The first thing I did when I started Subnautica was go as far as I could in one direction. I would stay near the ocean floor to see all the cool flora and fauna, and eventually, I came to an immense drop. Of course, I had to go down, and I found that the world eventually ended and that all there was beyond 3000 meters was nothing. I have since been looking to see what the devs plans for the void were. Eventually I found out they planned on filling the void with Reapers and Crabsquids. While the crabsquids are certainly the creepiest creatures I have seen in a game... The devs can do better.
I want a creature unlike any other in the game, in terms of design AND size. I want a creature that can and will swallow a cyclops whole. My idea is that once you stray far enough and/or deep enough, a vile, cartilaginous tentacle takes hold of your ship, and pulls you straight down. Pulls you down for maybe thirty seconds. No escape from your vehicle. You are helplessly pulled for thirty whole seconds, tensing more with each passing second, curious of your fate. Eerie, forboding music plays. There is even the sound of a heart pumping. Your heart. At last, your light finally shines on an orifice, which is what you assume to be a mouth, and it is filled with "teeth", but teeth would not begin to describe the tools that are going to eviscerate you and your craft. You see nothing else but the Maw of the Void (a fitting name for such a beast). And down you go, through the gateway of hell.
I want an experience that makes sure I will never want to return. And if I start to stray near the edges of the map, I want to hear the sounds of my upcoming demise, to sway me to turn around.
The first thing I did when I started Subnautica was go as far as I could in one direction. I would stay near the ocean floor to see all the cool flora and fauna, and eventually, I came to an immense drop. Of course, I had to go down, and I found that the world eventually ended and that all there was beyond 3000 meters was nothing. I have since been looking to see what the devs plans for the void were. Eventually I found out they planned on filling the void with Reapers and Crabsquids. While the crabsquids are certainly the creepiest creatures I have seen in a game... The devs can do better.
I want a creature unlike any other in the game, in terms of design AND size. I want a creature that can and will swallow a cyclops whole. My idea is that once you stray far enough and/or deep enough, a vile, cartilaginous tentacle takes hold of your ship, and pulls you straight down. Pulls you down for maybe thirty seconds. No escape from your vehicle. You are helplessly pulled for thirty whole seconds, tensing more with each passing second, curious of your fate. Eerie, forboding music plays. There is even the sound of a heart pumping. Your heart. At last, your light finally shines on an orifice, which is what you assume to be a mouth, and it is filled with "teeth", but teeth would not begin to describe the tools that are going to eviscerate you and your craft. You see nothing else but the Maw of the Void (a fitting name for such a beast). And down you go, through the gateway of hell.
I want an experience that makes sure I will never want to return. And if I start to stray near the edges of the map, I want to hear the sounds of my upcoming demise, to sway me to turn around.
Comments
I'm not saying they can't expand upon the map, but rather than have an empty space at the edge of the map that just uses creatures from other biomes, they have just ONE specific creature, and that creature serves as 1. To keep players in bounds, and 2. Give the void something that makes it unique and awe inspiring.
That is a good point. Maybe simply dying to it will grant you the entry upon respawn. Then again, what about hardcore worlds? Hmm... Maybe it would be the only creature that you get the information from a PDA. And maybe the PDA could be in a precursor base.
I do like the idea of that creature. However, I just don't like the lighting of that picture. I like the idea of the player never getting a good look at the creature.
The map will always have a void, no matter how far you expand, there will always be a border.
Maybe, a massive trench surrounding the play area is viable. curently, it could be massively expanded upon.
As a scanner enthusiast, that would be an acceptable solution to me.
Well the lightning from that concept art seems to be as a result of it taking place in the dunes, So a different location obviously wouldn't look the same.
EDIT: for only those of bravery or foolishness dare to penetrate the Void's veil, so may their destinies are fullfilled by the terror's end.
Get the joke!
Also think the creature could be a crustacean of some sort.
I think that creature's been taken, Odysseus.
But there's only one thing I can think of that's perfect for the Void.
The Single Cell Landscape
Official Subnautica Concept Art by Pat Presley
Black as the Void and just as deadly. What appears to be a doughy morass of tar is a living organism with black tendrils reaching up. Start to enter it, and the area begins to darken a deep red followed by ominous music. Travel too far out into these Farlands... and the picture says everything. A cinematic plays with tendrils of slime covering the window of the sub/exosuit followed by the slime penetrating into the hull... devouring you until all you see... is black.
Pleasant dreams, kids.
Well, that was blunt. The problem is there's nothing to explore beyond the Void. Go out too far and it'll take an eternity getting back. There needs to be something to cancel this pointless trek... unless they intend to expand the world with new biomes.
Although, to save the player some nightmares, a world border would be ideal. The Carar infection is a new story element, right? What if the Precursors set up a quarantine barrier around the world? That would discourage exploration through the Void (but it wouldn't be as much fun)
That is actually pretty damn cool. I also just like the idea of it being a singular organism that extends seemingly forever.
No offense, but that's slightly hypocritical.
One thing I kinda wish they'd do is stick the random generation into that area - or at least part of it. The main map is where the story happens, and all the intricately crafted detail is, and then outside the map there's an ever changing region that's never the same between two playthroughs. It might not be truly 'infinite' either - giving way to an abyssal void sooner or later perhaps - but still a large spread of unknown.
Unlikely to happen, but it's something I like to think about at the least.
Except that if there was a border we wouldn't have this issue. A border would let keep us from going into the void.
The real problem with it is for new players who don't realize just how small the map really is and end up jumping their PRAWN suit off into it.