Petition to add multiplayer (preferably Co-op) once game is fully released
lolguyman3
Join Date: 2016-09-15 Member: 222332Members
I feel that, once the game is fully released, the devs may have more time on their hands for multiplayer. As for us, it'd be great to have our friends on. Not to mention the fact that people would want others to play, therefore more people would buy it, and so on and so forth.
Making a new game based around multiplayer, in my eyes, is rather stupid. If you can add it all in one package, do it. All this is gonna do is make things harder. (In response to this post http://forums.unknownworlds.com/discussion/144802/coop-or-multiplayer-in-subnautica-im-afraid-not#latest )
Making a new game based around multiplayer, in my eyes, is rather stupid. If you can add it all in one package, do it. All this is gonna do is make things harder. (In response to this post http://forums.unknownworlds.com/discussion/144802/coop-or-multiplayer-in-subnautica-im-afraid-not#latest )
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Comments
Did I say I knew? No. I said I think. There's a difference.
I'm not giving up this fight.
Not "I think it's possible" but "it is actually very much possible". You are actually contradicting yourself.
Alright then, just know that campaigning for one of the few things the devs have given a hard no on won't get you anywhere.
What are you basing this on, exactly? How much experience do you have coding with the Unity engines, and multiplayer games?
...That said, I'd also be happy to see a MP game with Subnautica assets, or procedural MP stuff in another vein. Subnautica 2, where you get sent to another Precursor water world because you're the only living expert on Precursor tech with hands-on experience?
Here we have Don't Starve, a well-reviewed game released back in 2013.
This is Don't Starve Together, an expansion slash rerelease of Don't Starve that happens to feature co-op. It was released in 2016.
What I'm trying to say is that if the devs of Subnautica use the Don't Starve method of introducing Co-Op ("Subnautica: Second Encounter"? "Subnautica: Castaways"? I'm not a title guy) then I can sort of see it. Y'know, like they mentioned it would happen if at all in the post quoted earlier, that they'd basically have to make a new game to put in multiplayer.
... but for you the war is over.
Then again, looking closer, that whole picture seems kinda Photoshopped. Either that or the picture was taken at precisely noon.
IT'S. NOT. HAPPENING.
There are 3 requirements to making such an enhancement happen.
1. The developers have the time and funding to do it.
2. There must be a sufficiently large market to make the endeavor profitable.
3. The developers must be passionate about the challenge.
#1 is the biggest roadblock I see here. There's definitely a market for it, and the developers are certainly passionate about this game and likely would love to add a multiplayer function.... If it wasn't for that first bullet point, as is generally the unfortunate case with these things.
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All I ask is you understand where I'm coming from; there's no sense in making an entirely new game that's basically a repeat of the original one, just with multiplayer.
Games that aren't made for multiplayer are just sometimes not that easy to convert to a multiplayer experience.
The whole game is built around being stranded alone in an alien ocean. Adding even one other player makes the map significantly smaller and the obstacles significantly easier. You'd be plowing through it without even thinking and the only real challenge would be to build a base that literally fills an entire biome or something ludicrous like that. Every vehicle has only one pilot and most of them can only fit one person.
You can still play with your buddies, you just have to go about it the old school way. Invite a friend over and take turns, or set up two computers and play at the same time while talking to each other, or just make a chat room while your playing to talk to your friends while they play the same game at home. Yeah you can't interact with each other in the game but you can still make a social experience out of it if you really wanted to.
It might be time to conceed that not everything HAS to have multiplayer just to be enjoyable. I'm old enough to have been a gamer for years before the internet was invented, so I know it's possible.
This is pretty much why I skipped games like Primal Carnage in favor of Dino D-Day, to give one example off the top of my head. One has functioning solo/offline play and the other doesn't. Not that DDD's bots are the brightest bulbs in the box, but they tide me over.
I'm far less likely to buy a game if there's no functioning single player, strange as that may sound to some, and I've long since had my fill of multiplayer-only games and to a lesser extent - games that force you to run in a server-like setting even in single player, where you can't pause the game without things still trying to kill you. Not that Subnautica is one of those, thank the developers for that, but if SA gets multiplayer it's not going to be an on/off switch "in one nice neat package". The game was built from the ground up with SINGLE player in mind, and as they've said repeatedly they'd have to rebuild it from the ground up - again - to make multiplayer of any sort work, even if it's just one single extra player.
So the Don't Starve example is the best bet for what a future co-op Subnautica would look like. Having a friend or even two could still capture a desolate stranded feel, I mean you're still shipwrecked and everyone else died before, during, or after the crash, and you're stranded on an alien planet. They'd likely scale up the world to compensate for the additional players, and might boost the healthpool of hostile fauna as well.
Yes, it's going to be a long ways off. Even then, there's no guarantees. I'd love to play with one of my friends, but I'm not holding my breath.
There is absolutely no way to shoe-horn any kind of multiplayer (coop or otherwise) into this game structure without breaking things. So it's not surprising that the devs don't want to do it, and I hope they never do.
Having said that, like the Don't Starve Together model, it might be possible for them to create a separate game that has similar assets and themes but is designed and balanced for multiplayer from the get-go. Personally I have no interest in that, but I know some people would like it. But it can only possibly work as a separate game. (Or a completely separate mode that might as well be a separate game.)
TBH, there are several MMOs that I wish had a single-player mode. Granted most can be solo'd through the early levels, but at some point things inevitably get locked behind party-play walls. Story can be a bit hit-and-miss, but due to their business and update models MMOs often end up with a really large world with lots of things to explore, typically much larger than standard single-player games.
First off: I see you're new so welcome to the Subnautica community!
For those of us who've hung around for awhile have seen this topic crop up again and again, hundreds if not thousands of times throughout the development cycle. The answer hasn't changed. I appreciate your enthusiasm and determination to try to get this to happen, but I really think you're hitting your head against a wall here.
Can we all just imagine what a Subnautica: Co-Op would look like? I mean it could be a really really rich experience, however so will the solo experience. The two don't complement what they offer nicely. I think the Don't Starve approach is brilliant! This would work very nicely. I don't like the idea of +4 players though, it wouldn't complement the subnautica idea itself.
I think the best approach would look something like:
I'd be a little skeptical if coop was released within a 3-6 months of subnautica as I'd know alot of the resources dedicated towards the main game would have to had been diverted.
It's amazing how often I find myself discussing this kind of issue online. That's definitely a real photo, semi-famous. By the end of the war more lugers were in allied and Russian hands than German.