Thank you for removing the terraformer!
Captagear
Join Date: 2016-08-28 Member: 221804Members
@ Dev Team,
A lot of people cried in protest about the removal of the terraformer. I however, fist pumped a great big "Yes!". Why? Well as much as I agree the terraformer is a neat little tool I think it's going to be for the better (Please use the terraformer model for something else, it looks too cool! ). From a Dev perspective, the issues and features of this tool are tremendous! A couple of quick points I can think of:
So cheers Unknown Worlds for removing this, and also being a cool Dev team!
A lot of people cried in protest about the removal of the terraformer. I however, fist pumped a great big "Yes!". Why? Well as much as I agree the terraformer is a neat little tool I think it's going to be for the better (Please use the terraformer model for something else, it looks too cool! ). From a Dev perspective, the issues and features of this tool are tremendous! A couple of quick points I can think of:
- Navmeshing for AI is painful as having dynamic changes (I don't think Unity likes this from memory) means you cannot hand draw it. It must rely on auto-generated meshes which can be awful and glitchy a lot of the time!
- Save bloating. It's just annoying to design systems where this doesn't happen.
- Players destroy things on themselves. A lot of games give players the tools to destroy their own enjoyment, despite the player's intentions. You just can't help building the great leviathan wall and then realise...what have I done??
- The point I am most excited for is... it shows the game is moving on from its early sandbox feel to a more role-playing, survival, base building game. Which personally, is a lot more exciting. We can have a game that is hand-crafted just for us, instead of often lifeless auto-generated games.
So cheers Unknown Worlds for removing this, and also being a cool Dev team!
Comments
Regardless, I hope that the removal of any kind of terraforming fixes their issue with terrain chopping at a certain distance, since I assume that it wouldn't have to check anymore to see if there's been any player changes made to the terrain. I think that it's much better for the game, in the end.
If you stumble into it again sometime, try using the console command "Goto Base1". That takes you to the abandoned base in the middle of the island.
It's not actually out it's still spawnable and still works
It's going to be 100% removed soon.
I don't have that issue with the terraformer per se, but the terraforming done by base component placement. Especially the moonpool.
They'll probably remove the system as a whole that allows for the terrain to be modified that way.
The saves are going to be incompatible. At least, that seems to be the most likely option.
And have bases either save it a bit more, or re-modify the terrain on load.
Because that wouldn't fix nearly as many problems as removing it all together would.
Are you serious? Never knew this or seen this!
I always swim in and trigger the plant to open, sea glide out and go back in and grab the powder from the plant lol. Never seen the terrain change lol!
Yeah I agree, just not too sure bout the base building component.
I understand that
I just know alot of people are guilty of the Levi walls haha! xD
It's never my moonpool that gets me, it's the multipurpose rooms if you don't build them correctly. :P