Snap Option for object placement
MrMarblz
Join Date: 2016-09-27 Member: 222635Members
I am OCD, especially about symmetry. I take way too much time about evenly placing lockers, machines, etc in bases. For example, placing 4 lockers in a diamond shape at the center of a multipurpose room. I also like to place the maximum amount of lockers on one section of a wall and vertically stack power cell chargers. If I notice its at all off, unequally spaced from each other/doorways/the wall, anything, I start completely over.
I would greatly appreciate an object snap checkbox in the options menu! I understand it would be more complicated than most would realize, but it would allow a lot of players like me to spend less time trying to make things perfect and more time actually playing the game.
*EDIT*
EvilSmoo gave a good recommendation to give specific snapping ideas. Some snaps I had in mind are as follows:
*END OF EDIT*
I would greatly appreciate an object snap checkbox in the options menu! I understand it would be more complicated than most would realize, but it would allow a lot of players like me to spend less time trying to make things perfect and more time actually playing the game.
*EDIT*
EvilSmoo gave a good recommendation to give specific snapping ideas. Some snaps I had in mind are as follows:
- Floor placed objects to snap against walls
- Along the floor - center of wall, halves, thirds, and possibly even quarters (to allow 3 lockers - widest object, excluding decorative objects like the bench - evenly)
- On the wall - center, halves, thirds, and possibly quarters again (horizontally and vertically)
- Center of the room with 45 degree object rotation increments
- Center of the room in quadrants & 45 degree object rotation increments, with a tight radius (dependent upon the object width) to allow players to still walk around the objects. This radius could be smartly adjusted based on a previous object's width placed in the room's center quadrant.
*END OF EDIT*
Comments
Define specifically how you would like everything to snap- every possible location and pattern. Do this for every possible configuration and object that you can place inside a base. And this has to be acceptable for every single person.
...If that seems like a lot of work, please note that it is exactly what you want the devs to do.
Failing either suggestion, maybe a way to have greater control when placing an object. Rather than just having the mouse to place an object, allow the use of arrow keys, much like when fine tuning the position of a window, within the Windows OS.