Some questions about the game
Branjoman
Join Date: 2016-09-28 Member: 222682Members
Hello, I have recently bought Subnautica (and am LOVING it!), but I have a few questions about the game.
Firstly, the Seaglide - is it meant to drink so much power? I can't even go 400m horizontally without draining 30% of the battery. I really don't think that it should be this power-hungry, and a decrease in power consumption is certainly in order.
Secondly, I need the Seamoth quite badly for progression purposes, but I can't seem to find any fragments for it or the vehicle bay. I've heard the Aurora and the wreck near Pod 17 has some, but I am NOT going anywhere near the Aurora with its Reapers without some protection (like the Seamoth!), and the Grasslands have so many of those Sandsharks around, I cant even get close. Is there a better place to get them? (FYI, wrecks have yielded nothing)
That last part segues on to my final point - the frequency of hostile creatures is very high. The kelp forests early on are quite dangerous, and you have to go in deep to get creepvine seed clusters, which are precious early on. Also, just like I said above, Sandsharks are in abundance in the Grasslands (there were 4 of them around the wreck I was going to!), making it really difficult to get in and scan fragments. It seems a decrease here is needed too.
Firstly, the Seaglide - is it meant to drink so much power? I can't even go 400m horizontally without draining 30% of the battery. I really don't think that it should be this power-hungry, and a decrease in power consumption is certainly in order.
Secondly, I need the Seamoth quite badly for progression purposes, but I can't seem to find any fragments for it or the vehicle bay. I've heard the Aurora and the wreck near Pod 17 has some, but I am NOT going anywhere near the Aurora with its Reapers without some protection (like the Seamoth!), and the Grasslands have so many of those Sandsharks around, I cant even get close. Is there a better place to get them? (FYI, wrecks have yielded nothing)
That last part segues on to my final point - the frequency of hostile creatures is very high. The kelp forests early on are quite dangerous, and you have to go in deep to get creepvine seed clusters, which are precious early on. Also, just like I said above, Sandsharks are in abundance in the Grasslands (there were 4 of them around the wreck I was going to!), making it really difficult to get in and scan fragments. It seems a decrease here is needed too.
Comments
Don't count on the Seamoth protecting you that much against the reapers, but if you want it, yes, you will have to dance with the sandsharks. There's no way around that. Be quick and watchful and you will survive it with minimal scratches (the biters actually are more of a problem).
All creatures but the reapers have recently been upped in numbers. Whether it will stay that way or not is to be seen. It is EA still, so any kind of tweak is possible. Though you should know there's a bleeder-free & stalker-free Kelp Forest to the West, near Lifepod 6. There's also a feature in the works that might hit in October that could make acquiring creepvine seeds and samples quite a bit easier.
1- The seaglide is indeed very power hungry. many of us think it should indeed use much less power per second altho the Devs are the one deciding that. one of the reason it probably use this much power is the fact that you can find and create battery chargers to recharge your used up batteries. not sure if they'll ever change this, altho the game is still in Early Access so who knows ....
2- Seamoth and Mobile Vehicle Bay fragments are both found in the same biome, as you mentionned the MVB is found in that very wreck so you need to go there to find them. Seamoth fragments are scattered in the red grass fields, theyre not in one specific spot, so you'll need to explore these fields to find enough fragments to get the blueprint. having a seaglide helps alot to escape the many predators that wants to chew your legs for a snack
3- Yes, theres alot of dangerous creatures in this game that doesnt like you. The key to survival is to not panic. Calm yourself, stay back for a bit and observe them predators. by studying their behavior and the way they attack other creatures you'll quickly understand how to avoid being bitten when they start chasing you. Every predator has a pattern in attacking you that you can figure out. The stalkers, for instance, are avoided by swimming in circles, they'll quickly get bored chasing you and break pursuit.
Hope these bits of info helped you
2. The wreck near pod 17 is definitely the place to go. Remember to keep an eye out in corner of the screen for the "you can scan this" indicator as you're going through the wreck - the newly implemented damaged tech pieces can be harder to ID as tech than the little lockers.
3. The predators you can usually dash past if you're going into a wreck - they usually don't follow you inside. For getting seed clusters, try staying near the surface until you're above a bunch of them, then dive down and grab them, then swim back up. So long as you don't dive right next to a stalker you can usually grab them unmolested. Without a seamoth, it's better to do things by day - the predators seem more aggressive at night.
You should definitely bring, if you can:
You might even want to bring a locker, and stash the Cyclops efficiency upgrade, plus the posters and stuff, if things get dicey. Pick those up once you have your Seamoth. There's Seamoth and Prawn suits to scan, a storage module, and shutting off the radiation is convenient. There's generally plenty of batteries scattered around, plus plenty of water, and a few food cubes further in.
Seaglide does indeed drain power like mad. So does the Seamoth now. You absolutely want to get your hands on both the battery charger and the power cell charger ASAP. The wreck next to lifepod 17 contains the battery charger, Seamoth, Vehicle Bay, and Bioreactor fragments, making it one of of the most valuable wrecks you'll come across all game. Remember that fragments can be found all over the wreck, both inside and out, and often inside boxes. While Seaglide is a pain, it's pretty important for diving down to that wreck. One thing you want to equip is an air bladder. You can craft those early and it makes you climb to the surface very quickly, allowing you to save on battery power. You'll pretty much stop using it once you're using the Seamoth with rechargeable power cells.
Speaking of which ... there's a wreck in the western mushroom forest sitting on top of a large mushroom 'tree'. Check online maps to get an idea where it is. That's where you'll find the power cell charger. You want this. You really really want this. Go get it. Seamoth is practically unusable now without unless you enjoy spending a load of time gathering copper. Be advised, though, that you craft power cells from regular batteries ... even depleted ones.
Early on, you won't have access to the compass. While it doesn't actually require magnetite to craft, you need magnetite to unlock it, which makes no sense (have they changed this in the last update yet?). You'll need to rely on using the Aurora in the distance as a direction guide to point you where you want to go. Use a good online map to get a sense of where to go.
As for Sandsharks ... they are annoying but not too difficult to deal with. You'll need to do a bit of 'hit and run' with how you scan fragments. But as long as you carry a bunch of medkits on you, which are very easy to get given how frequently your medkit fabricator makes them, you'll be fine.
Just a small precision. Right now that wreck is not the only place where you can find the powercell charger. Theres another place to find them that are much easier to get to than that wreckage on early game. Ill put other location in the spoiler tab below
My personal solution to this is basically go in with the confidence and pugilism of the Scots-Irish (AP-US History, anyone?). Before you leave your seabase, basically accept that there is a very high chance you will die. Fortunately for you, the penalty in this game for dying is very little! The best part about dying too is that unlike precious materials, blueprints you've scanned won't disappear from your inventory if you die after gathering them! (Dear devs, if you're reading this, I think this is plenty penalty enough for dying. Pls don't nerf ;_;)
Personally, once I'm down in a wreck it's really a kill or be killed world. Something bites you? Bite it back harder! Most preds will flee after you perforate them a little, and any bleeder dumb enough to take a chomp outta your arm can be dispatched with one slash. (honestly though, if you're gathering resources you have to be pretty careful not to die on your return trip, as you'll lose anything you've gathered since you last exited/entered a seabase).
Good luck!
Unless you play hardcore.