Tec random spawnpoints
Jan84
Germany Join Date: 2015-07-23 Member: 206349Members
Hi,
I don`t like that the tec is only at fixed positions. It destroy the exploration part in any other walkthrough. I know every position. It`s like "ok first I go there after that..... .
My suggestion is
I think it is better to get tec at random positions. That`s not bad at all because, if you find a lot of endgame content in the early game you can`t build it because you don`t have the advanced resources.
I think it`s much better to get the tec / and as a reason you discover new areas for the necessary resources
I don`t like that the tec is only at fixed positions. It destroy the exploration part in any other walkthrough. I know every position. It`s like "ok first I go there after that..... .
My suggestion is
I think it is better to get tec at random positions. That`s not bad at all because, if you find a lot of endgame content in the early game you can`t build it because you don`t have the advanced resources.
I think it`s much better to get the tec / and as a reason you discover new areas for the necessary resources
Comments
Ok the game is very beautiful and looks so damn good and I get every time a heart attack if the reaper eats my Seamoth but thats all after 2.5 walkthroughs. And most of the fragment boxes outside the wrecks (with important tec) are at the max deep positions which you can reach at your current lvl.
It`s boring.
To each their own of course. I've got almost 160 hours from dozens of playthroughs and it's still a fun experience for me. It's actually the early to mid game that's most fun for me currently, and each new playthrough I build my base in a different area; one time I made the mistake of building it on the ridge between the Scarce and Grand reefs at just around 100m down, which when I only had a seaglide to use was.... Tricky. But I committed to that bad decision anyway xD
Everyone's going to be entertained by certain things for different lengths of time, and the fragments being in set locations never really affected me to be honest. It might be interesting to have them shuffled around a bit on creating a new game, like the fragments always spawn in the same areas, but the exact fragment it provides (Thermal reactor, cyclops, etc) would be different. Even if it doesn't though, I don't think that them being in set locations means there's no reason to play the game again, but again to each their own ^^
I'm going to guess you're leaving out that "games" here isn't games in general but survival games and the like specifically. By far most games are a linear experience. And that's never been a bad thing. If that doesn't work for you, that doesn't work for you, but it works for people like me for whom a guaranteed good first playthrough is worth the most.