Tremulous/NS/Gloom
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This discussion was created from comments split from: Gave this to a friend, got feedback EDIT: now with full 1st impressions review from @MicroMacXPX.
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It's not the same, but it's quite similar: Tremulous (Open-source, completely free, and I suspect NS2 may have been inspired by it)
This will give you v1.1, modified to be able to accept the newer maps & some patches, as well as the v1.2 (a bit different gameplay)
It's pretty cool, check it out!
NS, the game before NS2, predates tremulous by a few years.
@MicroMacXPX, I hope you continue playing the game. I think many here would be interested in a brief addition and or revision of your thoughts in 6 months, or a year if you don't play much.
https://en.wikipedia.org/wiki/Natural_Selection_(video_game)
https://en.wikipedia.org/wiki/Tremulous#Development
Hmm. Interesting. I wonder if they were both based on Gloom?
Gloom public beta came late -98. Played it from the start. Sadly it died around 2010.
It was developed by Team Reaction.
http://www.quakewiki.net/archives/teamreaction/about.shtml
http://www.quakewiki.net/archives/teamreaction/gloom/news.htm
http://mankovic.tripod.com/news.html
There is much of similarities. Like breeder - Gorge
Drone - Fade
Mech - Exo
And other stuff, but gameplay was very different compared to ns.
/OFFTOPIC
Tremulous also has lifeforms with similar roles as the skulk, gorge, and onos. Somewhat with the fade, but I think the comparison is less valid. I have limited experience with tremulous or NS1, and I have never played gloom.
@Foxy - does your magic extend to the NS2 forums, if so, can you split my derail out, pretty please?
EDIT: @Kouji_San You have magical powers too? I noticed you closed a thread in the Subnautica forums, I guess I'm blind as I hadn't noticed that before. Whichever of you sees this first between you and Foxy, please fix my transgressions. xD
Tremulous development may have "begun" before Natural Selection, but Natural Selection was actually released on Halloween 2002, where as Tremulous wasn't officially released a full three years later. Both were heavily inspired by Gloom and the NS aliens were initially supposed to be designed as organs in a body defending against foreign bodies (marines). Good thing that was abandoned, cause now we have the iconic Skulk, Gorge, Lerk, Fade and Space Cow
During NS2 development, I've noticed a lot of inspiration taken from NS:Combat taken into the NS:classic gameplay. NS2 is a bit of a hybrid of those two game modes. I can see why people think NS2 is inspired by Tremulous, but trust me that is just superficial as Tremulous and Combat share a lot of similarities. If anything, it would be more logical to say that NS:Combat was inspired by Tremulous, which is also not true
UWE/NS/NS2 history video I made a while back up to NS2 release
Retired o/ Also what seems to be the problem, I see no infraction yo... got fixed already hmm...
Don't go to Onos Bar, not good for yer liver
Also, @Kouji_San
So, should we ping you if we feel Foxy is getting overworked?
@Foxy notice me senpai
(Am I doing this right?)
I also believe If I remember correctly, that development of NS began around 2000. There was a story somewhere talking about the early days of development and LAN testing etc.
Really wish I could find it again, it was very informative.
Skulk = Zergling, Lerk = Mutalisk, Fade = Hydralisk, Onos = Ultralisk
and ofc, Gorge is special
I must have played a solid 3-4 hours a day for like 2 years.
http://steamcommunity.com/sharedfiles/filedetails/?id=808128703
https://sites.google.com/site/zdrytchx/how-to/natural-selection-1-2-vs-tremulous-vs-unvanquished-vs-gloom
Also, turns out ns2 aliens are inspired by The Land Before Time kids movie series
Very interesting stuff, thanks for that nostalgia throwback
And I like your video, haven't seen it before!
The funny ting is that because his "camera" is outside of the vent, he hits the vent walls and not me which is why i die to the gorge and didnt take damage from the onos
Also turns out the spy kids thing is wrong, i googled it and google says 2003. I thought it was released in 2008-ish because that's when i watched it
Tremulous community has attempted to do this several times. The results are so-called "misison maps" where players have to complete objectives or simply run through with basic physics puzzles.
Examples:
Although it does say unvanquished on the video, the clan/group was just hosting the mod and didn't necessarily create the map or advanced map package (afaik). Funny enough that same group is now developing a separate standalone game running on a different engine that uses similar gamelogic code, called Unvanquished
Mission One Beta 7, where both teams have to go through a physics course. This special scene is actually exploiting a hazardous map entity bug where it can only damage one thing at a time:
Hard Landing, aliens' goal is to interfere with human progress to the ending and even more likely, wipe them out from the map. In the end, there is a last 20 minute camp while a refuelling a ship, then entering the ship safely so that was excluded from the video. I'm running the GPP-1.1 Arena Fusion mod (which I created) in the video so it isn't 'true' Tremulous:
Other non-mission maps can still sort of be called mission maps such as this one, which is called
ztremship (beta 3). The 'z' in front stands for the zombie mod variant but for some reason it was played on a pvp server.
I think if I convert the above map and use the classical entities mod, it would make a GREAT defence map
Hopping the RC does not happen that often since it is often impractical especially in large games, but in small games it can mean destroying the ENTIRE enemy base in under 15 seconds if the enemy built in such a way..
Even if the reactor can zap aliens, its range is rediculously short and deals minimal damage at the edge of its range.
Example: