Not able to pick up an item full inventory
Asuba
FRANCE Join Date: 2016-04-16 Member: 215835Members
Good evening,
If there is a "simple" modification that would have to be made to the game, it would be to not be able to pick up objects, when our inventory is full.
Objects (for example: "Fruit lantern"), which as it is irremediably lost and therefore destroyed.
Problem also encountered with: "Kits of care" or "Blood oil", to name but three examples.
There is no death of man in itself, but it is still very painful.
PS: Sorry for my English, I had to translate my post via Google Translator.
If there is a "simple" modification that would have to be made to the game, it would be to not be able to pick up objects, when our inventory is full.
Objects (for example: "Fruit lantern"), which as it is irremediably lost and therefore destroyed.
Problem also encountered with: "Kits of care" or "Blood oil", to name but three examples.
There is no death of man in itself, but it is still very painful.
PS: Sorry for my English, I had to translate my post via Google Translator.
Comments
And then this is not valid for other items such as fruit lantern or Blood oil.
Anyway thanks for the info.
Trying to harvest Creepvine Samples (using a knife) with a full inventory results in the item being destroyed; anything else obtainable by hand isn't even picked up.
Well the thing with harvesting Creepvine Samples is that it kinda takes more than one whack to destroy the creepvine. Is there a notification in the HUD about your inventory being full? Then you should be able to stop before you destroy the entire stalk.
Of course, it doesn't destroy the entity itself in one shot, but the point is that you still lose the item. By the time you get that notification and it even registers with the player, you've already sent one or two Vine Samples into oblivion.
And before you say anything, I know you can plant Creepvine Seeds; I do it whenever I can to prevent losing renewable resources. But worst case scenario: what if this happens with something that ISN'T renewable?
That said, this generally isn't a huge problem since most resources are renewable in this game and the unrenewable ones aren't pickable with a full inventory (eg scrap and metals etc).
There is only one situation in which this is a major issue and that's with crafting. I saw a story on reddit about one poor sod who crafted a stasis rifle with a full inventory and had it go poof on him This is possible with a number of recipes, but quite a bit less likely with the Seaglide and O2 tank since you generally make those very early on.
On the other hand, there are times when I have been glad extra items just get destroyed, for example once I was trying to clear a number of kelp plants around my base and had to chop down ~10 of them. You can do that easily by just chopping now, but if it had stopped me every time my inventory was full that would have been really annoying. I suppose dropping the kelp chunks would be acceptable?