extend gameplay
fallennight1986
texas Join Date: 2016-12-21 Member: 225320Members
i saw someone post somthing ive been wanting to suggest only slightly different so your main goal is shut off gun build rocket escape planet but it doesnt have to end there why not after 1.0 add this after you escape your presumably a long way from civilization so on the way you probly have to hit other plants for food or some kind of fuel source, so make a dlc for after 1.0 where you land on another alien planet to find supplys like fuel or food or both so you can make it home, but when you land you find carar has infested the planet more new bases creatures and alien blueprints but a twist this time your not th only one alive there u as u progress fing a research base with 1 actual living precurser trying to cure the planet and you must find an alien blueprint for a alien language translator so you can comunicate with it it says it will give you enough fuel to make it to the neerest human settlment, if you help him/her capture a creature deep in the depths of the planets ocean one like the emperor immunity wise to the carar but more agressive fast and hard to catch cause its the size of a reaper leviathan and deep down in an ocean surrounded by monsters big and small but each with even more unique abilitys one example camo, just fill in more of the story line and items as you want but good idea devs right?
Comments
Or maybe a DLC that adds in something else that is cool
Aw, why? It was such a colossal disappointment and so many people resented their preorder payments so much that they...
...nevermind; answered my own question.
It would be nice if they would add the possibility to find a living precursor that still searches for a cure on 4546B or something alike IF they ever make a DLC.
Yes, more planets in the future!!!
Alright, let's just break it down...
What, narratively, does this add to the game?
Nothing. It adds nothing but time and filler. It's basically "That ending you earned? Just kidding. Jump through hoops and do it all again for Victory Animation Take 2". The sense of satisfaction that comes from saying "I did it... I lived, I conquered, I got off this water-ball!" is now jerked out of your hands until you dance, monkey, DANCE.
It would actively reduce the story experience of the overall planned arc of the game.
look in all honesty im standing by my ideas and those of what others had that i thought were good cause to be honest and not tryin to be mean to anyone on forums but someone is always gonna knock down or bash ur ideas weather its 1 or several so from now on regardless i stand by my ideas and the ideas of anyone else actualy giving ideas or creative add ons.
This is not meant to insult you or anything but maybe your ideas are sometimes not so well thought through if you mainly get back rather negative feedback for them. Or maybe many users here (including me) are all just a bunch of very critic happy Subnautica fans...
I think both could be the case here to some degree.
So stay open for criticism as long as it is fair and not mean. Some basic ideas are really getting great feedback here and kinda "mature" into great ideas with thoughts from many minds, which is (at least for me) a good thing.
I see what you are saying, but wouldn't it be optional? If not I am an idiot who doesn't pay attention.
It's basic theorycrafting. Don't just stand by your idea, defend it! Give reasons for it to exist! Get passionate, think more, explain WHY you think the game will be better with your idea in place!
And if I propose an idea on a public forum then by all means, pick at it! Debate the merits! Go back and forth, offer ideas to make it better. That's what these threads are for!
So the reason I was poking at your idea is because, well... Let's say that someone on the dev team decided to do this. This would be time, money, and manpower spent designing this section of the game that, in my mind, would be time, money, and manpower that COULD have been spent implementing a new biome and new creatures into the base game.
And I, personally, speaking for myself and nobody else, would rather the devs put more effort into making the singular base water world we're on a better world than adding a Part 2 after you take off in the rocket. The rocket, IMO, is the endpiece. The ultimate sign of triumph. You beating the odds, and getting back to civilization through your own efforts. And if you want something else to do or explore in the game, it would probably make more sense to put that section before the ending.
Now going to other planets might be a spin-off or something, or grounds for a sequel (though my idea of a sequel for Subnautica would be a survey team going to investigate the planet on a larger scale, thus justifying other larger biomes, new tools, and possibly the presence of Multiplayer/Coop) but as a tacked-on part of the base game? It doesn't quite 'feel' right to me.
Edit:
... I think that was me who said that.
see now this is better u give ur own ideas not just an empty criticize ur putting something behind it and u wernt targetted specificaly so many other criticize but dont bother having real reason or thier own ideas to throw into it.
THIS is an attack: "This idea is stupid and you are stupid for thinking of it"
This is NOT an attack: "I don't think that this idea fits with the theme of the game"
One is an expression of opinion, the other is deliberately designed to be unhelpful and insulting. So things like my comment of "I would personally rather see the developers make one well-crafted planet than multiple planets that less effort was put into" are not, in fact, meant as attacks, they're meant as expressions of disagreement, sure, but they're not 'attacks'. Someone disagreeing with you is not an attack.
My two points against your idea for a 2nd planet as a DLC where imo very valid points, that you so far did not pick up.
First point
A whole new planet would be way too much work for just a DLC to "extend" the game. You'd have to make a whole new game for this. My idea or suggestion would be to put this idea up again for a part 2.
Now comes a point just based on my personal taste: I would rather like to see the old planet again in a second part or another one with mostly water on it, because SN is a underwarter survival game and if they would try to add a way bigger land/island part with land creatures and so on it would (at least for me) loose a big part of its uniqueness and charm.
We already have a great number of land based survival games and some of them even feature underwater creatures and loot and caves and resources and so on. Subnautica is better then all of them imo when it comes to the underwater part but the "on land" or mabye even "in the air" part is not a big strenght of the game. That is another reason why I see a new planet with way more land mass as a bad thing.
Second point
You mentioned that the 2nd planet could also be Carar infested. To that I said, that you would have to have some very good reasons how that could have happend because afaik no Precursor made it off the planet. That is why they build their huge alien space gun that shoots down each spaceship that comes too close to or tries to escape the planet. Since we seem to be the first living thing that escapes the planet for over 1.000 years, we could only have carried the Carar on our ship off the planet in something else then ourselfes. Because the player has to be free from the infection to get off the planet. But then again, untill that point we also have a cure right? (Don't know exactly how the cure works cause I have not played so far yet to be honest). So even if we somehow manage to carry the bacteria off the planet we should be able to cure it IF we infect something else.
I gave you credit for the living Precursor idea and I see that as a really good extension of the existing gameplay. Maybe pick up that idea intstead and flesh it out a bit? That would fit good into what we already have and would be a nice alternative ending maybe or the prelude to the next game maybe?
I don't write all this text just to bash your ideas...I do this as a try to improve them or show things that I see as rather bad for the game form my point of view. If you can't stand that we don't pad your back for every idea you write here instead of beeing honest about them, then maybe don't put em up here? This is a forum after all not just a virtual wall where you write things and just let them stand there. If you want no direct feedback maybe write just an E-mail to the devs?
i already put it up first before this post was made as a part 2 idea but people didnt like the thought of another planet 1 but gave no suggestions of thier own
didnt say u did i generalized didnt say u or say ur name when i had posted it as a part 2 idea i was insulted "dude that dumb y another planet its a waste of time"
Alright, here's some 'gameplay extension' alternatives to your idea of another planet:
But if you post an idea, and someone gives their opinion on your idea, an acceptable response is not, in fact, "Well I don't see YOU coming up with anything better"
Dude, nobody's going to coddle your ideas. They're going to give feedback. Put on your Big Kid pants and accept it, or don't post these online at all if you don't want people to give their opinions.