So recent NMS update....
NerdyEric
Join Date: 2016-11-15 Member: 223876Members
Yes this is related to the game. So for you you didn't hear... or don't care which I don't blame you NMS updated and added (among other things) land vehicles. Including a very small one that hovers and can drive quickly over land and water. This got me thinking why don't we have something like that. A boat or hovercraft that could be used for quick transport above water and could be driven on land as well (for as little of it as we have). It could be a interesting new way of getting around.
(Picture of NMS hover thing)
(Picture of NMS hover thing)
Comments
PS5? Soooooo your PC basically.
I think it was called "The Tide Skipper"
Nothing extravagant, just a way to skim on the surface that's a bit faster than plowing through the water.
No, my PS4. I was kidding with the PS5
NMS also introduced Base Sharing and Time Trial Races which hopefully becomes a thing in Subnautica. Although, Base Sharing would be far more interesting than Time Trial Races in Subnautica due to having to deal with a fixed map.
FTFY
GOG did a me a solid on that one. I think in a few more months they should have a game worth releasing. They made some bad design decisions, though- if they have rovers, spaceships should have more limited landing options, to make the rovers important. But if they add that NOW, it's a large change and large changes disturb playerbases.
It is a slight pain to use the Exocraft (Rover/Vehicle) on other planets since it is limited to one Geopad of a particular type in the entire game. If you forget where you placed where your Geopad is, then it might require creating a new base unless you don't mind not using that particular vehicle ever again.
Relying on fixed landing options would ruin the exploration fun of the game. It would be great if you could store the vehicle on the starship and not rely on Geopads to summon the vehicle.
As I said before in a previous NMS thread, No Man's Sky is a great Early Access game.
Of course the water glider is good, but NMS has a fantastic map space due to being procedural. Unfortunately in Subnautica you would be at the map edges in no man's time. And being only relevant on the surface and nowhere else it's not much of use. Considering the time to program it, that would be madness.
It would be more easy to give the Seamoth a hover upgrade module. Big usability and not much programming extra.
So what you're saying, is that you're a time traveler?
Is the PS6 nice? Does it have the 3D hologram capabilities that I've heard about? Does it have 3080p and 540fps?
Come on, give me details!
Random Sony Exec: THE PS6 HAS THE ABILITY TO DO 4K, 3D, VR, AMAZING GRAPHICS, ITS ALSO A PORTABLE AS WELL AS A HOME CONSOLE, ALL AT THE SAME TIME AT A 100% STEADY 144 FPS....... still no full-on mod support.
PC: Lol, we have all that and full mod support, and with the evolution of more things like Kickstarter you have no more exclusives due to games budgets being done by donations now....
Random Sony Exec: GOSH DANGIT
Heres the link to it anyways.
I am. I have an iPhone 14+ to prove it.
The stats are actually really interesting.
NMS had an average of 1,074 players (at any given time) over the last 30 days. With a peak of 7,023. Probably when the update hit. But in the months before it struggled to reach an average of 1,000.
Compare this with Subnautica, which had an average of 2,854 over the last 30 days, with a peak of 6,242. Since January 2016 it's average has rarely fallen below 1,500, and it's maximum was in January 2017 with 4,007.
NMS also had the 5th highest peak player count when it released in August, with 212,321. Now it has so few people playing it, it's really embarrassing.
Behold how far it has fallen.
(Edit; it's important to note this is only Steam copies of the game. NMS probably sold a lot more console copies, but who's counting those peasants?)
I agree!
Floating Island, Mountain Island, Aurora, technically the land on the right of the Aurora even if at present there's nothing to do there, and looking at the possibilities of post-V1.0: Lilypad Islands and Arctic. Add to that a currently dormant plan to implement floating loot (I believe UWE specified floating loot boxes) and we've got some room.
Not saying that SN lacks a boat/surface amphibious vehicle (or, for that matter, a jetpack), but it also didn't lack the PRAWN before the implementation of large resource deposits and the Lava Zones. At least, that's my stance. I presume anyone else asking for one does implicitly also ask for fitting gameplay.
Finally someone points out this glaring problem in today's society.