My look at the Silent Running Update
ApoNono
United States Join Date: 2017-02-26 Member: 228282Members
United States Join Date: 2017-02-26 Member: 228282Members

Comments
I see that the Cyclops won't be easily destroyed. And even if it is, what's completely lost is the Cyclops itself and any carried Seamoth or PRAWN. Any installed equipment and storage could be salvaged and transferred to a new Cyclops.
Losing a Cyclops and a PRAWN or Seamoth will really hurt. I will have to check it out myself to see if it will be too easy to lose in actual use.
Especially with the Silent Running mode, a keypress to move continuously forward would be helpful.
I'll have to check this out later. Hopefully it doesn't get buried or I'll forget haha.
Would be really cool to be able to get it moving and let go / get off the controls to do other things. The reaper hit me maybe 7 times and I still had to ram myself into things a few times. Even at 0% it gave me some time to get things under control before it warned of failure. The real test will be in deeper waters for sure.
When I loaded in the seamoth seemed to recognize the correct max depth. I will have to make sure to keep an eye on this.
Ideally you'll already be out there in that vehicle, pestering those alien fishes back!
Nice video ApoNono, pretty much my experience with the Cyclops. You have to really try hard to make those critters mad enough to destroy it!
It's not the threat of destruction that annoys me. It's the ridiculousness of having to play what is essentially a stealth minigame in a leviathan-sized exploration vessel.
I can't help you with this question, sorry. I don't have any experience or information on the Xbox version.
Normally I totally would have jumped in my docked vehicle and escaped but I had to leave it in for science
The amount of time seemed perfect. Plenty of time to realize the situation you were in and act.
The 'stealth minigame' is fine from how I see it. A submarine is all about stealth and moving undetected. It is still strong enough to take several hits and keep on ticking. With the upgrades for Counter Measures, Fire Suppression System, and Shields I think they have given us a nice range of tools to help address any situation we might be faced with.
My one complaint would be a number of times the voice tells me I am cavitating when I am running at max speed. Also, the alarm sound is a bit loud for a boat worried about noise.
I have the same issue on one of my prawn suits. The other thankfully is so far fine.
Example: I was down in the lava castle, under attack by the sea dragon. I had recently re-entered the game, and not taken my prawn out of the cyclops yet that day. (I know this glitch has happened to others besides me),I knew the pressure compensator had to be relplaced (taken out and put back in) for it to work properly, but since I was in the cyclops, there was nothing I could do at the moment. I jumped into the prawn, and started taking damage from the pressure. At the same time, the sea dragon hit me, and i took damage. I finallly go into the lava castle, safe from the dragon, but i still had to fix the prawn suit. I took out the p compensator and put it back in, but before i could fix the prawn, it blew up and i lost everything inside of it. So I didn't save, restarted the game, and tried again.
(Yes, I know the example is about a glitch, and that can be patched, but still the idea is there that if you are under attack by lots of predators, you don't have time to take the stuff out of the storage and upgrade menu.)
e. a few words