My evaluation of the silent running update...
Herugrim
The Poconos Join Date: 2016-08-15 Member: 221402Members
First off props to UWE for adding a ton of new content to the game, new models, new icons, new animations, fantastic all around. A very impressive amount of work that I greatly appreciate.
I am perfectly fine with the modifications to the cyclops, they've been well balanced and keep players on their toes. I do, however, wish the thing was more useful. It's a lot of work to make and maintain for a giant mobile locker that is very hard to maneuver and can't fit in a lot of places. I find the game is a lot easier to just not bother. Certainly doesn't help that it still makes my game crash. Though it's not a big deal leaving it as an optional feature. There are clearly plenty of people who do enjoy it, even if I am not one so maybe it doesn't need anything.
Critters are super aggressive in the deeper biomes now. Constantly fending off attacks from warpers, crabsquids and the like, not to mention the super protective Sea Dragon. Aggressive creatures is fine and I was able to deal with everything, but it would be nice if chasing them away caused them to keep away for just awhile. If I can drive Reapers into different biomes by drilling their skulls for awhile I should be able to chase of the likes of Warpers and Crabsquids. And we need something to deal with those Dragons. Nothing to easy, of course, but the thing constantly knocking me off the castle and not having any real defense other than hoping he gets bored and wanders off long enough for me to get lucky and slip in. I have no idea how we are supposed to get passed the one in the ALZ in front of the main containment facility. That is going to be bonkers.
The one thing that really bugs me is the knife. I kept rupturing my habitat when I was trying to cut plants for seeds, and then I destroyed my prawn trying to cut off those leeches. I should not be able to cause so much damage to my own stuff with a knife, not even the hardened knife.
Performance is terrible but that could be my laptop, it's a couple years old now. Also it's early access so to be expected. I am very much looking forward to optimization eventually when it hits 1.0
I have yet to see the Sunbeam's model. I see the effects but not the ship, consistently in every game even when starting over.
Everything else is still good and the game is still a lot of fun to play. Props guys on the great work!
I am perfectly fine with the modifications to the cyclops, they've been well balanced and keep players on their toes. I do, however, wish the thing was more useful. It's a lot of work to make and maintain for a giant mobile locker that is very hard to maneuver and can't fit in a lot of places. I find the game is a lot easier to just not bother. Certainly doesn't help that it still makes my game crash. Though it's not a big deal leaving it as an optional feature. There are clearly plenty of people who do enjoy it, even if I am not one so maybe it doesn't need anything.
Critters are super aggressive in the deeper biomes now. Constantly fending off attacks from warpers, crabsquids and the like, not to mention the super protective Sea Dragon. Aggressive creatures is fine and I was able to deal with everything, but it would be nice if chasing them away caused them to keep away for just awhile. If I can drive Reapers into different biomes by drilling their skulls for awhile I should be able to chase of the likes of Warpers and Crabsquids. And we need something to deal with those Dragons. Nothing to easy, of course, but the thing constantly knocking me off the castle and not having any real defense other than hoping he gets bored and wanders off long enough for me to get lucky and slip in. I have no idea how we are supposed to get passed the one in the ALZ in front of the main containment facility. That is going to be bonkers.
The one thing that really bugs me is the knife. I kept rupturing my habitat when I was trying to cut plants for seeds, and then I destroyed my prawn trying to cut off those leeches. I should not be able to cause so much damage to my own stuff with a knife, not even the hardened knife.
Performance is terrible but that could be my laptop, it's a couple years old now. Also it's early access so to be expected. I am very much looking forward to optimization eventually when it hits 1.0
I have yet to see the Sunbeam's model. I see the effects but not the ship, consistently in every game even when starting over.
Everything else is still good and the game is still a lot of fun to play. Props guys on the great work!
Comments
Never fail in delivering
I did try all this and nothing has helped with the graphical bugs. I would think it's my laptop being two years old now but it seems just about everyone is having the same bugs. Starting the game up from scratch has instant framerate slowdown, which doesn't get better even by lowering quality to clearing the cache.
I can live with the bugs for now, it's Early Access after all. Just looking forward to 1.0 for optimization that much more.