No Marines Vs Marines In V1.1?

OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
edited January 2003 in NS General Discussion
I could have sworn I read on www.natural-selection.org that there will be an option for Marines VS Marines--is this not going to happen anymore?

It's in the FAQ's:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

"Can you play marines vs. marines or aliens vs. aliens?
The first release doesn't have these scenarios, but the game is designed to support it. This will be supported in the near future after the first release."

<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Comments

  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Better not happen in 1.1.... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It's one of the planned features for V2.0. Adding and balancing MvM and AvA combat will require a GREAT deal of time.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited January 2003
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    <!--QuoteBegin--coil+Jan 17 2003, 05:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 17 2003, 05:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's one of the planned features for V2.0. Adding and balancing MvM and AvA combat will require a GREAT deal of time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Cool! This means new map types eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited January 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adding and balancing MvM and AvA combat will require a GREAT deal of time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, no it wouldn't. Same team type means same team potency. Much easier than trying to balance two radically different team types with different capabilities against eachother. There would be a few misconsistancies though, such as Lerk umbra which only works against bullets.

    The map would be the biggest hurdle. With Marines, no problem, they can build anywhere. With aliens, you've got the hives to consider. Perhaps replacing the starting marine spawn with a fourth hive location would do it.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited January 2003
    Actually, it's rather more difficult. The marines are perfectly tailored to attack and defend against ALIENS, and the aliens vice versa. Weapons that are very effective in one scenario, like Umbra, become nearly useless in the other. Others which have only limited potency may suddenly become too effective. For example - the marine pistol's high damage and accuracy is balanced by, among other things, the fast moving speed and small profile of a skulk or lerk. That same pistol against a much larger and slower-moving marine? Deadly. Marine weapons are decent at taking out the slow-firing, bulbous Offensive Chambers, but will have a more difficult time with the slender, hitscan marine turrets.

    The AvA gameplay is also in question - how many hive locations per map? 4? 5? 6, even?

    And beyond that fact is the matter of new models and maps... trust me, when AvA/MvM goes in, it's going to be done RIGHT. (:

    - edited so as not to offend uranium-235's tender sensibilities ^^ -
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited January 2003
    A'ight Coil, you asked for it:

    <b><span style='color:green'>***SPORED***

    Do not skirt around the obscenity filter. There are 12 year olds playing a 17+ year old game here!</span></b>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2003
    <!--QuoteBegin--uranium - 235+Jan 17 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Jan 17 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A'ight Coil, you asked for it:

    <b><span style='color:green'>***SPORED***

    Do not skirt around the obscenity filter. There are 12 year olds playing a 17+ year old game here!</span></b>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is not a good thing.


    Age verification check in the next version <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    Muahahahahahahha
  • DurikkanDurikkan Join Date: 2002-12-11 Member: 10625Members
    <!--QuoteBegin--geldonyetich+Jan 17 2003, 05:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (geldonyetich @ Jan 17 2003, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Adding and balancing MvM and AvA combat will require a GREAT deal of time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, no it wouldn't.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, Marines vs marines would already be fairly balanced...

    But Alien vs alien... really would need a lot of work..

    For one, imagine one skulk trying to kill another one, while they're both running around, wall climbing, etc. It'd take 2 or 3 minutes to kill a single skulk. Also, a skulk could drop onto an onos back, and kill him in a matter of seconds, without much danger... and I'm sure there are other such things as well. The Aliens would practically have to be completely done in order to Have Alien vs Alien, by which time, you might as well have made it it's own game, rather than modifying everything..
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    <!--QuoteBegin--OneSneakYmousE+Jan 17 2003, 06:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneSneakYmousE @ Jan 17 2003, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--uranium - 235+Jan 17 2003, 06:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (uranium - 235 @ Jan 17 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A'ight Coil, you asked for it:

    <b><span style='color:green'>***SPORED***

    Do not skirt around the obscenity filter. There are 12 year olds playing a 17+ year old game here!</span></b>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is not a good thing.


    Age verification check in the next version <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    Muahahahahahahha<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would be worse than going commercial.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited January 2003
    <!--QuoteBegin--coil+Jan 17 2003, 02:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 17 2003, 02:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, it's rather more difficult.  The marines are perfectly tailored to attack and defend against ALIENS, and the aliens vice versa.  
    ...

    And beyond that fact is the matter of new models and maps... trust me, when AvA/MvM goes in, it's going to be done RIGHT.  (:
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, I'm referring to raw balance. You give both sides the exact same capabilities and a reasonably symmetric take on the map and it'll be balanced. Even moreso [than] in a AvM game.

    What your talking about is adding features which makes the game more compelling in a MvM or AvA game.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    i would love to see an enemy skulk chomping on a gorges butt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    One extra (small) thing that doesn't look like it's been brought up yet is that there hasn't been a decision on a feasible reason why there would be MvM or AvA combat in the first place. For instance, we can figure that one team in an MvM is still gonna be the TSA Frontiersmen, but will the other be outlaws? Pirates or renegades? A rebel faction of the TSA? Alien-sympathetic humans? Corporate saboteurs? Maybe just a training exercise between different regiments of the TSA? Or something else entirely? There's a similar issue with aliens.

    This is all besides making new maps and models (or maybe just skins), as well as making the game reasonably balanced (which has more to do with ensuring that a number of strategies are effective, not just seeing who wins more), and most of all, <b>fun.</b>
  • DW_DisqoDW_Disqo Join Date: 2002-11-30 Member: 10288Members
    Hmm, a new race perhaps?
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    For AvA, the backstory has it that he alien bacterium has been constantly fighting different mutations of itself for ever, and it views fighting the nanos and marines as just an extension of this conflict, so Alien Vs Alien makes a lot of sense. Why they'd be doing it in human environments might be a bit harder to explain, but then special maps would have to be made for AvA anyway so...
    MvM, it would be a bit hard to explain how pirates or renegades became so well equiqed and trained. What would fit in most with the backstory would be some corporate/national member of the TSA trying to discredit the TSA. It might fit best, but that doesn't mean it would be the best story for it, of course.
    What I do think is that it should be some named group- so its not just the TSA versus the different colour TSA.
    What I would hate to see would be a rebel faction of the TSA... One of the things I liked best about the backstory was the idealised military the Frontiersmen represent. Underfunded, but flexible and innovative, getting the job done. Makes a refreshing change from the slightly tired "brave fighters but officers corrupt/incompetent/internal politics" line seen in almost all other sci-fi (and non-Sci-fi - Bernard Cornwall anyone).
    Eh, this should probably be a thread in the fanfic forum, but I don't hang around there much.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    edited January 2003
    [QUOTE]Hmm, a new race perhaps? [\QUOTE]

    Or the TSA scientists trying to take advantage of the Kharaa's natural belligerence, and introducing some sort of virus or something to get it to fight itself. That might be intresting.
  • supadupaflysupadupafly Join Date: 2002-11-13 Member: 8534Members
    i can see a scenario infront of me with 2 marine teams behind each wall battleing of who get's the siege up first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    another thing is that a alien can get past a marine turret and surely would be able to get past a alien turret.
    a marine have a hard time to get through a alien turret and surely would have trubble to get past a marine turret..

    and there must be a way for aliens to destroy each others hive... offcours it would be easie with a fade that can shoot, but with a skulk it would be heard.. even for a onos wich is supposed to be the strongest creature.

    another thing that you have to deal with is colors or other pretty different skinz wich is a balance issue so that one team can see another team more easy... caus in this game you can hide and atleast when it is marine vs alien... like when you are an alone marine with little health and hardly any ammo and you see or hear some aliens you probably hide in the shadows.. would be hard if you have like a red dress on you that would shine up in the shadow.... the same thing for an alien... alien is all about suprising.. not always, but if you hear a marine you do hide and suprise it.. trying to take it out without him noticeing you... would be hard for a red alien to hide in some grey/green enviroment.

    but they will probably find some good way to fix it
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--RhoadsToNowhere+Jan 17 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RhoadsToNowhere @ Jan 17 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One extra (small) thing that doesn't look like it's been brought up yet is that there hasn't been a decision on a feasible reason why there would be MvM or AvA combat in the first place. For instance, we can figure that one team in an MvM is still gonna be the TSA Frontiersmen, but will the other be outlaws? Pirates or renegades? A rebel faction of the TSA? Alien-sympathetic humans? Corporate saboteurs? Maybe just a training exercise between different regiments of the TSA? Or something else entirely? There's a similar issue with aliens.

    This is all besides making new maps and models (or maybe just skins), as well as making the game reasonably balanced (which has more to do with ensuring that a number of strategies are effective, not just seeing who wins more), and most of all, <b>fun.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    infected humans. and crap! im only 16! i cant play ns anymore D:
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    If history has shown us anything, it's that humans seem to have no problems picking a fight with eachother for some reason or another.

    The alien hive mind takes a bit more creativity. Perhaps differing philosophys of different hive minds?
  • moto43moto43 Join Date: 2002-11-23 Member: 9742Members
    I like the idea of the alien bacterium fighting it's different mutations. If two people carrying 2 strains of the bacterium infect an area at about the same time, then BOOM, you have a battle right there.

    Here's my take on the MvsM sencario.
    My bet is that the Corporations would want the Ttrans System Athority <b>gone</b>, it’s the only orginization that cares about human rights and is in a position to stop the corps from breaking their own laws. Once they realise that the TSA won’t be their lap-dogs, they will take steps to eliminate them. Unfortunantly, they can’t simply cut their funding or crush them like bugs; the TSA is too strong and public opinion stoll holds some small sway in this universe. Until the TSA had been shown to be ineffective in it's role of protecting the people, the corporations could not replace it with something more easily controled.

    Thus, the Bleeding Star Project was created. A joint venture between more than 20 of the most powerfull corporations, it would create a new enemy for the TSA, one that would quikly become just as feared by the populace as the Karra. Equiped with the same knowlege, training and technology as the Trans System Athority, this force wreaks havoc throughout the starsystems of human-controled space. Under the guise of a pirate fleet, these corporate slaves commit atrosities that shock every decent human being alive. Predictably, the TSA stands up and tries to make a stand. Only time will tell if humanities underapprecieated defenders can hold up against this new threat.

    ------
    M.O.T.O.42
    <span style='font-size:8pt;line-height:100%'>I can come up with more elaborate details (Heirarchy of the orginization, description of your typical Bleeding Star Pirate, you name it) if you like.</span>
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    MvM -- training...the maps can even be all virtual reality-like (think vr missions in metal gear solid)
    --or like geldonyetich said, marines can be fighting for a variety of reasons, just make up a typical nation A vs nation B thing. Nation A has a spaceship, Nation B attempts to jack it. NS style conflict ensues.

    AvA -- competing overminds over the same resource/spaceship. this simple story is enough to explain the nanogridlock, where the bacterium is fighting each other a la current bacterium vs nanobot thing in current backstory.
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