I think I see what some people were talking about with the Cyclops being "too vulnerable". Maybe?
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US Join Date: 2016-10-06 Member: 222906Members
So I was watching this streamer, saw this, and, although some of it is user error, I don't think the devs meant for the 'clops to go down that easily, when the user is repairing it. I think it was stuck against the Amp Eel and multi-colliding with it continuously or something? I wonder if that's happened in other situations as well, and people think the Cyclops itself is weak, when it's something causing more damage than usual? Note that he was in Silent Running, I think the camera light was on though.
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Takeing the sub anywhere usualy i have to go repair it 4-5 times .... it gets a little anoying... Like fx. hitting a small plant or something like it will cause dmg.
It's fixed in experimental. You can take up to 20% damage and it recharges a shield for the top 20%, anything over that is real hull damage that doesn't self repair.
As far as the streamer, he didn't put out the fires. Might be a good idea to put out fires. The ship comes with extinguishers and they recharge for free. Also, "under attack" might mean you should move away from the threat first, rather than camp on its head and start repairs. As far as "go down that easily", there is literally 5 minutes of video from the point when it caught fire (already weak) and the point where it got too far gone. I was expecting a 30 second clip, but that sucker held on much longer than I would have expected.
Only allow up to 1-2 "hits" of damage per second on any vehicle.
I like the changes overall, but is there a possibility for an upgrade module that could reinforce the hull just like the Seamoth? (If one exists sorry, haven't gotten past the Aurora yet.)
Go slow to reduce your sound signature, or shut your engine off temporarily to get them to lose interest. Or, better yet, use decoys. Or flank speed away (careful, it overheats after like 30 seconds).
Ah I haven't found the blue prints for decoys yet, though I think I know where to look for it. Good suggestions though. I did some reading on cavitation so I understood it a bit better, but it never mentioned that Flank Speed would eventually cause an engine fire. Yes, I heard the warnings, but I suppose my curiosity got the best of me. xD
One final thing however, can the Cyclops still house a power cell recharger or two, with the thermal energy upgrade? It seems different but it's been hard to gauge if I am losing more or equal to what I am gaining.