Pre-update Discussion - Voice of the Deep
ChrisFo
Germany/Saxony Join Date: 2016-03-23 Member: 214728Members
Tomorrow is the big update!
Are you excited? What do you think about it? Do you like it? What could be changed? Discuss below!
Countdown: https://unknownworlds.com/subnautica/voice-of-the-deep/
Are you excited? What do you think about it? Do you like it? What could be changed? Discuss below!
Countdown: https://unknownworlds.com/subnautica/voice-of-the-deep/
Comments
I looking forward to diving back into the ocean again and dodging stalkers tomorrow evening. I've been trying to avoid spoilers (impossible) and look forward to experiencing the end of the story arc.
I have 3 base locations planned plus more I want to locate as I explore. I played through what was available with one tank and I'm looking forward to having more air coming up.
I hope the scanner room has some love in this patch.
Hopefully also some of the kinks regarding the Cyclops will be fixed tomorrow - mainly the infinitely spawning Fire Extinguisher and crafting infinite amounts of the Cyclops Pressure Compensator.
In short
Maybe that could be some alternate solution or ending. You could
The advice is to start afresh, but updates always work on old saves, though there are things that might not be brought over right. The fresher the save file, the better the merge.
It's the final content update before 1.0, between then and now is polish & performance work (while we're working on the rocket for 1.0 as well).
EDIT: Wow!! The new PDA interface and tooltips are so shiny now... Kudos to whoever did the work; the interface looks amazing now! Whoever rearranged the "Blueprints" tab deserves a raise - the old layout has bothered me for so long now.
Also I'm curious: from a technical standpoint - how does the dev team make those sweet "motion banners" at the top of their update pages? The Voice of the Deep banner looks really cool, but so far my favorite has been the banner on the Castles and Coffee update. If it were possible I would love to import them somehow as a screensaver.
I wouldn't call it the final end game. You only get to the juvenile emperors that can produce the cure. But the process of curing should still have to be done. And you can't leave the planet without the rocket that is held back. I'd rather say the next update will be story and feature complete.
Whoa.
Guys.
You get 2 Silicone Rubbers from one Creepvine Seed Cluster now!
Lubricant only requires one Cluster!
This is HUGE
Obviously because it's an alien plant...duh.
However, if you want a more scientific answer I went onto Wikipedia and it mentioned that,"Silica is deposited in many plant tissues, such as in the bark and wood of Chrysobalanaceae and the silica cells and silicified trichomes of Cannabis sativa, horsetails and many grasses."
So it could stand to reason that Creepvine filters silicon into its clusters.
But if were simply processing silica into silicone, we should be able to use quartz or even sand, and in fact sorting through the creepvine to find a few specks of silica would be probably the least efficient source of it on the planet. And as for it being an alien plant... well, we can eat it, so I'm pretty sure that rules out it having a composition that is radically different enough from anything on earth that it incorporates silicone into it's structure.
It's pretty clear that what were using is not in fact silicone at all, but rather some form of natural rubber-like substance, based on carbon, not silicon, but the dev's cant be bothered to change the name from "silicone" to rubber.
Can't create a new thread (have to wait 1 day and post once - hereby done).
If you clean the cache, shouldnt the blue artifact respawn at its origin location?