I don't know if it's me, but...
Coranth
Join Date: 2015-06-02 Member: 205160Members
I just... can't seem to find anything in Subnautica, these days. Started out in Survival, built Fins, built Tank, then I tried to get the stuff for the Repair Tool, and... I could not find any Crash Fish Homes in the Safe Shallows. Loads of Crash Fish Eggs, but no Crash Fish, which means no Cave Sulphur / Crash Powder. I also... could not find - of all things - Limestone for Copper Ore, to make Batteries. Yet I found Silver Ore right off (these two rocks stuck out like sore thumbs in a completely lightless cave And yet... I found no salt. What's going on?! Is it the new designs for the resources? Is it just me?!
Sometimes... the beginning of the Game just feels... so very tedious. Should there be a mode for the handheld scanner that gives off a short directional 'pulse' which highlights local resources on your HUD for a moment. As a compromise, this could use a lot of power. I dunno... maybe I'm just tired and not seeing things anymore... Urrrggghhh....
Sometimes... the beginning of the Game just feels... so very tedious. Should there be a mode for the handheld scanner that gives off a short directional 'pulse' which highlights local resources on your HUD for a moment. As a compromise, this could use a lot of power. I dunno... maybe I'm just tired and not seeing things anymore... Urrrggghhh....
Comments
Fair bit of warning, I'm pretty sure they updated the Crashfish AI, meaning that they more often blow up in your face.
At 100% health yesterday, I was looking for quartz in the Shallows and I got too close to one of them, and ten seconds later, I was dead.
I have a newfound fear of the little buggers.
The dang things have learned how to follow you when you turn abruptly.
Best thing to do now is try and out distance them..., Very Quickly.
As soon as I hear the pod opening sound, I move!
You mean tiger plants?
I find swimming straight at them and then continuing is a good way to get enough of a head start that they can't turn and catch up easily.
ALWAYS thought that needed some "adjustment".
Yes, they still do.
Not really. If a Crashfish gets a direct impact on the player, he's dead too.
Perhaps, but the players better mobility still seems to make them more dangerous to the seamoth than the player. And then there's the seabases and cyclops getting perforated by acid mushrooms and stray knife swings.
Don't take yer Seamoth into tight spaces before checking them out by fin.
Now I gladly greet Crashfish with open arms (and lots of First Aid Kits)!
This is a nice revelation, as it shows exhaustible assets (fish, rocks, items etc) will slowly respawn back into the world, instead of having to worry about bleeding a biome dry and having to forage elsewhere. But for the Crashfish, it means if you clear out a cave with 3+ in a cluster, be careful if you explore it again later and don't pay attention... (SAVE FREQUENTLY!)
I don't think the respawn applies to minerals. Fish have been respawning for months though.
It just pops right open/closed now.
Haven't played for a while, but I'd think that was a bug. However, that animation is one that I find can be nauseating due to the bobbing of the camera while the PoV moves. Maybe it was removed.