Game won't stop lagging
mggk1234
California Join Date: 2017-04-25 Member: 229953Members
Hi there I've been playing subnautica for a couple weeks now and it's been fine, but then out of no where the game drops to like 1 frame a second and I can't move and it's been like that for the past couple days. Plzzzzzzzzz help idk how to get it to be normal again.
Comments
I know it's a preview early access game but it's by far the worst I've ever seen.
Better to leave it until a 1.0 release version comes out, just to save you a lot of frustration.
AFAIK the major save game issues have been resolved on xbox.
Are we talking RPMs, access time, throughput, on board drive buffers (oops that was IDE)?
A Motherbord limitation?
I've been looking at ways to double or triple my internal HD from .5 TB to 1 to 3TB (current Win 10 limit?).
Unfortunately any user methodologies seem to be unsanctioned by MS.
I really dont want to use a 'hacked' XBOX.
I've read about using an external HD (XBOX Green HD) or an SSD, but that uses an external bus.
How can an external bus (USB) be faster or offer better throughput?
It's external!
Anyway, if MS was ever going to offer upgraded internal drives we should have heard about it by now.
Ever since the XBOX Mark 1 was released (yes I stil have one) the drive couldn't be modified,
or replaced if damaged.
Get an external USB 3.0 SSD (or internal 2.5" SATA SSD and USB 3.0 hard disk enclosure, same thing) -- you might not get more throughput, but SSDs offer almost instant access time, which is key when scanning through a bunch of small files, as there's no mechanical head to seek on the drive. You probably don't even need that large of an SSD either, 120 to 250 GB should be fine. Put all of your storage that needs speeding up on the SSD. Now, if you could actually swap out the main hard disk with an SSD, it would benefit the whole system, but I think that also voids your warranty etc. Anyways, here's a video guide for using an external SSD and moving your games to them:
( link in case it doesn't auto-link)
It will probably run okay on Scorpio. Along with other ports from PC, it will prove Microsoft wrong that everything on Scorpio will also be playable on XB1. It's not playable.
The devs will smooth input performance wise at the end. Optimization and minor bug fixing always happens at the later stages of development after everything is in place.
I agree with others that the slow hard drive is the culprit since all the lag revolves around loading textures, terrains and other assets. I haven't done any testing with an SSD myself.
I had realy hight hopes when I bought this in early access but it's the one purchase I regret the most.
It's one thing after the other or even stacking on top of each other, save corruptions, lags, crashes, you name it, and now it starts all over again by implementing a new engine.
I've bought plenty of early access games, knowing they're not done yet, almost all of them progress in terms of playability accept subnautica.
A lot of the posters here praise the devs on their great work, I'm gonna save that praise untill I have a game that I can actually play because right now it's nothing more then a concept.
I hope the devs will pull it off to get subnautica to an acceptable level of playability on Xbox, it would be a shame to see this go south in the end.
Untill then I won't install or recommend anyone to buy this game.
Pray tell; how many of those did you play while they were in the "Game Preview" aka Early Access stage? Go ahead, make a list, I'm waiting.
Ark
Elite Dangerous
Everspace
Astroneer
Just to name view.
SSD performance on Xbox One is higly over rated, I have a 1gb SSD and it just doesn't make that much difference.
The initial startup times from some games are a bit quicker but that's it.
I've tried Subnautica on the SSD but it didn't help in the slightest, not that it helped much for other games though.
The only game I notice having quite some benefit from a SSD is Starpoint Gemini 2 but not phenomenal.
When a dev can't manage to get a game running properly (yet) then don't blame the hardware, blame the dev for wanting to much or lacking in optimization.
Every dev of Xbox One games have to deal with the same hardware, if the hardware was failing then not a single game would run properly.
Not to mention, but after putting subnautica on an ssd from an hdd I got this. (pc)
https://www.google.com/search?q=Astroneer+preview+xbox+one+performance+issues
https://www.google.com/search?q=ark+preview+xbox+one+performance+issues
https://www.google.com/search?q=elite+dangerous+preview+xbox+one+performance+issues
https://www.google.com/search?q=everspace+preview+xbox+one+performance+issues
I don't even want to discuss this untill the game is ready, it just runs like ..... and has been doing so since it came out in gamepreview on Xbox.
I hope the final release will run fine, I truly do because it's a fantastic game, I'm just being realistic that's all.
By mentioning my 1GB SSD I meant 1TB, my mistake, it was probably realy hard to see that mistake since there are so many 1GB SSDs out there.
Actually I assumed it was an early hybrid SSD (most have at least 8GB of SSD cache nowadays though). I'm pretty sure most Game Preview games have terrible performance for at least a year. Subnautica was released on XB1 May 17, 2016, and wouldn't you know, the polishing months are right around the corner... So I'd say within 3 months you should have huge improvements in performance. Which seems to be about on par with other games that have been in preview. :shrug:
1. Hold down power button until Xbox shuts down (hard reset).
2. Unplug power brick from back of console for a few seconds ( I wait 30 seconds but I'm an overachiever)
3. I also unplugged the brick from the outlet cord, but the instructions I found did not say this was necessary, but again I'm an overachiever.
Hope this helps others. Like I said this DOES NOT ELIMINATE LAG. It did, however, improve the excessive lag occuring in my game.
The render issue is because of the terraformer tool and terraformable terrain that used to be in the game. I'm a little rusty on the details so maybe someone can clarify/correct me, but basically every time it loads a new area it has to process the save data and determine if the terrain was changed by the player and how it should look. This is why terraforming has been removed from the game altogether. When they get to optimization they will be able to go back and increase the view distance on console and pc while using significantly less resources because the terrain will all be fixed.