I wish this wasn't such a pacifist game....
JoE_Smash
Join Date: 2017-09-06 Member: 232825Members
Basically even after getting a prawn suit and/or a cyclops there are still no decent ways to defend yourself or your belongings in the game. It's designed to be very one sided. Everything seems able to kill you or eat you, and the best you can hope for is freezing enemies or pushing them away.
I read it is possible to kill a reaper by stabbing it or drilling it with the drill arm, but the time it takes to actually accomplish this feat is like 20-30 minutes of your life and then they still respawn eventually.
Can this be balanced a little? I know they are supposed to be formidable and avoided, but this isn't always possible. Sometimes they are right where we need to go, so sometimes they need to be removed so we can pass through a certain area.
I don't have an issue with them respawning, I don't have an issue with not being rewarded with loot for killing lifeforms in the game, I do have an issue with the fact that we can't really kill anything even when we may need to do so....
I would like it to maybe be more balanced, and that it instead takes like a 5 minute knife fight with a thermo blade or a drill arm to remove a large predator from an area temporarily....instead of the current 20-30 minutes. It's a little ridiculous currently either in the amount of hit points large predators have, or the amount of damage current damaging items can inflict. Predators either need far less hit points, or items capable of inflicting damage need to inflict far more damage....
Anyways that's how I feel about it at least....
I read it is possible to kill a reaper by stabbing it or drilling it with the drill arm, but the time it takes to actually accomplish this feat is like 20-30 minutes of your life and then they still respawn eventually.
Can this be balanced a little? I know they are supposed to be formidable and avoided, but this isn't always possible. Sometimes they are right where we need to go, so sometimes they need to be removed so we can pass through a certain area.
I don't have an issue with them respawning, I don't have an issue with not being rewarded with loot for killing lifeforms in the game, I do have an issue with the fact that we can't really kill anything even when we may need to do so....
I would like it to maybe be more balanced, and that it instead takes like a 5 minute knife fight with a thermo blade or a drill arm to remove a large predator from an area temporarily....instead of the current 20-30 minutes. It's a little ridiculous currently either in the amount of hit points large predators have, or the amount of damage current damaging items can inflict. Predators either need far less hit points, or items capable of inflicting damage need to inflict far more damage....
Anyways that's how I feel about it at least....
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Comments
The point of the game isn't to kill. It isn't to become the king of the ocean. It isn't about how to climb your way to the top of the food chain. The point is to circumvent problems without the need of blowing the thing out of existence. About how to co-exist as much as you can with these hostile beasts.
And really, if you were to take on a giant sea creature with only a knife (Even a flaming knife), would it really take 5 minutes? My guess is no. Even 20-30 is a bit outrageous in my opinion, but I very well could be exaggerating.
Long story short, killing is over-rated. Get with the fear club.
We are basically wielding a dagger sized energy blade like from Defiance. You could decapitate if you wanted to, or at least slit it's throat open....
Do torpedoes even work against leviathan sized creatures? I imagine they don't kill them either. I haven't made any yet because I figure what's the point...? We clearly are just supposed to save and run away a lot, and pray....and save. Did I mention saving and running?
I have a torch that can cut through titanium or plasteel doors, but big fish are a threat to my advanced technology....
Except it's not "fear club"... it's "frustration club". After your first few encounters with any particular creature, they're easy to deal with and not very threatening. The fear has dissipated and you're left dealing with what amounts to nothing more than a chore.
I can sympathise with OP, but there's nothing to be done about it. This is just the way it is and you have to get used to it.
Hey welcome back Infidel, haven't seen you around in a while! (Then again I just got back myself ><; )
Fear's gonna vary I guess; Bonesharks and such indeed fall into frustration very quickly, but I still get chills when trying to deal with Reaper Territory... It's the wide open spaces and especially when at night ;v; I know I cna just equip a Perimiter Defense system and be all tactical about it and they won't kill me, but I can't help it... I just get so anxious and break down whimpering whenever I'm in my 'moth and are approaching the borders of the Dunes or Crash Zone.... Now if I'm in an exosuit - even an unupgraded one - a lot of that goes away. I guess being on the ground I have one less dimension to worry about when looking around for where that roar is coming from, I unno. I just get so afraid even after all this time :<
I don't think asking for changes is ever really going to happen yeah, best folks can hope for is the aggression on some monsters being toned down somewhat (LOOKING AT YOU BONESHARK) so if you draw their ire it's largely your fault, rather than them being some sort of homing missile that targets you the moment you enter the biome.
Fear is "nononono oh god I'm gunna die!"
Subnautica mob attacks are:
"Oh great, not this thing again. Here goes another 30 minuets of my life killing it or figuring out a way to get at what it's camping by exploiting crappy pathfinding."
They do nothing but waste players time. There is no fear, just annoyance and time sink.
"This is not the Gun Toting/Shoot-um-Up Game you are looking for"
Can't get some type of exploding tip harpoon gun or something then eh? I'd love to see some giant bleeding sinking fish carcass, like in the end of Jaws...
So do the corrosive torpedoes even kill leviathan sized creatures? If so how many torpedoes per beasty removal, one, two, ten, or don't bother?
So they can kill me in two bites and/or shoot flaming meteors at me, but I get a tickle gun? That's a fair mechanic....
The aurora is a science vessel. The entire purpose of its venture to this distant world was to terraform it, and study the life there to learn about it's ecosystem and how to colonize it while impacting the life there as little as possible. It would go against the very nature of your purpose going to that world if you were to just start killing everything that threatened you indiscriminately. Not only that, but the alterra corporation decided to remove deadly weapons from their survival blueprints because there was a massacre on another planet due to the corporation allowing the people there have volatile advanced weapons.
If you at all feel unable to deal with the predators of subnautica, just remember: Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day.
If you at all feel unable to deal with the predators of subnautica, just remember: Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day.[/quote]
The colony ship in Alien Covenant had the same general mission, but they still brought guns....
I also don't wish to kill everything that threatens me, just some things and sometimes.
I'm not asking for weapons for a massacre. Like I said a modified harpoon gun would be nice. The game has torpedoes already. I've already asked in like two prior posts in this thread if the corrosive torpedoes can take down leviathans, and if so in how many shots?
Persistent people can still kill creatures with the stasis rifle and the thermal blade and/or the drilling arm. If a harpoon gun with some modified bolts is too much to ask, despite it being a reasonable request for a sea survival game with VERY large carnivores.....then it would be nice if they could make the above method of killing a little less tedious and ridiculous....
However, that being said, no weapons is a good thing for Subnautica. Give us the ability to easily kill and there would be even less threat than there currently is.
@JoE_Smash, I think you're resorting to a blunt force approach by wanting weapons. You shouldn't be asking "How can I kill this creature?" but instead ask yourself "How can I get past, or deal with this creature, without killing it?"
Distraction techniques would be just as valid. Some sort of fish-bait beacon to draw threats away. A hand-held "Electroprod Mk.III" to zap bigger predators. Etc, etc, etc. There are lots of ways the problem could be addressed whilst still respecting the developer's decision to not include the ability to blast your way through problems.
I disagree with the first paragraph.
Whiles I agree with your point that guns ruin the game, I don't think you considered the backstory to that message.
Here's an idea of what could have happened on Obraxis Prime:
A group of people may have used an emergency fabricator, such as those in a lifepod, to fabracate a weapon. They then brought out said weapons and killed a ton of people on Obraxis Prime.
Alterra saw the mistake and deleted the data for guns off emergency fabricators.
Here's the famous quote, once more, from Mr. Cleveland:
The simple fact remains that the developers made the decision not to include weapons based on a political ideology from the real world, (which is perfectly fine of course) but the in-game excuse, the lore about why no weapons exist, makes absolutely no sense and could easily have been explained away in a far more believable manner.
Eg; just off the top of my head, how about the fabricator's we have are specifically scientific ones and weapons could indeed be fabricated by a specialised fabricator on board the Aurora. There would be a small contingent of marines on the Aurora, 5 or 6 men, trained in combat and all weapons would be handled by those guys.
Even this basic, loose idea makes a hell of a lot more sense as an excuse for no weapons than the whole ridiculous Obraxis Prime story.
They have time to do a proper rebalance for a hard mode but they don't get the feedback for it as whenever they ask the community the community asks for anything challenging to be removed (example: the current pointlessness of crashfish in experimental has been frequently requested). It will likely require mods.
When it comes to the setting and whether or not we should have the ability to do such and such because blah blah science and guns... just, don't think too hard about it. We all know the setting is completely contrived to put us in the position where our survival matches the game mechanics. I guess I don't have a problem accepting that and then working with what the game gives me.
It's fun to speculate and do little thought experiments and stuff, but some folks get awfully worked up over it. Sure, it's frustrating sometimes, but for me at least, there are a lot more important things to spend my emotional energy on.
This scenario is why you probably don't want weapons of any kind on any of your distant traveling space ships.
I think the last method of killing leviathans was shooting acid shrooms at them with the propulsion cannon while they're in stasis. If I'd try something new I'd drop a bunch of acid shrooms and then destroy two of them to trigger a chain reaction explosion that is typical for acid shrooms or deep shrooms, but who knows. And the devs would stop that certainly if it works too easy.
A shame that the devs have implemented torpedos that are totally useless. They aren't even guided torpedos, yet they do practically nothing. Sharks might be a bit impressed, but after using the reinforced diving suit, the player can just swim through them too.
Sea Dragon doesn't really react to decoys or torpedos the last time I tested it an update ago. Ghost leviathans I think don't too. Only Reapers a bit.
So the whole torpedo system and sub decoy launch system is quite unused. Some players just use it for fun effects and doing some videos. But all in all the most useless "lethal weapon" system in the game. Why is it in a "peaceful" game at all then?
I made 9 Decoys to test them out. Current blueprint is 1 Battery + 3 Titanium make 3 Decoys. Kind of cheap, but Decoys are awkward because they take up 3x3 inventory space. With the Cyclops module, it can load 5.
I'll be disappointed if the Decoys aren't worth making or using.
The only thing I have to say is this:
I can see the reason behind keeping the game leaning towards a pacifist outlook. And I believe that what you're asking is unreasonable, as you are essentially asking for Subnautica to not be Subnautica. If you want to kill stuff, I'm sure there's many FPS games out there for you.
That being said, I personally think that there should be at least some kind of primitive weapons. You can take a fish and turn it into a bottle of water. You can take some titanium and glass, then poof: giant Cyclops. I therfore believe that Something as simple as a crude spear or whatnot wouldn't be that hard to create.
So far I'm thinking they aren't. I've had no trouble getting my cyclops past the leviathans via liberal use of shield and silent running. And the medium-sized predators no longer attack it. What I think they should do is make them smaller inventory-wise, and also make them deployable from the torpedo tubes on the seamoth/prawn. That would at least make them more versatile.
No, that's why you don't be a jackass and massacre primitives. That's colonialisim backfiring, not guns.
https://en.wikipedia.org/wiki/Terraforming
This. Don't put trigger happy script writers and boneheaded TV executives in charge of colonising anything and you should be okay.
Wouldn't have to do terraforming anyways. I mean the planet is already inhabitable, a bit wet, but habitable nonetheless But still, it is a mining vessel last I checked