Has the 3D map on the Seaglide really been there this whole time?
garath
Texas Join Date: 2017-02-08 Member: 227730Members
Texas Join Date: 2017-02-08 Member: 227730Members
Comments
Please, DEVs, give us the option to turn it OFF!!
I realize it is probably only a half-finished feature and that I should wait until it is done. But, man! It's ugly in its current half-finished state.
The map is toggleable if you press the right mouse button you turn it off and turn the lights on pressing it again will turn the map on and will turn the lights off
For me i see it very useful as it can show you cave entrances and exits and makes able to navigate in them easily and it's also useful for people that are new to the game
Not sure where the lag is going to come from it as if this is the case then the scanner room map should do the same as both the sea glide and the scanner room map are identical
This is what it looked like before:
This is what it looks like now:
Otherwise I'd prefer it not be there.
As far as "Feature Lock" goes...,
Technically, They are just fiddling with it, so it doesn't really count as something completely new.
At least have something like gathering data. To make the portable map worth wild. Like you can download the seaglide's map data to the Scanner room.
You're moving in the world. And the map is generating as you go along. It's constantly checking the current location of the player. The Scanner room is a fixed location. There's nothing to draw, except the initial area. That's why it lags.
Or have right click cycle between four different options (all off, map only, light only, map and light)?
I'd rather it be a menu option. Cycling threw those options while be chased isn't a good idea. But the choices are perfect.
Well you can be right but one thing that's preventing it from lagging is that it's one of the few actions that happens every frame that alone will prevent the lag from happening because of it