Greetings Survivor, great job not dying.
Rezca
United States Join Date: 2016-04-28 Member: 216078Members
I love a lot of the new dialogue, and the voice overs for them are great. However when I started a new game and the PDA's AI welcomed me with a professional-toned and uninteresting "I'm here to keep you alive." I was shocked. I had gotten so used to the sometimes snarky comments from the PDA on zones - "The number one cause of death in caves like this is getting lost then drowning. Just so you know." / "This biome meets 7 of the 9 preconditions of being objectively creepy" ... While the new VO's for the Blood Kelp Zone and Kelp Forest Caves are very similar, the new Blood Kelp message lacks the same witty feeling of the original. "Inducing terror in humans" doesn't sound as entertaining as "Being objectively creepy" and omitting the "Just so you know." side-remark. The PDA now often comes off sounding far too stiff and formal, and overall just.... Not as entertaining.
I began to fear that the "Are you sure whatever you're doing is worth it?" comment in the Dunes, but thankfully some of the PDA's humor is still there....... At least for now.
I'd really like to see this sort of humorous comemntary make a comeback, even if it's an option or something to switch on when starting a game after 1.0 since we're at a point where it's probably too late to go making changes like this, but I especially at least want to see that opening remark about you not dying come back. That was so good, and a shame it's no longer what the PDA says to you That's the one I'll miss the most.
I began to fear that the "Are you sure whatever you're doing is worth it?" comment in the Dunes, but thankfully some of the PDA's humor is still there....... At least for now.
I'd really like to see this sort of humorous comemntary make a comeback, even if it's an option or something to switch on when starting a game after 1.0 since we're at a point where it's probably too late to go making changes like this, but I especially at least want to see that opening remark about you not dying come back. That was so good, and a shame it's no longer what the PDA says to you That's the one I'll miss the most.
Comments
It would be awesome to get some sort of a choice at the beginning. I mean, it's your survival PDA, and you might prefer one or the other (stuffy biz-suit exec probably wants all-business, formal PDA, while the mechanic wants some personality).
Admittedly you'd probably still miss out on the initial message, unless it had a sort of "Character customization" sort of window pop up asking what sort of PDA you'd like after it does the whole Alterra message. Then it greets you either professionally or in a sassy "Hey look you didn't die, good for you!" sort of way.
The downside to this is that they'd need to do multiple VO's for every line of dialogue (Which admittedly there isn't THAT many as in say the announcements in Halo or Stellaris) and that costs money. Time and money I should add. It would make for a cute DLC though, cosmetic stuff that they could add down the road. Maybe a female VO for your character / a male VO for the PDA too.
People like talking New Biomes! New vehicles/craftables! New monsters! for DLC, but there's more than just that they could introduce~ Like more Game Options (Nitrogen Narcosis? Switch it on when creating a game for extra immersion, difficulty, and frustration!)
https://trello.com/c/hjzXyuIe/6408-fix-intro-voice-stuff-for-tom
No use asking for it back now, since they seem to have made up their mind on the matter.
Since the devs probably still have the original voice files; a choice on PDA start-up such as "Welcome to your PDA system. For your pleasure please pick a preferred personality." *Humorous* or *Serious*
This would require having conditionals in the code where the voice is triggered, and I don't think the devs would feel like going back through to add that.
Though a future mod could be possible. ^.^
It would be even more sarcastic if had control over that shizzle
Hey Kouji, start lobbying for workshop support
Removing it was a major blow to the game potential.
I was told by one of the devs that the decision was made to remove "Great job not dying" because of complaints that it was too morbid.
I do not know what happened, but after this they started to slowly cut out all the humor. With the most recent update, even all the funny small fish tool tips were wholesale changed to "Small edible prey fish".
I don't agree with the notion that it's not realistic for a survival game. The game plays in a far future with very different socio-cultural mores to begin with. Many things in the game could be equally considered not realistic for the average survival game. But that's exactly the point: this is not an average survival game. These changes do not make Subnautica more survival-ish or more realistic. As someone else rightly noted, it is becoming more dry.
The humor is what actually stood out for me, big time. It what all the others are missing. And in every Subnautica video I have seen on Youtube, everyone chuckled at the game's seminal, yet now dead, tag line "Greetings survivor. Great job not dying." It set the mood. Well, it used to...
For those who have known it, it will be sorely missed.
If any of you have ever seen Subnautica played by Neebs Gaming, you know how they took to that humor and ran with it.
Don't forget GLaDOS, Stark's snarky Jarvis and the sarcasm setting on the TARS
If them devs are actually going to do this The thing is all it takes in this day in age is some pansies getting offended, to stop any satire that doesn't protect their fragile souls. These people need to be slapped and educated to stop being offended by everything. Maybe a poll would be a proper way to handle this, but no...
And of course they want to appease their kid friendly nature, although them devs come from a generation (my generation), where cartoons were actually edgy, funny and not quite political correct. Our generation turned out fine, so what's the deal...
Never give in to unfounded bullshit, you actually get more respect by standing up to that nonsense. I mean let's take Youtube for example, just look at who the most popular Let's-players are, just to keep it in the land of gaming. The ones speaking their mind, the ones who are not PC at all... Those are the ones standing out and as a result gain a huge following. Just some food for thought, but this applies to everything.
People want don't want cowardly censored and fake, they want tasteful raw and real!
@Hulkie2345 I would like to include Marvin from HHGTTG to this neverending list. It's by far my favorite AI character.
Hehe yeah there are probably much more snarky AI's. Do Claptrap and Bender count for example
Assuming of course, that's really the reason those got axed - but if it is, then that's just absurd in so many ways.
The Alterra Workshop will hopefully someday come to Subnautica someday, along with the Terraformer (Map Editing program).
They have now removed the story about someone who died from not knowing how to dress themselves. I *liked* that story!
What next? No snark about running out of gas and not answering the phone?!
I'm kinda curious why they're suddenly wussing out like this. Someone ask them on discord
The radiation suit one?!
Darth Vader: NOOOOOOOOOOOOOOOOOOOOOOOO
(Please don't tell anyone that I died because I didn't know how to dress myself).
Reading that back it sounds slightly....
That one! Yes!
I feel like Han Solo being betrayed by his son.
I'm Han Solo and I'm killed by the new PDA
Well I remember a poll about the Lava Zone but it got shot down because it would interfere with the planned progression through the story. As if the story's really that crucial to the gameplay. How many folks go through the stories in Elder Scrolls and Fallout before they get bored and just sandbox it? Ditto with Subnautica, it's fun once or twice and after that you'll just want to do your own thing instead of being bound to a storyline.
So if these are going against their vision for the game, then it doesn't really matter how many people are against it. With that being said, they really don't need to cut these things to keep the ESRB rating they're aiming for. If "too morbid" is the reason, then why - may I ask - is the Carar still a thing? Really, why? That's literally the most morbid thing in the game, and even a child would be able to comprehend just how serious that virus is (Or was, if they decide to cut the lines about how many lives it took).
I can somewhat understand the map changes they made, even if I don't fully agree or like them. However these changes are just unnecessary and simply absurd. You can keep an E rating even with those dialogues, and cutting these lines just... I don't know how I can really explain it but it's just absurd. Again, there's that scene where you see yourself infected and you learn about the Carar - THAT is okay, but a passing comment in the PDA isn't?
When people play TES and Fallout, they don't just get bored of playing the story, they play a few missions, get a few weapons and items, then explore a little, then do some side quests, then do a few story missions, rinse and repeat. If those games didn't have a story and side quests then they would be incredibly boring. Yeah, the gameplay matters, but so does the story. It's the same with Subnautica, the story basically encourages you to travel to the different biomes. Without the story, the game would be fun to explore but there wouldn't be a reason to actually try and go so far down besides seeing it once.