Is subnautica going to be on a disc and if it is, when can I pre order it (want to support release sales by buying it on disc, even though I already have the game!)
If I remember correctly from what I have read on their TRELLO board in the past, they are investigating as to whether or not it would be advantageous monetarily for them to release the game in Disc form.
But I don't believe there is a definite plan at this time to do so.
I just went to TRELLO to refresh my memory, and did find in their Post-v1.0 plans, a card stating that they are considering a Retail Version.
The thinking is that since the game is geared to be "Family Friendly", there may be a large enough younger audience (who don't have a credit card and may not buy digitally) to make a hard disc version profitable.
If they can get this on shelves in every box store they'll make a killing, IMHO, as long as word of mouth and maybe a little advertising does its job as well.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited November 2017
People still buy games in stores? What is this? 2003?
Oh wait consoles... Anyway, that shit trends to be way too expensive, complex and quite risky as it has to make a profit and able to compete with digital distribution of the same game (competing with yourself)
Digital distribution is simply vastly superior in terms of profit for an indie games company, would be cool though...
Good job on most of the Stability issues, but isn't this supposed to be an advanced technological Starship culture? Whose idea was it to tie the battery chargers to the Cyclops batteries? How come I have to eat and drink every 20 minutes or so? Why do the batteries only last frieking 25 minutes on this sub when travelling? Why can't I build diving tanks with a decent air supply anymore? 60 seconds is a joke and adds nothing but frustration to the game and more tedious running back and forth while navigating clinging wreckage. Still cannot find some of the needed blueprints and a few essential minerals needed after many hours of Farting around, because you moved them deeper and put more Leviathans and other Attack Monsters around the areas, but you cannot defend yourself until you find the blueprints!. Cute, but Not Good Dudes, some of those changes will definitely be a turn off. Still it has Good Potential, and it was a lot of fun BEFORE some of the aforementioned chances.
Good job on most of the Stability issues, but isn't this supposed to be an advanced technological Starship culture? Whose idea was it to tie the battery chargers to the Cyclops batteries? How come I have to eat and drink every 20 minutes or so? Why do the batteries only last frieking 25 minutes on this sub when travelling? Why can't I build diving tanks with a decent air supply anymore? 60 seconds is a joke and adds nothing but frustration to the game and more tedious running back and forth while navigating clinging wreckage. Still cannot find some of the needed blueprints and a few essential minerals needed after many hours of Farting around, because you moved them deeper and put more Leviathans and other Attack Monsters around the areas, but you cannot defend yourself until you find the blueprints!. Cute, but Not Good Dudes, some of those changes will definitely be a turn off. Still it has Good Potential, and it was a lot of fun BEFORE some of the aforementioned chances.
Point is pretty damn valid, but aren't you in the wrong thread
Good job on most of the Stability issues, but isn't this supposed to be an advanced technological Starship culture? Whose idea was it to tie the battery chargers to the Cyclops batteries? How come I have to eat and drink every 20 minutes or so? Why do the batteries only last frieking 25 minutes on this sub when travelling? Why can't I build diving tanks with a decent air supply anymore? 60 seconds is a joke and adds nothing but frustration to the game and more tedious running back and forth while navigating clinging wreckage. Still cannot find some of the needed blueprints and a few essential minerals needed after many hours of Farting around, because you moved them deeper and put more Leviathans and other Attack Monsters around the areas, but you cannot defend yourself until you find the blueprints!. Cute, but Not Good Dudes, some of those changes will definitely be a turn off. Still it has Good Potential, and it was a lot of fun BEFORE some of the aforementioned chances.
Time is compressed for your enjoyment (notice day/night cycle and days flying by in the logs). Unless you'd like to swim for an hour to get to the Aurora.
Time is compressed for your enjoyment (notice day/night cycle and days flying by in the logs). Unless you'd like to swim for an hour to get to the Aurora.
Problem is: the map is small. If you dilated game time, without also increasing the distances, you would need to make the character move slower to achieve this effect.
I would love if game time was a little slower and distances a little longer.
So according to steam this game will launch in January. I have heard of some previous patch releases causing saves to wipe and for better or for worse causing folks to start over again. Has anyone heard if this will happen again before launch? I am eager to play, and am okay playing with bugs, but would really love to know if my stuff will get wiped before the official launch or not since I'd rather not put in a lot of time to have it erased.
So according to steam this game will launch in January. I have heard of some previous patch releases causing saves to wipe and for better or for worse causing folks to start over again. Has anyone heard if this will happen again before launch? I am eager to play, and am okay playing with bugs, but would really love to know if my stuff will get wiped before the official launch or not since I'd rather not put in a lot of time to have it erased.
There's usually ways around that if it happens, (clear cache files and edit the game save's settings file so that it shows that the save is from that version of Subnautica) but nothing is guaranteed, and of course, there's a risk of corruption if you did that (I mean, they set the game saves as incompatible for a reason).
However, UWE usually takes care to try and preserve saves across versions, at least on Stable releases.
Plus it's also best to just restart. Because you don't have to deal with any dumb issues that can crop up. And you miss all the added stuff they put in. If you stuck to one save file.
Plus it's also best to just restart. Because you don't have to deal with any dumb issues that can crop up. And you miss all the added stuff they put in. If you stuck to one save file.
If you really, really want to keep your save, clearing your cache can help bring most of the new content into your old game. It's not foolproof, but it's better than nothing. (Delete the CellsCache folder. Note some stuff will be reset, like doors that use a key, and any items that have been harvested in the world will be reset to fully stocked. However, Aurora maintains its repaired state, so that's good. I haven't really had any serious issues when clearing cache before. Used to be you could get terrain in your base, but they removed base terraforming, so that's not an issue any more.)
Comments
But I don't believe there is a definite plan at this time to do so.
The thinking is that since the game is geared to be "Family Friendly", there may be a large enough younger audience (who don't have a credit card and may not buy digitally) to make a hard disc version profitable.
Oh wait consoles... Anyway, that shit trends to be way too expensive, complex and quite risky as it has to make a profit and able to compete with digital distribution of the same game (competing with yourself)
Digital distribution is simply vastly superior in terms of profit for an indie games company, would be cool though...
There is no Practical Defense, you're supposed to AVOID and SWIM AWAY.
It's not suppose to be EASY.
Point is pretty damn valid, but aren't you in the wrong thread
Time is compressed for your enjoyment (notice day/night cycle and days flying by in the logs). Unless you'd like to swim for an hour to get to the Aurora.
Problem is: the map is small. If you dilated game time, without also increasing the distances, you would need to make the character move slower to achieve this effect.
I would love if game time was a little slower and distances a little longer.
There's usually ways around that if it happens, (clear cache files and edit the game save's settings file so that it shows that the save is from that version of Subnautica) but nothing is guaranteed, and of course, there's a risk of corruption if you did that (I mean, they set the game saves as incompatible for a reason).
However, UWE usually takes care to try and preserve saves across versions, at least on Stable releases.
If you really, really want to keep your save, clearing your cache can help bring most of the new content into your old game. It's not foolproof, but it's better than nothing. (Delete the CellsCache folder. Note some stuff will be reset, like doors that use a key, and any items that have been harvested in the world will be reset to fully stocked. However, Aurora maintains its repaired state, so that's good. I haven't really had any serious issues when clearing cache before. Used to be you could get terrain in your base, but they removed base terraforming, so that's not an issue any more.)
I couldn't find anything stating that on TRELLO.
Yes. Soon.