[BUG][VR] Spawned in the lower level after docking into the cyclops [59783 steam]
vpelletier
Join Date: 2018-01-10 Member: 234944Members
How to reproduce:
To repeat from a docked seamoth:
This exit-and-re-enter-seamoth step seems to be the one triggering the issue most reliably.
Effect:
Once docking animation finishes, player gets spawned in the world, but not on top of the seamoth.
Out of 4 tries, I was spawned:
Entering the seamoth seated and standing up right before docking does not improve the result: viewpoint is higher above seat/ground both before and after docking, and I still got spawned in the lower cyclops level.
- play in VR mode (seated, in case it makes any difference)
- get a cyclops and a seamoth (prawn not tested)
- pilot the seamoth and dock it to the cyclops
To repeat from a docked seamoth:
- enter docked seamoth (seamoth exits dock)
- exit seamoth
- re-enter seamoth
- re-dock
This exit-and-re-enter-seamoth step seems to be the one triggering the issue most reliably.
Effect:
Once docking animation finishes, player gets spawned in the world, but not on top of the seamoth.
Out of 4 tries, I was spawned:
- 3 times in the bottom half of the cyclops, with the cyclops rolling (in pitch/yaw/roll sense) more or less severely to the right
- 1 time I got spawned outside of the cyclops, and the cyclops launched into the air. To give an idea about how "launched" it got: I was above the jellyshroom cave entrance closest to the aurora, on the border with kelp forest, and the cyclops landed on top of the aurora, between the engines, a overhanging a bit from the back of the aurora. Too bad I did not think to screenshot...
Entering the seamoth seated and standing up right before docking does not improve the result: viewpoint is higher above seat/ground both before and after docking, and I still got spawned in the lower cyclops level.
Comments
Timid shroedingbug syndrome ?
[EDIT]: This was without exiting & re-entering the seamoth while undocked.
Only one way to find out.
True.
I tried some more and finally reproduced on an empty cyclops. I also identified a step which was natural during gameplay, but which I missed while trying to reproduce: I actually have to leave the seamoth before re-docking to trigger the issue. I edited the first post.
https://www.dropbox.com/s/7xbe3mp603q9u3e/SubnauticaFlyingCyclopsBug.7z?dl=0
This fixed it for me. If it weren't for this workaround, I would have to wait for this bug to be fixed before I could play.
I also had a time where i docked but ended up in the water with no cyclops or seamoth anywhere to be seen.
After reading the thread it sounds like it had this bug and the cyclops got launched across the map.
For the prawn suit, park it on a flat area or hilltop, and slowly and carefully lower the cyclops, checking through the keel camera (yay binocular vision for depth !).
In both cases, the vehicle gets pulled safely, at the expense of some extra planning and manoeuvres, but it does not break immersion (...well, less than seeing the cyclops shoot through the air, or slam on cave ceiling). Also, seeing the prawn lifted into the cyclops without piloting it feels so nice. No more "am I right under, or will I slam into it, pushing it further away and falling back down ?".